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Thread: Halfling Cleric

  1. #31
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    Quote Originally Posted by Bishop View Post
    cs and wts wont stop a decent halfer.

    huh? i though cs(wt too) just bounces off 25% of ops.....without regarding to tpa difference

    Do correct me if i'm wrong.. just need to be clear about it. Thx

  2. #32
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    It does, but the 3 out of 4 that get through REALLY hurt.

  3. #33
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    Quote Originally Posted by sclm View Post
    huh? i though cs(wt too) just bounces off 25% of ops.....without regarding to tpa difference

    Do correct me if i'm wrong.. just need to be clear about it. Thx
    i mean they wont stop him from opping you, as hes not going to lose any thieves.
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  4. #34
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    Definitely some interesting thoughts about the halfling cleric combo. Personally, I never gave it a lot of consideration, as I like to play heavy attacker role, and if I was going to be a rogue I would be halfling rogue. But it does seem like it would have some potential, and seeing as how Cleric is a new personality and has never been used before, it might be the true underdog this round.

    Myself, I was "95% set" on going Human Merchant, but now that the age is almost upon us, I think I am actually going to run Undead Merchant (Heavy A)

    But that, is for another thread.

  5. #35
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    Not by a longshot........ but keep thinking that canadian, then we will see who laughs when the age starts xD

  6. #36
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    Quote Originally Posted by Bishop View Post
    i mean they wont stop him from opping you, as hes not going to lose any thieves.


    Massacres kill theives, maybe drop 3/4 of your acres, how bout ET, always a way around it:)

  7. #37
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    keeping a bit more tpa is far better than all the effort of massacring.
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  8. #38
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    Quote Originally Posted by Bishop View Post
    keeping a bit more tpa is far better than all the effort of massacring.
    Going into war without a 3 raw tpa is asking for trouble.
    Massacre's is legit option.
    You can take acres back in a hurry, theives & wizzies and defence for that matter take alot longer to replenish.

  9. #39
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    You implied that you were relying on wts and CS for your thievery defense, so I pointed out that a halfer would ignore those as they get no losses on you. 3 raw and wts is also wrong though, its too much for thief def but not enough to switch to tds and op.
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  10. #40
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    Quote Originally Posted by coboss View Post
    Except you wrongfully assume that Halflings have limited attacking power. Do the calcs, they are on par with Humans. Give it 25% TG and 10% stables and it is very NW efficient, uses it's stealth for intel (like a reverse CB) and runs a WPA enough to break non-mages.
    what exactly would you consider a raw WPA that can break a non-mage attacker?

    also....after speaking about the negligible effects of CS and WTs against HA/rogue, would you expect AMs to run homes or TDs rather than homes? I was thinking more on the lines of 2 raw tpa + CS + 10-15% WTs.

  11. #41
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    Quote Originally Posted by Bishop View Post
    You implied that you were relying on wts and CS for your thievery defense, so I pointed out that a halfer would ignore those as they get no losses on you. 3 raw and wts is also wrong though, its too much for thief def but not enough to switch to tds and op.
    I implied nothing of the sort....can't give away all my secrets:)
    3 tpa is just enough, your land goes up as you attack, your tpa falls, as well losing theives doing basic ops.

  12. #42
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    Quote Originally Posted by EdibleUndies View Post
    what exactly would you consider a raw WPA that can break a non-mage attacker?

    also....after speaking about the negligible effects of CS and WTs against HA/rogue, would you expect AMs to run homes or TDs rather than homes? I was thinking more on the lines of 2 raw tpa + CS + 10-15% WTs.
    2 raw wpa + good channeling sciences would be enough for the basic spells, but would suggest trying for a 3 if you can.
    CS+WT is meant to slow them down, their still gonna break through, but having damage control is what it's all about in my books.

  13. #43
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    the best thievery defence is to chain the half/ro...

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