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Thread: Age 49 Suggestions

  1. #316
    Regular KemoZabee's Avatar
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    UNDEAD

    Benefits
    No Food needed
    No Offensive Combat losses
    Enemy Combat losses converts into elites in your army (they get infected)
    Spread Immune to Plague


    Limitations
    -50% sci effectivness

    Specific Spell book
    War Spoils
    Nightmare

    Units
    Offensive Specialist - Skeleton
    Defensive Specialist - Ghost
    Elite Unit - Zombie (10/2 nw) Cannot be trained
    Last edited by KemoZabee; 06-12-2010 at 15:16.

  2. #317
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    Do a rotational system of races, personality & spells.

    Every age , switch out the most played race from the previous age and introduce a new race that was previously unused. One can do the same with personality. For spells, a small handful of spells or ops should be switched out/in every age to keep the dynamics interesting.

  3. #318
    Enthusiast olAllan's Avatar
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    Bring back the old General personality... make it a cross between the cleric and war hero personalities of the past.

    General
    -20% military loses in Combat
    +1 General (they'd have 6 generals rather than 5)
    +50% honor bonuses
    -100% thief loses on Espionage ops
    Last edited by olAllan; 06-12-2010 at 17:04.
    DEUS SIVE NATURA

  4. #319
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    Quote Originally Posted by path View Post
    You furthermore prove your nub status by saying banks don't affect the rest of the playerbase? You are clearly nuts. Kingdoms wouldn't work so hard and develop banking strategies if it didn't help the rest of the kingdom. A successful bank can aid up multiple provinces to make them stronger than provinces in kingdoms without a bank. Each of those 24 attackers in the kingdom hit other people for land, and the effect is felt across the entire breath of the game (rising dpas, etc). Take who you think is the best player in the game, put them in a kingdom without any banks or alliances with banks, tell them to attack oop and see how it goes. The fact that banking makes the top provinces rankings a farce is secondary to how disruptive it is to the entire game.

    Finally, you underscore your nub moniker by thinking altering of the exploration cost or aid system is some big change requiring "significant time". If anything, it would *simplify* aid by having one system instead of two like we have currently. Also, the changing of exploration cost is just the changing of a single variable or two. Mehul used to do it every round for a while there. Heh, "significant". The only thing significant here is your lack of comprehension.

    I feel like this message could reply to everyone of the ignorant comments about why banks dont matter and anyone who says different is whining because they are simply not good enough to reach the top of the charts and be the best. Path is right on the money here folks. The reason no one want to join this game is because people do not enjoy being powerplayed/tag-teamed by massive kds that have become massive by pumping and being pumped by banker provinces.

    Did some thinking on it and i realized banks effect entire gameplay for everyone in utopia, its a little niche that only a few top kds have managed to really bend the rules of the game to thier benefit. The odd part is that most of semi-competetive utopians don't even know/care about banking.

    Here's some random calcs i did while i was thinking about banks and their effect on utopia. 90 some odd days of gameplay per age - 4 days of prot - 10 days of fake war (what all these goonbullies do to allow their banks to pump up) - 10 days of real war (do they even do real wars???) That leaves us with 76 some odd days of open game play. Lets say hypothetically there is 12 banks total in age, those 12 banks have 24 players each they are feeding (12*24)=288. So we have 288 provinces directly being funded by banks. Those provinces will average atleast 1 attack per 24 hrs, so 288 trad march per 24 hrs. So 288 (attacks per 24 hrs)*76 (days of open game play) = 21,888 trad march attacks per age that directly correlate with provinces being funded by banks. I cant believe that more people havent spoken up about the situation its so lame and bended towards the top kds.

    I ask to the powers that be...If ever there was a huge imba in game play would you not try to reconcile for the next rnd? Why then, does this banking keep going on unimpeded for ages upon ages...

    I ask that you totally eliminate fake wars (must find a way to do this)
    also that you increase explore costs (nothing crazy, just enough to make it harder for top kds to abuse the hell out of a classic game)

  5. #320
    Dear Friend Korp's Avatar
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    I ask to the powers that be...If ever there was a huge imba in game play would you not try to reconcile for the next rnd? Why then, does this banking keep going on unimpeded for ages upon ages...
    You can bank if you want to, there is nothing that stops you from trying as well. But why should people get punished for doing something good for their kd? Those attacks that you calculated would st ill occur without a bank or not. You people sound like sore losers that cant do what others do and therefor hath to punish them.

    also that you increase explore costs (nothing crazy, just enough to make it harder for top kds to abuse the hell out of a classic game)
    How is it abusing? then more ghetto people abuses the game than top kds.

  6. #321
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    Ugh...22 pages of posts so far...and wading through the insults and 'how Utopia can best serve me' posts is pretty aggravating. Ya'll need to be a bit more focused gang. Stay away from such negative rantings and address the ideas.

