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Thread: alliances, FW's, raze kills and other stuff

  1. #61
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    thats just strategy, making use of your t/ms generals.
    The End of an Era

  2. #62
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    Plenty people are arguing against raze killing. We're just ashamed of siding with VT2 in public :)

    I agree with province killing being possible. If you have good reason to wish to inflict pain on another kingdom, you should be able to. I do not agree with it being tactically sound to kill provinces simply to win wars. At present, it is. Incoming acres mean that chained provinces are able to keep hitting indefinitely and keep their off safe that way, so it makes sense to finish off small provinces.

    I don't believe that there are only two options here: Destroying land and destroying buildings. The desirable effects of raze destroying land (such as forcing losing kingdoms to withdraw rather than stubbornly refuse and bog the war down as well as discouraging honour hunting on tiny provinces that can't be touched) can be achieved in other ways that don't have its downsides (such as wars being less profitable and provinces being killed frequently for little reason) if we think outside the box.
    For Master of Magic fans:

    Quote Originally Posted by Dylan Collins, CEO of OMAC
    You should ask as many people as you can to criticise what you plan on doing.

  3. #63
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    @ Realest,

    T/M's being able to attack-raze-kill is imho rather an indicator that RK isn't even a challenge.
    As a matter of facts, the way it is now EVERYBODY can RK...Even T/M's can...

    Strategy you say? Nope, imho not even tactics are involved at this point...

    Apart from raze, every attack type is NW-related. And the results of thievery and magic ops are NW-related as well.
    Raze being non-NW related is why raze might have got so popular this age. Why should one still massacre a hybrid, if it is so easy to overpopulate him by razing him into the ground?

    I loved massacre... Quick and ... a tactical option when one was getting landfat himself. It was even a ... strategic choice in a longer war.

    ---

    @ CW +1
    This is a game, not a job...

  4. #64
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    Quote Originally Posted by mirage View Post
    my point is that it is way too easy now.

    An example: In our last war, our oponents had two old fashion +250k t/m's. Those "brave" turtles went in razing my lads, once they were -200 acres. At that point, it ain't a matter of military power anymore, but only a matter of generals (how many armies can one send).
    To razel-kill a 120 acres attacker hybrid (with approx 5-6 k def left?), 8 attacks are needed.
    When it becomes normal that 2 big lame t/m's are able to do so in one hour, i don't agree anymore, or at least i think raze should become nw-related.
    +1 .

  5. #65
    Needs to get out more DHaran's Avatar
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    Quote Originally Posted by Fates Warning View Post
    Addresses NOTHING about it being too easy to accomplish. We can argue the small stuff all day long. The real failure is for you to not think outside the box a little.
    It's very easy to accomplish by ghettos who like losing acres in wars and only focus on killing other provs. Personally I prefer gaining acres in war, as well as RK'ing the enemy, which is not as easy.

    Ghettos can make anything easy when they ignore everything else.
    S E C R E T S

  6. #66
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    @ DHaran,

    You should read what people write dear friend...
    I already told here why your argument about "ghetto's" - "not knowing how to play the game" is not valid...

    ---

    BTW. I am fed up by the "you are a ghetto" argument...
    I am VERY interested to get a defenition of what is supposed to be an Utopian ghetto, Dharan...
    Tell me :) What do you mean?

    To help you a bit... :D
    Wikipedia defenition:
    A ghetto is described as a "portion of a city in which members of a minority group live; especially because of social, legal, or economic pressure."

    Just in case you should not be aware of... the people who play this game, but don't get out of bed every time when kingie calls, who don't use IRC, who don't necessarily play the Combo required by the monarch and Co are ... tadaa tadaa ... a MAYORITY on this server.

    As a matter of fact, taking a closer look at the second part of the defenition sentence (the pressure part), it seems to me that the "top" or the "Super-kd's" fit very well in the defenition... :D

    I know this is a tricky one, but I want OMAC to be aware of it ;)

    Cheers!
    Last edited by Mirage; 13-10-2009 at 22:21.
    This is a game, not a job...

  7. #67
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    Quote Originally Posted by Catwalk View Post
    Plenty people are arguing against raze killing. We're just ashamed of siding with VT2 in public :)

    I agree with province killing being possible. If you have good reason to wish to inflict pain on another kingdom, you should be able to. I do not agree with it being tactically sound to kill provinces simply to win wars. At present, it is. Incoming acres mean that chained provinces are able to keep hitting indefinitely and keep their off safe that way, so it makes sense to finish off small provinces.

    I don't believe that there are only two options here: Destroying land and destroying buildings. The desirable effects of raze destroying land (such as forcing losing kingdoms to withdraw rather than stubbornly refuse and bog the war down as well as discouraging honour hunting on tiny provinces that can't be touched) can be achieved in other ways that don't have its downsides (such as wars being less profitable and provinces being killed frequently for little reason) if we think outside the box.
    -----------

    In 100% agreement. Why does RK/raze destroying acres with no cap HAVE to be the answer for not being able to take provinces out of a war? There has got to be a better way as imo the downside outweighs the upside.

