The above is like saying my Terminators don't have Terminator armor.
You know they do - just like you know what I meant.
The above is like saying my Terminators don't have Terminator armor.
You know they do - just like you know what I meant.
Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.
Step one: replace everything that works.
Step two: blame the predictable epic fail on outside forces.
Step three: keep the community informed that no progress has been made since the last update.
Step four: thank you for your patience.
okay, maybe you were distracted by different points in my post, VT2, so i'll rewrite:
clarify this.Originally Posted by VT2
Atm, the only thing you can do in wars is take from your opponent. you clarify nothing about recieving or gaining on your part, only to take. This already happens.
it's hard for me to argue with you, when you're not very precise and are arguing the same thing i'm arguing, when you're trying to argue a different point.
what is the point of wars, VT2?
Ooooh, so make 2 types of attack virtually useless in most warring. Very good VT2, very good.Make it destroy buildings, and remove that aspect from massacre.
S E C R E T S
Deliverance -> secrets -> anzac -> mercy -> rage -> "ghetto"![]()
which isn't a good quality control word then, syele...
atm, i find raze useful, so it's very hard for me to understand what you want to do with raze.
i think i understand what VT is getting at, but i want him to clarify, because i doubt he'd like me assuming something totally wrong. and i assume he'd complain about me for assuming his thoughts, and never clarify it - ever.
If nothing else I'd like to see some sort of cap system.
Right now If I get razed to about 50 acres and I hit someone my own NW with a Trad I get maybe 10-20 acres. If I get quad tap razed by a province 60 acres burn acres no matter the NW difference.
This is where PK becomes too easy and can be done completely by accident. If we gotta have raze destroying acres there has to be a cap of some sort.
Ghettos do run trad chains and switch to extra off razes in wars. Pks can happen easily in a decently organized ghetto. That's why it is too easy to PK with current raze rules.
Fates Warning: +1 again.
This is a game, not a job...
When you've been chained down to 50 acres and the only targets are 1k acres or the opposing chain target who is also near 50 acres your not getting that kind of gains Bishop.
The target is either going to be freakishly out of NW range or a GB protection province with no acres to grab from.
Last edited by Fates Warning; 12-10-2009 at 21:05.
S E C R E T S
i remember being RK'd first in age 6.
i'm still playing, still enjoying the game.
am i weird? (btw, i managed not to get RK'd in multiple ages, starting age 3, and including this age)
if they want to kill you they will, RK or not. i can understand about sciences, but tbh, it's really not that big of a deal, that's what learn attacks are for.
So if RK isn't part of the game next round it isn't part of the game? <3 circular logic
For Master of Magic fans:
Originally Posted by Dylan Collins, CEO of OMAC
Apart from VT2, nobody is argumenting to ban RK...
So the argument "it was, it is, and it should stay part of the game" is imho not to the point, since nobody asks to make raze-kill impossible.
My point is that it is way too easy now.
An example: In our last war, our oponents had two old fashion +250K T/M's. Those "brave" turtles went in razing my lads, once they were -200 acres. At that point, it ain't a matter of military power anymore, but only a matter of generals (how many armies can one send).
To razel-kill a 120 acres attacker hybrid (with approx 5-6 k def left?), 8 attacks are needed.
When it becomes normal that 2 big lame T/M's are able to do so in one hour, I don't agree anymore, or at least I think raze should become NW-related.
PS1. Before somebody now comes up with the argument (?) "learn to play the game"... My attacker hybrid prov is in top 10 island NW ranking, top 25 acres and top 30 honour.
The same province is top 50 as well in the 3 race/world rankings. So, I think I know how to run a prov.
PS2. Before anybody comes up with the argument (?) "learn your ghetto how to play". We end age with a 3-3 warbalance, while our 3 oponents end with either a 4-3 or a 3-2 balance. The group I am monarching is active and most players are skilled veterans.
Not really a ghetto, unless one considers that all non-top 50 kd's are ... ghetto's.
So please, other arguments than those, quite too often used... :S
Last edited by Mirage; 13-10-2009 at 07:50.
This is a game, not a job...
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