    The Undead specifications listed above sound familiar...a copy of an age gone by?

    Tweaking one race to be more powerful than all the others limits the game. You have KDs with all Undead or all Orc and it becomes 'No one wants to war you' which makes it less fun. Oh sure, you can go through and wave the daylights out of a KD and make yourself universally hated...yeah...that power binge is so very attractive...so much for the idea of a Utopian Society eh?

    In case no one has really noticed, this game is dwindling for various reasons....here are a couple of the ones I have heard:

    1. 'The game lost it's appeal to quite a few just because Mehul no longer runs it.' A lot of veteran players left for that reason alone...at least that is what they said. That is a pity...those very players were what made the game so intense. They knew their stuff. Too bad that they couldn't grow with the game. They were the backbone...they helped keep the integrity of the game and they are missed by those of us who did stay only to have Utopia swarmed by less attractive players. The veterans played with honor. Gangbanging...oh excuse me..."chaining"...was viewed as poor gaming form and only done by KDs/Provs that couldn't achieve a win any other way. And KDs that tried winning by GB were taught the error of their ways as other KDs banded together to teach them this valuable lesson in Utopian manners. Back in the day, KDs with great stats and war records got their status the old fashioned way....they earned it. Their passing was in essence similar to the passing of the Elves...the end of an Age...a passing of beauty and grace from the world. The new powerhouse KDs of this era can be likened to the Industrial Age....not necessarily the best thing to have happen.

    2. 'The game has too many tweaks that take away from the game' (?). Not sure how that is supposed to work...unless they are speaking of the 'growing complexity' of the game. Now that one I would have to agree with. It takes a lot to learn this game now and fresh meat...err...new blood can't cope with all the details. Having a current and accurate guide helps, unfortunately the wiki is seriously lacking in that department. Bringing back Genesis might help there but then you have the player types who can't make it in standard Utopia, setting up an account and becoming the butthead of the century in Genesis...so there is no winning there either and the new players who hoped to get decent training instead receive a healthy dose of the 'down side' of Utopia...dealing with buttheads. Not a good way to bring in more players.

    Bringing in a random effect such as was mentioned 'Godzilla' etc is an interesting idea. I don't agree with it summarily ending any war currently happening in the area of effect...perhaps suspending relations by choice of the two KDs...maybe in the form of a penalty of all hits made on each other instead of the creature...like a 100% fail penalty on all attacks and immediate failure of all ops and spells. That would be a good deterrent. They could continue their war once the random threat was eliminated. And since we are running in a medival genre maybe sticking with creatures of that theme? Kraken, Loch Ness, Medusa, Liviathan, Harpys...all of which should be huge beyone belief and a threat to the entire planet not just one island. That could be fun. I can't really get behind Godzilla since it is more of a modern day type of creature that destroyed buildings with it's tail and crushed vehicles underfoot. You lose the whole medival idea by bringing in the more modern critters.

    MS is indeed way too powerful of a spell and needs to be either weakened or harder to pull off. I don't agree that it fails 50% of the time...if your wpa is high enough, you can pull them off time and time again. I have seen it happen many times.

    I would like to see Crystal Ball come back. Yes, yes...I know...Spy on Throne is more realistic. Well, this is a fantasy game...what better place to be unrealistic? Maybe make it a little harder to pull off but at least bring it back. It was the one thing you could count on to go right...if you could pull a CB, you could get reliable info.

    I like the idea tweaking ToG a bit, maybe even offer it to a few more races? I would also like to see Self spells cast on others brought back. Limit the ability to both Elvish races and make the difficulty based on the race the spell is being cast upon.

    And last of all: Folks...if you don't agree with something, don't abuse the person who wrote whatever it is you don't agree with. If you feel you must point out their 'error', do it in a humane manner...don't call the person you disagree with names etc. It only lessens the effect of your words. You can get your point across without abuse....honestly. If your only reason to post is so that you can belittle someone over their 'ignorance' well...you are a sad little person who needs to feel powerful by abusing others in a 'safe' environment where whoever you offend cannot hunt you down and punch your lights out. If that is the case...I feel pity for you.
    Last edited by Gwynn; 06-12-2010 at 19:05.
    "You cannot live until you have died at least once" a quote from Gwyndyl The Odd

  7. #322
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    bring back intra-kd MV while in war

  8. #323
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    Quote Originally Posted by titanwraith View Post
    bring back intra-kd MV while in war
    It's already there... war or not being an off spell you can cast it on your m8's 24/7

  9. #324
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    Quote Originally Posted by Korp View Post
    You can bank if you want to, there is nothing that stops you from trying as well. But why should people get punished for doing something good for their kd? Those attacks that you calculated would st ill occur without a bank or not. You people sound like sore losers that cant do what others do and therefor hath to punish them.



