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Thread: Age 49 Suggestions

  1. #376
    Regular KemoZabee's Avatar
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    Faery - Nobel magic race that is fragile

    Positive
    ----------
    +20% Honor gain
    +50% Honor bonus
    New Spell: Summon whisps ( work like tog, summons whisps small amount per Summon ) (all whisps die when sent on attack )

    Negative
    ----------
    +10% Attack time
    +15% Combat losses

    Military
    --------
    1/1 Solds
    2/0 Whisps/entity
    5/0
    0/5
    1/7 Elite, 1000gc, 7,5nw

    Spellbook
    -----------

    Fanatism,Fog'

  2. #377
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    New Class : Dragon Hunter

    + 30% Damages to Dragons
    - 50% Negative effects caused by Dragons
    Gain honor while attacking Dragons (Formula at your discretion)
    Everye 1 gc donated to send a Dragon worth 1.5 gc

  3. #378
    Veteran Dragons Mate's Avatar
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    Quote Originally Posted by dorkan View Post
    New Class : Dragon Hunter

    + 30% Damages to Dragons
    - 50% Negative effects caused by Dragons
    Gain honor while attacking Dragons (Formula at your discretion)
    Everye 1 gc donated to send a Dragon worth 1.5 gc

    Benefits are only useful if you face kingdoms that send dragons in wars (not all kingdoms can), so the benefits aren't all that useful, and definitely aren't as useful as other perc's that use their benefits all the time.

    Second, it would be WAY too easy to whore honor with this! All age long, have your allies send dragons at your kingdom, and then slay them! it doesn't matter how small the honor gain will be, the top kingdoms will use it to their advantage!

  4. #379
    Enthusiast olAllan's Avatar
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    Looks like A LOT of people would like to see Undead return. Here's my take on what modern undead should offer.

    Undead

    +15% Population (Undead was always known for massive hoards)
    No Food Necessary (Undead don’t eat)
    Always effected by “Animate Dead” (like cleric, it just makes sense)
    A percentage of Offense Specs return as Leets
    Immune to Plague (but doesn’t spread it) keep both the spreading and immunity with orc)

    Can’t select Shepherd (to keep their population bonus from being over powered)
    -30% Science effectiveness (classic and makes sense)

    Off Specs- 5
    Def Specs- 5
    Leets- 7/7 (vampires)

    Special Spell Book (retro spell book for undead)
    Warspoils, Nightmares, and Tree of Gold
    Last edited by olAllan; 09-12-2010 at 02:03. Reason: Minor tweaks...
    DEUS SIVE NATURA

  5. #380
    Member JaredRay's Avatar
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    Undead

    +15% Population (Undead was always known for massive hoards)
    No Food Necessary (Undead don’t eat)
    Always effected by “Animate Dead” (like cleric, it just makes sense)
    A percentage of Offense Specs return as Leets
    Immune to Plague (but doesn’t spread it) keep both the spreading and immunity with orc)

    Can’t select Shepherd (to keep their population bonus from being over powered)
    -30% Science effectiveness (classic and makes sense)

    Off Specs- 5
    Def Specs- 5
    Leets- 7/7 (vampires)

    Special Spell Book (retro spell book for undead)
    Warspoils, Nightmares, and Tree of Gold
    The best Undead race suggestions I've seen so far.. I also would love to see Undead again.

  6. #381
    Member Lazar85's Avatar
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    Quote Originally Posted by JaredRay View Post
    The best Undead race suggestions I've seen so far.. I also would love to see Undead again.
    Hmm I think +15% pop, no food required, permanent AD as well as some of those becoming elites and a 7/7 elite would just make this race over powered before you even get to the personality limitation suggestion. You wouldn't even need a shep personality for this race. Add Warrior or Tactician and half the server will be filled with Undead...which it would be anyway just for nostalgia.

    The No Shep and -30% Sci don't quite balance that. To really balance them you would need to nerf the economy and the Elite a bit IMO maybe -1 to the def spec too.
    Last edited by Lazar85; 09-12-2010 at 05:14.

