lolx
SG Kingdom#spore on irc.utonet.orgAn Eye For An Eye Only Makes The World Go Blind
You know, I never tried to ambush an ambush before and nobody ever tried it on me...
I'll take your word that its feasible.
Kinda reminds me of the "You know it. I know that you know it. I know that you know that I know it. I know that you know that I know that you know..." argument.
How far can you go before it becomes meaningless? The first 3-4 iterations are certainly meaningful, but after a couple of iterations, you can just resume it as saying that they both know a fact and both know that the other person knows.
Thankfully, the creator of the game put 4 generals tops and stopped the madness.
Are you for serious? =\
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Yeah, questions like these keep me up at night.Are you for serious? =\
I try to visualize in my head as many degrees of derivatives as I can too.
I lead a KD too.
I know, the world is messed up.
Anyways, I forgot one iteration:you can just resume it as saying that they both know a fact and both know that the other person knows.
Its meaningful that they both know a fact and that they both know that the other person knows the fact and one iteration after that.
After that, I don't think its that meaningful.
Last edited by Magn; 04-04-2010 at 10:36.
ya, you can always bush a bush
and there are girls on the internet - they are
single, attractive, mentally stable
^^ choose 2
Hahaha Bishop so true :D
I think 3 acres ambush is meaningful because it feeeeeellls right
LoVe ORiGinaL ~ protecTioN no FEeL~
Nice to see it goes a bit further than what I was taught as an undergrad.
In AI, it pretty much assumed perfect knowledge in the Min-Max algorithm (when you'd do a best-search up to a given depth on a sample space of possibilities with some kind of euristic for determining the best outcome).
In probabilities, perfect knowledge was assumed too, though it tackled rock-paper-scissor types of problems where you would assign an optimizing probability to each action and then roll a dice to determine what you'd do.
Neither topic really delved into the notion of evaluating the behavior of your opponent.
Last edited by Magn; 06-04-2010 at 02:59.
I'm rather certain Game Theory is about the evaulation of the possible actions and outcomes and the probability of said actions occuring, and said outcomes being a result of said actions.
I mean, they "Did" plan how best to blow up (err, avoid blowing up, I mean) the world with Game Theory, and they had a schizophrenic too!
Now, if we use game theory, it'll state that it's always better to ambush as you will regain a percentage of which you have lost... and you can not lose more than 50% of that which you reclaim.
Now thats just the simplest of models, the problems that gametheory really puts to rest is when you incorporate other possible actions and their possible outcomes. Lets say that you ambush the attack, then trad march in. Should you ambush the ambush of your Ambush as well as the ambush of your trad march? What if you were to do that and still have enough off to Attack a third time? At what point do the potential gains outweigh the potential losses? What losses do you actually incur? And at what point does this balance between loss-gain get overthrown?
Course, I might just be making a mess of a minor footnote in an old textbook... but it sounds really cool the way I put it XD
Just say "yes" and I'll go away.
While we're on this topic, taking lands don't make much sense anyway.
LOL
<3 kN
*thinks kN earned extra generals*
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