    How is it abusing? then more ghetto people abuses the game than top kds.
    Wrong, i cant bank because im not on the banks NAP lists nor am I apart of any alliance (as if i would want to bank anyway). People shouldn't be punished for banking, it obviously works the best for creating the largest provinces in the world each age and has demonstrated itself to be a great strategy for any 25 player kingdom to use. Yes those attacks would still occur but the disparity wouldn't be as bad and there would be less bottomfeeding every new player, until the term new player doesn't exist anymore. Sore loser? nah 6of6 war wins this age...

    Abusing the game because in its current trend banking will eliminate all of the low to mid-range kds (if it hasn't already) and kill excitement for the game by possible new players. Why not try to put a stop to banking for 3-4 ages and see if you get more people to sign up, if the game still loses people at the same rate then who cares go back to banking. The ostrich at the beach strategy isn't working dur dur dur...

  10. #325
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    Quote Originally Posted by kzhellkite View Post
    Wrong, i cant bank because im not on the banks NAP lists nor am I apart of any alliance (as if i would want to bank anyway). People shouldn't be punished for banking, it obviously works the best for creating the largest provinces in the world each age and has demonstrated itself to be a great strategy for any 25 player kingdom to use. Yes those attacks would still occur but the disparity wouldn't be as bad and there would be less bottomfeeding every new player, until the term new player doesn't exist anymore. Sore loser? nah 6of6 war wins this age...
    New players? Since when do they grow big enough to come in contact with the top kd's? Oh right, NEVER.

    Abusing the game because in its current trend banking will eliminate all of the low to mid-range kds (if it hasn't already) and kill excitement for the game by possible new players. Why not try to put a stop to banking for 3-4 ages and see if you get more people to sign up, if the game still loses people at the same rate then who cares go back to banking. The ostrich at the beach strategy isn't working dur dur dur...
    They're not abusing anything at all. You could've made that argument when they were actually abusing gang bang protection back some ages ago, but they don't do that anymore, because they'd get deleted. They sacrifice income and soldiers from 24 provs to get a big prov running. And they rarely fake war to set the bank up, because the bank can't grow when it can't explore. Simply put, they're doing nothing that's against the rules, and their impact on "new" players is 0. People who join this game and haven't played before have no clue what banks are, and the chance of them running into provinces that have been "unfairly pumped by a bank" is close enough to 0.

    The major abuse that's taking place right now is the dozens of people who come here to the forum and make bad, self serving suggestions. This thread turned into a joke before it hit 2 pages. People show a complete lack of objectivity, and just suggest things that would make the game easier for them, without for a second considering the overall effects on the game. When so many are posting so much crap, the decent suggestions have almost no chance of making themselves known, because they're drowned in idiocy. This game is going down because the quality of the players is dwindling very fast. It's the players with bad attitude that are left, clearly. "How can I make the game easier for myself" is what most people here seem to be asking themselves when they try to come up with suggestions. Would the game overall be better off without banks? I doubt it. Would removing banks do anything for new players? Highly unlikely. Would simplifying the game by removing any need for calculations attract more players? Unlikely, because the crowd you can attract with point-and-click don't play games like utopia. Would dumbing the game down by introducing spells and ops designed to find out if opponents are killing their dragon and such make the game any more fun? Not at all, and likely the opposite, considering that there would be no excitement or challenges at all anymore. You'd never have to make any hard choices at all, because the game tells you everything you need to know. Seriously... People with no brains should stfu already. This thread is offensive to anyone who actually cares about the game.
    Last edited by Luc; 06-12-2010 at 20:29.

  11. #326
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    Quote Originally Posted by Luc View Post
    The major abuse that's taking place right now is the dozens of people who come here to the forum and make bad, self serving suggestions. This thread turned into a joke before it hit 2 pages. People show a complete lack of objectivity, and just suggest things that would make the game easier for them, without for a second considering the overall effects on the game. When so many are posting so much crap, the decent suggestions have almost no chance of making themselves known, because they're drowned in idiocy. This game is going down because the quality of the players is dwindling very fast. It's the players with bad attitude that are left, clearly. "How can I make the game easier for myself" is what most people here seem to be asking themselves when they try to come up with suggestions. Would the game overall be better off without banks? I doubt it. Would removing banks do anything for new players? Highly unlikely. Would simplifying the game by removing any need for calculations attract more players? Unlikely, because the crowd you can attract with point-and-click don't play games like utopia. Would dumbing the game down by introducing spells and ops designed to find out if opponents are killing their dragon and such make the game any more fun? Not at all, and likely the opposite, considering that there would be no excitement or challenges at all anymore. You'd never have to make any hard choices at all, because the game tells you everything you need to know. Seriously... People with no brains should stfu already. This thread is offensive to anyone who actually cares about the game.
    ^This mostly. Go support my "fix the suggestion system" thread lol

  12. #327
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    Quote Originally Posted by Luc View Post
    New players? Since when do they grow big enough to come in contact with the top kd's? Oh right, NEVER.