  7. #382
    Member Lazar85's Avatar
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    Quote Originally Posted by kisame35 View Post
    Changes:
    1. Fix bugs and glitches
    2. Merge 'Wizards' and 'Mystics' together
    3. The guide is on wikipedia ... come on, that's just really crap. Make a guide on utopia and use wiki for strats and formulas
    4. Even out the dragons, I've posted my suggestions before and so have others
    5. Make SoT 100% accurate for all. All other intel can maintain their % error (gnome exclusive)
    6. To accommodate the undead, I propose these race changes:

    Human - unchanged [decent economy, tanky]
    Same as current age

    Dwarf - remove (merged with Avians)
    Avian [stronger economy, attackers stronger in long wars]

    Benefits
    Immunity to ambush
    Free building contruction
    + 20% Building Efficiency
    Immunity to fog
    - 20% Attack Time

    Limitations
    Accelerated Construction only available with building credits
    Unable to use stables

    Specific Spell Book
    Fog
    Clearsight
    Townwatch

    Def Spec - Harpie
    Off Spec - Griffin
    Elite - Drake (8/4) ($600, 6.0NW)

    With addition of the powerful undead and stronger orcs both races need a big boost, so I merged them instead.

    Orc [Remain as the strongest attackers]

    Benefits
    + 50% Gains on attacks
    Train elites with credits
    + 25% Enemy casualties on attacks
    - 30% Military Wages

    Limitations
    +10% Food consumption
    -50% Honour effects
    -1 Defensive Specialist

    Specific Spellbook
    Aggression
    Bloodlust (new - self spell)

    Units
    Offensive Specialist – Goblin (5/0)
    Defensive Specialist – Troll (0/4)
    Elite Unit – Ogre (10/2, $850, 6.75 nw)

    Orc's the suicidal heavy attackers. These monsters are war mongers and so should to help their economy reduce wages and been the brutes they are also get the extra gains and more casualties. Though costly with the reduced defensive capabilities.
    Bloodlust: Increases casualties on both sides by 10% (Single - use, rune consumption similiar to nature's blessing)

    Undead (great for warring KD's)

    Benefits
    No Food needed
    No Offensive Combat losses
    Small portion of specs converted to elites on successful attacks
    Spreads and Immune to Plague

    Limitations
    -50% sci effectivness
    -30% thievery effectiveness (sabotage)
    Limited access to thief ops (No NS or Arson, though with rogue all ops are available)

    Specific Spell book
    Animate Dead
    Nightmare

    Units
    Offensive Specialist - Skeleton
    Defensive Specialist - Zombie
    Elite Unit - Ghoul (9/3 nw) Cannot be trained

    These guys have been over-powered most ages they participated, so added an extra limitation and boosted every other race.
    Now these guys are tougher towards the end with their powerful elite.

    Halfling
    Same as previous age
    -20% Losses on thievery operations

    Elite value (6/6)

    The sabotage kings + a decent ability to attack

    Gnome

    Benefits

    +10% Population
    +15% Magic Effectiveness
    100% Accurate "Espionage-Type" Intel
    All 'Espionage' Intel consume 1 stealth
    -50% Cost of Training Thieves
    Offensive Specialist Strength +1

    Limitations
    No Access to Hospitals

    Specific Spellbook

    Chastity
    Vermin
    Town Watch

    Units
    Offensive Specialist – Quickblades
    Defensive Specialist – Pikeman
    Elite Unit – Golem (5/6, $400, 5.5nw)

    With removal of 100% accurate SoT, these guys needed a big boost, especially with their large military losses. I gave them an extra 10% pop (since their soo tiny) and Golems have been strengthened to cope with the boosts of the attackers

    Elves

    Benefits
    +30% Magic Effectiveness
    +1 Mana Recovery per Tick
    -50% Rune consumption of all self spells
    Can cast self spells on KD members (Rune consumption is 100%, instead of 50%. Results in no honour gain)
    -10% Defensive Military Losses

    Limitations
    No Access to Dungeons
    -15% Effects when Performing "Sabotage-Type" Thief Ops

    Specific Spellbook
    Mystic Aura
    Clear Sight
    Fountain of Knowledge
    Pitfalls
    Amnesia
    Quick Feet
    Reflect Magic

    Units
    Offensive Specialist – Ranger
    Defensive Specialist – Archer
    Elite Unit – Elf Lord (7/6, $700, 6.5 nw)

    The fairest race of them all. So it'd make sense that they're supportive and more defense oriented. So reintroduce self spells Really supportive and reduced defensive losses, and improved rune economy.

    Dark Elf - unchanged

    Elite: (5/6)

    Remain most preferred magic race.


    Most of my changes have been increase the offensive power of attackers.
    So to cope with the increased power, the defensive elites have been boosted.

