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Thread: Age 50 Final Changes

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    Game Support Bishop's Avatar
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    Human
    * + 20% income
    * + 20% Thievery Effectiveness

    * - 20% magic effectiveness
    * Offensive Specialist Strength -1

    Elite Unit – Knight (8/3, $800, 6.5 nw)
    Spell book: Greater Protection, Aggression

    Halfling
    *+ 40% thievery effectiveness
    * 50% thief cost
    * + 5% population
    * Espionage operations are 100% accurate in war

    * cannot use hospitals

    Elite Unit – Brutes (6/5, $500, 5.0 nw)
    Spell book: Vermin, Town Watch, Quick Feet, War Spoils

    Elf
    * +2 mana per tick in war
    * 20% lower troop costs
    * Defensive Specialist Strength +1

    * cannot use Dungeons

    Elite Unit – Elf Lord (6/3, $750, 5.5 nw)
    Spell book: Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Quick Feet, Reflect Magic

    Dwarf

    * + 20% BE
    * Free Building Construction (accelerated not available)

    * -20% thievery effectiveness
    * food consumption doubled

    Elite Unit – Berserker (7/4, $900, 6.0 nw)
    Spell book: Fog, Animate Dead

    Orc
    * + 30% gains
    * 30% faster troop training
    * -30% Draft Cost

    * - 50% effects from honor
    * -20% thievery and magic effectiveness

    Elite Unit – Ogre (9/2, $900, 6.75 nw)
    Spell book: Fanaticism, Aggression, Bloodlust

    Avian
    * - 25% attack times
    * Immune to Fog

    * cant use stables
    - 30% birthrate

    Elite Unit - Drake (8/3, $650, 6.5 nw)
    Spell book: Clearsight, Town Watch

    Undead
    * Offense doesn't die on attacks you make
    * Successful land attacks convert specialists to elites *
    * Spreads and is immune to The Plague
    * No Food required

    * -20% science effectiveness
    * Access to basic thievery only

    Elite Unit - Ghoul (9/3, cannot be trained, 7.0 nw)
    Spell book: War Spoils, Nightmares, Chastity, Mages Fury

    Faery
    * + 50% magic effectivness
    * + 1 stealth per tick

    * - 10% population

    Elite Unit – Beastmasters (4/7, $1000, 7.0 nw)
    Spell book: All






    * Undeads convert will be a 10% base on successful trad marches against non-hit opponents of similar networth in a similar sized kingdom when you do not oversend. We will also significantly boost it if your total offense is specialists, on a sliding scale.
    Last edited by Bishop; 22-03-2011 at 12:23. Reason: clarity
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