    They're not abusing anything at all. You could've made that argument when they were actually abusing gang bang protection back some ages ago, but they don't do that anymore, because they'd get deleted. They sacrifice income and soldiers from 24 provs to get a big prov running. And they rarely fake war to set the bank up, because the bank can't grow when it can't explore. Simply put, they're doing nothing that's against the rules, and their impact on "new" players is 0. People who join this game and haven't played before have no clue what banks are, and the chance of them running into provinces that have been "unfairly pumped by a bank" is close enough to 0.

    The major abuse that's taking place right now is the dozens of people who come here to the forum and make bad, self serving suggestions. This thread turned into a joke before it hit 2 pages. People show a complete lack of objectivity, and just suggest things that would make the game easier for them, without for a second considering the overall effects on the game. When so many are posting so much crap, the decent suggestions have almost no chance of making themselves known, because they're drowned in idiocy. This game is going down because the quality of the players is dwindling very fast. It's the players with bad attitude that are left, clearly. "How can I make the game easier for myself" is what most people here seem to be asking themselves when they try to come up with suggestions. Would the game overall be better off without banks? I doubt it. Would removing banks do anything for new players? Highly unlikely. Would simplifying the game by removing any need for calculations attract more players? Unlikely, because the crowd you can attract with point-and-click don't play games like utopia. Would dumbing the game down by introducing spells and ops designed to find out if opponents are killing their dragon and such make the game any more fun? Not at all, and likely the opposite, considering that there would be no excitement or challenges at all anymore. You'd never have to make any hard choices at all, because the game tells you everything you need to know. Seriously... People with no brains should stfu already. This thread is offensive to anyone who actually cares about the game.
    I see a whole lot of ranting with absolutely no suggestions. You claim everyone else to be self serving, no brained idiots but you yourslef have forgotten apparently that this is a suggestion for next age changes thread. Instead of just flaming other peoples ideas, do u have suggestions for some changes that might make game the more interesting to new players? Some of the suggestions are pretty far fetched, i will agree with you there. Still, I believe the thread would be more effective and would see greater amount of posts if people knew they wouldnt be instantly flamed for stating their view on possible changes for new age. I for one would rather see a far fetched suggestion, than see negative individuals posting on how everyone elses ideas wont work.

  13. #328
    Regular spryor71's Avatar
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    Quote Originally Posted by prot View Post
    Not everyone fights for acres, some fight for honor while others just want another win on their war/won meter.
    Thinking further on the suggestion I made, a monarch could receive a choice which "reward" his/her kingdom wants. Options could be:
    - 3% honor
    - 3% land added to explore pool
    - 3x province NW in gold bonus per province (100k nw province earns 300k gold)

    Honor kingdoms get their honor, people warring for land can choose land, kingdoms who generally just want to war for fun can choose the gold to be ready for the next war quicker.

    Glad to see we can work together and find common ground.
    What a great way to fight a war.
    To agree on what you are fighting for, with the enemy.
    this would be totally cool.

  14. #329
    Dear Friend Korp's Avatar
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    Wrong, i cant bank because im not on the banks NAP lists nor am I apart of any alliance
    Ergo you lack the skills, banking isnt just ingame skills its diplomacy, everything.

    Yes those attacks would still occur but the disparity wouldn't be as bad and there would be less bottomfeeding every new player, until the term new player doesn't exist anymore. Sore loser? nah 6of6 war wins this age...
    Not many new players get to that size to begin with, your argument is invalid. New players dont get to 3-4k acres to begin with.

    Sore loser? nah 6of6 war wins this age...
    Warring other ghettos dont really prove that you have any skills, sorry to burst your ego :(

    Why not try to put a stop to banking for 3-4 ages and see if you get more people to sign up, if the game still loses people at the same rate then who cares go back to banking.
    Banking isnt really a problem, if it would be a problem its for the already semi decent kds thats established. The big threat to new players is the semi decent kds that cant really play with the big boys so they haunt smaller kingdoms instead.

  15. #330
    Post Fiend Itch's Avatar
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    Quote Originally Posted by dusk View Post
    Bring back the instant pay system to science. This will change the game significantly as it will ensure more provinces have more science instead of just sages being very pumped at science and everyone else barely at 1k bpa or even below 500.
    this would be quite an improvement to the game... this and boost other dragons (leave ruby)

    make this game more playable!!! i dont wanna sit on my a$$ for a week waiting for a sci to get in!!! you should orientate this game more towards wars and attacking... Learns and plunders are useless with this system...not to mention razes... conquests?? useful but very rarely used...

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