    Probably not well thought out since, the elites are now soo much more powerful than the specs, but I can't be bothered making another one
    These are some interesting suggestions. I think an off the cuff "fix bugs and glitches" obviously needs the detail attached but it's clear that Kisame was more about the racial/personality changes. The idea of merging Avian with Dwarf is kind of cool and different. I like the idea of the untrainable elite for Undead - makes for an interesting strategy change mid - late age.

  8. #383
    Newbie 0beron's Avatar
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    Buff Avians with enhanced Ambush.

    Takes 75% land from non-warrior, 50% from warrior.

    Works nice as a boost that is actually more unique.

  9. #384
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    Quote Originally Posted by 0beron View Post
    Buff Avians with enhanced Ambush.

    Takes 75% land from non-warrior, 50% from warrior.

    Works nice as a boost that is actually more unique.
    I like this.

  10. #385
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    I think a 7/7 elite for undead is a little overpowered. I think it would need to be 8/4 or 9/3.
    I also never liked the o specs turning into elite thing. Maybe enemies troops turn to elites like taking prisoners?

    I think a good drawback could be -10 or -15% attack times. It could be countered with barracks or warrior class.

  11. #386
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    Where are the changes for the next age posted?

  12. #387
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    Quote Originally Posted by Dragons Mate View Post
    Benefits are only useful if you face kingdoms that send dragons in wars (not all kingdoms can), so the benefits aren't all that useful, and definitely aren't as useful as other perc's that use their benefits all the time.

    Second, it would be WAY too easy to whore honor with this! All age long, have your allies send dragons at your kingdom, and then slay them! it doesn't matter how small the honor gain will be, the top kingdoms will use it to their advantage!
    Yes, they would benefit from their bonuses only during one situation, wich is a "Dragon attack", and it would be a sacrifice in some way because they don't always benefit of their bonuses. But that's the principle of a personnality, it's a choice of orientation, and the Honor Gain might worth it during the small time of uses (and maybe +50% damages instead of +30%).

    As for the allied-war-dragon-sending-cheating-thing, I don't play with "allies kingdoms" and having an "allied-war-dragon-sending" seems pretty strange to me... I doubt some kingdoms would really go all "dragon hunters" and use that kind of trick. And if they would, they might be killed in a REAL war since they don't have any other personnality bonuses.

  13. #388
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    For the Undead proposal. I would add

    - "-50% thievery effectivness"
    - No access to Dungeons but instead his own troops, 20% of killed troops turned in lites in your army. Valid on any attack including massacre.

  14. #389
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    Quote Originally Posted by olAllan View Post
    Looks like A LOT of people would like to see Undead return. Here's my take on what modern undead should offer.

    Undead

    +15% Population (Undead was always known for massive hoards)
    No Food Necessary (Undead don’t eat)
    Always effected by “Animate Dead” (like cleric, it just makes sense)
    A percentage of Offense Specs return as Leets
    Immune to Plague (but doesn’t spread it) keep both the spreading and immunity with orc)

    Can’t select Shepherd (to keep their population bonus from being over powered)
    -30% Science effectiveness (classic and makes sense)

    Off Specs- 5
    Def Specs- 5
    Leets- 7/7 (vampires)

    Special Spell Book (retro spell book for undead)
    Warspoils, Nightmares, and Tree of Gold
    I think it should be - no training elites - they will upgrade from spec off in elites in battle. Keep the 7/7 ratio for elites, just make them more difficult to get. Just a thought.

  15. #390
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    Orcs
    Remove plague.
    Reduce gains on attack to 25% or 30%.
    Give them No Draft Cost.
    Extra damage on Massacre Attacks.

    Undead
    +15% Population
    Spreads and immune to plague
    War Spoils.
    Nightmare when unfriendly.
    -40% Thievery effectiveness
    Elites 8/4 6.5 NW $800

    Dark Elves
    Add +15% exploration cost

    Elves
    Add +1 General
    -20% Wages
    -50% Elite troop losses

    Avians
    Add 50% Birth Rates
    Add Immunity to Fog (they are in the sky, birds eye view, they can see where to go)

    Dwarves
    +30% BE
    +15% Food consumption
    -10% Magic effectiveness

    Shepherd
    Remove population bonus
    Remove BR bonus
    Add 3 Elites at home generates 1 bushel per day

    Merchant
    Add every 15 Elites at home fill one job

    Tactician
    Remove Draft Cost
    Add every 30 elites captures 1 additional prisoner

    Mystic
    Add every 15 Elites at home generate 1 rune daily

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