Hi All,
Firstly, I'd like to introduce you to our new member of the team "spiritcreeper". You'll see spiritcreeper on the forums and he's also going to help Sean and I on the development team.
Now, onto the serious business of Age 46 changes. We've made a lot of changes for Age 46. Not so much by tweaking numbers, but by moving bonuses/weaknesses around. The new bonus configuration should reflect that Races are inherently stronger in some areas than others. Personality bonuses have also moved around so that for example Science bonuses apply to Sages and building bonuses go to the Artisans.
War Hero has changed name to Tactician. Both Tacticians and Warriors provide military strength, but they do so in different ways. Tacticians have better training (lower cost & time), access to the enhanced conquest, and gain more specialist credits whereas Warriors have faster attack times, are more likely to kill and less likely to be killed.
Cheers,
Brian
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Age 46 - The age of Distinction
Freeze Period Starts: Thursday 28th January 6pm GMT
Ticking Starts: Sunday 31st January 6pm GMT
OOP Starts: Wednesday February 3rd 6pm GMT
--- RACES ---
@Avian
Attack time: -25%
Thievery gains (NEW): +15%
No Stables
Immunity to Ambush
Specific Spellbook: Clearsight, Townwatch
Inf: 1/1
Def: 0/5
Off: 5/0
Eli: 8/3 $800 6.5nw
@Elf
Mana Recovery per tick: +1
Spell success: +30%
Thievery gains (NEW): -15%
No Dungeons
Specific Spellbook: Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Quick Feet, Reflect Magic
Inf: 1/1
Def: 0/5
Off: 5/0
Eli: 7/4 $800 6.0nw
@DarkElf
Spell potentency (efficacy & duration): +30%
Spells don't consume runes
Specific Spellbook: Invisibility, Fool’s Gold, Nightmares, Tree of Gold
Inf: 1/1
Def: 0/5
Off: 5/0
Eli: 6/4 $650 5.0nw
@Dwarf
Free Building Construction
Building Efficiency : +30%
Offensive Specialist Strength : +1
No Accelerated Construction
Immunity to Fog
Specific Spellbook: Fog, Animate Dead
Inf: 1/1
Def: 0/5
Off: 6/0
Eli: 7/4 $800 6.0nw
@Gnome
Stealth recovery per tick: +1
Thievery Effectiveness: +40%
Cost of Thieves: -50%
No Hospitals
Specific Spellbook: Quick Feet, Town Watch, Vermin, War Spoils
Inf: 1/1
Def: 0/5
Off: 5/0
Eli: 5/5 $400 4.0nw
@Human
Income: +15%
Spell success: -25%
Thievery Effectiveness: +15%
Defensive Specialist Strength : +1
Offensive Specialist Strength : -1
Specific Spellbook: Greater Protection, Aggression
Inf: 1/1
Def: 0/6
Off: 4/0
Eli: 8/3 $800 6.5nw
@Orc
Gains on Attacks: +30%
Train Elites with Specialist credits
Defensive Specialist Strength: -1
Spreads and is immune to the Plague
Honor: -50%
Specific Spellbook: Fanaticism, Aggression
Inf: 1/1
Def: 0/4
Off: 5/0
Eli: 9/2 $850 6.75nw
--- PERSONALITIES ---
@Merchant
Income: +25%
Immunity to all Income Penalties (Riots, Plagues, etc.)
Money Losses on Plunder Attacks: -25%
@Shepherd
Land generates 4 bushels of food per acre daily
Immunity to food penalties from Drought & Storms
Immune to Plague
Explore time: -30%
Explore costs: (men & gold): -30%
Population Limit: +10%
Birth Rates: +15%
@Sage
Learn time: -30%
Losses on learn attacks: -50%
Science Effectiveness: +30%
Every 2 Acres of land produces 1 Science Book per Hour
Book costs: -30%
@Rogue
Stealth recovery per tick: +1
Access to all thievery operations, including three unique to Rogues
@Mystic
Access to Meteor Shower spell
All Guilds are twice as effective
@Tactician (Replaces War Hero)
Access to enhanced Conquest Attack at all times
Gain 50% more Specialist and Building Credits
Military training time: -30%
Military Wages: -30%
Draft Cost: -30%
@Warrior
Opponent Casualties (when attacking or defending): +15%
Own Casualties (when attacking or defending): -15%
Land Losses when Ambushed: -50%
Attack time: -15%
@Artisan
Building construction time: -30%
Building Efficiency : +20%
All Capacity and Flat Rate Buildings are 25% more Effective
50% Protection of Buildings from Tornadoes, Arson Operations, Raze and Massacre Attacks