  8. #68
    Needs to get out more DHaran's Avatar
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    Whatever raze is replaced with, you will just complain about it because you can't adjust to it. So it doesn't matter.
    S E C R E T S

  9. #69
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    That was a meaningless and irrelevant comment Dharan. Please stick with the topic and try to be constructive. Some players can adjust to razing but just don't like it.
    For Master of Magic fans:

    Quote Originally Posted by Dylan Collins, CEO of OMAC
    You should ask as many people as you can to criticise what you plan on doing.

  10. #70
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    @ CW +1

    BTW CW. We are at the same island, so I had an eye on you all age long :) You guys took the upper hand very impressivly in the present War. Headtip!

    PS. Am still interested to get an answer on the ghetto defenition above, from DHaran or from the other people trowing in that term or argument :)
    Last edited by Mirage; 13-10-2009 at 22:00.
    This is a game, not a job...

  11. #71
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    95% of utopia is ghetto
    The End of an Era

  12. #72
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    Quote Originally Posted by DHaran View Post
    Whatever raze is replaced with, you will just complain about it because you can't adjust to it. So it doesn't matter.
    I would have to say you've got it all backwards. I would rater see raze destroying acres removed but I am willing to comprimise. Your the one that can't seem to adjust to anything.

  13. #73
    Needs to get out more VT2's Avatar
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    He's angry that raze won't be destroying acres this coming age, so he has to actually do something other than see who can raze the other side the fastest for once.
    Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.

    Step one: replace everything that works.
    Step two: blame the predictable epic fail on outside forces.
    Step three: keep the community informed that no progress has been made since the last update.
    Step four: thank you for your patience.

  14. #74
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    i hardly thing wikipedia is a definitive source on anything, mirage. and i don't know what to think that you reference it as a viable source. .-. i'm sure you don't want me to ignore everything you say, so i'll not assume you referencing it and wanting to be taken seriously makes you a complete idiot.

    Quote Originally Posted by Merriam-Webster's dictionary:
    Main Entry: 1ghet·to
    Pronunciation: \ˈge-(ˌ)tō\
    Function: noun
    Inflected Form(s): plural ghettos also ghettoes
    Etymology: Italian, from Venetian dial. ghèto island where Jews were forced to live, literally, foundry (located on the island), from ghetàr to cast, from Latin jactare to throw — more at jet
    Date: 1611

    1 : a quarter of a city in which Jews were formerly required to live
    2 : a quarter of a city in which members of a minority group live especially because of social, legal, or economic pressure
    3 a : an isolated group <a geriatric ghetto> b : a situation that resembles a ghetto especially in conferring inferior status or limiting opportunity <the pink-collar ghetto>
    .-.
    part 3b is what most everyone refers to. The inferior status of the kingdom.

    Quote Originally Posted by fates
    Why does RK/raze destroying acres with no cap HAVE to be the answer for not being able to take provinces out of a war?
    it's not the answer. Disabling provinces there's no need to kill them, but a quick way to disable them is to get them to a point where they are unable to attack back. this normally is when they are at a lower acres than anyone else in your kingdom. I imagine why people RK is that they don't know how to keep provinces at <200 acres to keep them disabled. Since wars are only 48h long minimum, I assume some kingdoms believe that by killing provinces, they are out for the whole war, and they do just that without much more thought. Plus it's a moral booster for some kingdoms. "hey wow! we killed that guy!" and the like.

    I dislike a limit on it because i'd rather not have war interfered with by limits unless it's necessary. If you want a limit, limit it to 15-30 acres, as that would keep the province alive (assuming he doesn't PK himself) while keeping him rather disabled.

    in a war of 500-1k acre provinces, being 200+ acres doesn't mean you're disabled, is why i never liked the 200 acre cap. Not being able to raze for acres means, as far as i see it, the whole strategy is to take as many acres as you can, then wd for gaining of acres.

    Quote Originally Posted by mirage
    To razel-kill a 120 acres attacker hybrid (with approx 5-6 k def left?), 8 attacks are needed.
    When it becomes normal that 2 big lame T/M's are able to do so in one hour, I don't agree anymore, or at least I think raze should become NW-related.
    a big lame t/m, to me, means one that is an "unbreakable." if nobody can break him while he sends out offense, he should be allowed to do this. If not, it should also address the point of a 3k acre province losing 900 acres in 4 hits by a 9k acre province. It might also bring in the fact of why you're warring a kingdom like that without defense to it. The big lame t/m in your example, imo, earns all rights to do what he did, because he's more of a benefit to his kingdom, and his kingdom has a good strategy for him to do that. I do not agree he should kill you because he can, but it makes it easy for him to keep you down where you're effectively disabled. If you reduce his effectiveness on you, you're not quite disabled and something else will have to be thought up to keep you that way.
    Last edited by Nuriho; 14-10-2009 at 19:57.

  15. #75
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    Quote Originally Posted by VT2 View Post
    He's angry that raze won't be destroying acres this coming age, so he has to actually do something other than see who can raze the other side the fastest for once.
    not really.... that's just what the nub kd's end up doing...

    if you have half an idea what you're doing, you can actually gain just fine with raze destroying acres
    Deliverance -> secrets -> anzac -> mercy -> rage -> "ghetto"

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