3 - 4 people with a bad reason for dropping sizes because they cant get to 25 ? thats a hell of a good argument.your right .hard to beat down your argument that you cant recruit enough people.
3 - 4 people with a bad reason for dropping sizes because they cant get to 25 ? thats a hell of a good argument.your right .hard to beat down your argument that you cant recruit enough people.
Monsters
Fighting the world back Proudly since Age 35
#MONSTERS
That's because there aren't enough people to recruit.
Also, I love how you guys are just so stuck on the fact that you think the reason for this suggestion is that kds can't get to 25 people, or that we want to ruin/break the top, or that I/we hate the top, or we're jealous of the top, or some other ridiculous things I've seen. It really shows you the reading comprehension of some of you.
I still haven't seen a single valid argument why it is a good idea. Just arguments people claim are valid. So some small number of players would get spread around a bit into the crappy kingdoms if they don't just choose to quit. There won't be more kingdoms unless they are more half empty kingdoms.
I haven't seen a single valid argument as to why this is a bad idea either.
I've seen (strictly from memory):
-People will quit
-Nothing will change
-Kds will remain unfilled
-Purely a suggestion targeting top kds
None of which is supported by any kind of data. So if you can reject a suggestion by pure speculation, why can't you accept one on pure speculation?
Show us proof that 25 province kingdoms are good for the game, like we have shown you proof that 20 province kingdoms are good for the game.
Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.
Step one: replace everything that works.
Step two: blame the predictable epic fail on outside forces.
Step three: keep the community informed that no progress has been made since the last update.
Step four: thank you for your patience.
VT2 you havent shown proof anywhere that reducing kingdom sizes will benefit the game .no more so than Catwalks old tirades that letting people legally trade would benefit the game and bring in all those people who had left who couldnt play with friends.Its just another change to see change that will not have any effect other than pissing a few people off.
Monsters
Fighting the world back Proudly since Age 35
#MONSTERS
Here is the proof:
This is a graph made from real utopia data based on psychological studies on ideal team size and individual member importance using multiple regression analysis to find isomorphisms with standard optimized management techniques.
I think it clearly shows 25 players is the sweet spot.
Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.
Step one: replace everything that works.
Step two: blame the predictable epic fail on outside forces.
Step three: keep the community informed that no progress has been made since the last update.
Step four: thank you for your patience.
and i say again. once you get to 20 and people still cant compete not only game wise but recruiting wise the next idea will be to drop it to 15. myself im at 17 players. been there all age. doesnt mean this is a good idea.
Monsters
Fighting the world back Proudly since Age 35
#MONSTERS
The ideal is 15, and has been 15 for 6 years.
Once we have 20, we'll supposedly stick to that for two years - at which point the game will be up and working, and advertized.
You've said nothing of use in this thread.
20 player kingdoms.
The future.
Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.
Step one: replace everything that works.
Step two: blame the predictable epic fail on outside forces.
Step three: keep the community informed that no progress has been made since the last update.
Step four: thank you for your patience.
why is 15 the ideal number ? because you cant get past 15 / now you sound like catty totally or just trolling again.in 2 years i doubt the games even here and even you know that .if you want smaller kds there are other games similar with that option.instead of smaller kds merge the ghettos and fill them up.then you wont have kds with 13 people anymore and your argument is voided.what makes you think in 2 years the game will be up ,running and advertised when in 2+ plus years it isnt already.
sometimes you make good valid points. this isnt one of them.
Monsters
Fighting the world back Proudly since Age 35
#MONSTERS
I didnt read any of the comments, but its a -1 on the topic
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By induction, if we accept the premise that reducing kingdom sizes improves the game then kingdom sizes of 1 give by far the greatest competition. Then you can go to war with almost 7000 other kingdoms.
Moving 341 people...hmm...currently we have 6911 players in 423 kingdoms (avg KD size of 16.3). It's not obvious to me why we have so many kingdoms for the number of players, but unless we trim the number of kingdoms to fill more up then the effect of kicking 341 people out of their kingdom is adding less than 1 person to each other kingdom on average, and that's not including however many of those 341 choose to leave instead. Do the benefits of 1 extra person for most kingdoms outweigh the downsides of kingdoms getting broken up? I'm not convinced.
As for not hearing a good argument against this, it is up to those proposing a change to provide the overwhelming arguments for change, not for those in favour of the status quo to argue in favour of it
And just for the record, I have 12 people in my kingdom so I am in no way taking a point of view purely based on my situation for KD size.
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