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Thread: Merchant income dropped

  1. #1
    Post Fiend
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    Merchant income dropped

    Your personal Support ID is DB78F453

    My merchant dropped income this hour, from 75,805gc to 57870gc.
    It looks like OMAC made a fix which should not be a fix!

    I picked Merchant cause of banks being twice as EFFECTIVE.
    To me effective means the cap is TWICE as high, now this advantage has been "fixed" by OMAC...

    Please reinstate the old Merchant bank bonus as it was before, currently the merchant bonus works like "twice as efficient" which is NOT what OMAC tells their users!!!

  2. #2
    Regular
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    Your personal Support ID is 6A364697

    Same prob as mentioned above.

  3. #3
    Post Fiend
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    Quote Originally Posted by Regular Joe View Post
    Your personal Support ID is DB78F453

    My merchant dropped income this hour, from 75,805gc to 57870gc.
    It looks like OMAC made a fix which should not be a fix!

    I picked Merchant cause of banks being twice as EFFECTIVE.
    To me effective means the cap is TWICE as high, now this advantage has been "fixed" by OMAC...

    Please reinstate the old Merchant bank bonus as it was before, currently the merchant bonus works like "twice as efficient" which is NOT what OMAC tells their users!!!
    Buildings being twice as effective has never increased the cap on their % portions. The key is that you only have to build 25% instead of 50% to get the max out of them.

  4. #4
    Post Fiend
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    It just got worse...

    Merchant bonus is fully removed!!!

    Daily Income 58263
    Peasants 11241
    Produce 3,043 gold coins per day
    21.83% higher income (0.69%)
    Alchemy 2,037 +2.7% Income
    Race bonus: 20%
    Merchant bonus: 30%

    Calcing with above figures it is clear Merchant +30% alchemy bonus and TWICE AS EFFECTIVE bank bonus is not applied!

    (11241*2.75+3043)*1.027*1.2183*1.2*1.3 should be 66276 gc. (bank effectiveness is even left out of the calc)

    OMAC PLEASE FIX AS SOON AS POSSIBLE!!!!!!!!
    Last edited by Regular Joe; 05-04-2011 at 17:15.

  5. #5
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    Quote Originally Posted by Hanoumatoi View Post
    Buildings being twice as effective has never increased the cap on their % portions. The key is that you only have to build 25% instead of 50% to get the max out of them.
    Actually, the merchant bonus isn't working at all. The non-merchants at same size & bank % has exactly the same income as the merchants (minus the +30% income of course).

    Also, your logic is flawed. 25% banks would not be max effect. Same goes for TD. It's actually something like ~16%.
    Last edited by Crisco; 05-04-2011 at 17:13.

  6. #6
    Enthusiast CGG's Avatar
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    Yay they *screwed* everyone again.
    Last edited by Palem; 05-04-2011 at 17:35. Reason: Language

  7. #7
    Enthusiast CGG's Avatar
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    At least pause the game while its fixed

  8. #8
    Regular
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    I agree

  9. #9
    Member
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    What is the point of going Merchant if my banks works the same as everyone?!??!

    FIX THIS OMAC

  10. #10
    Forum Fanatic
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    Ugh. Seriously? Do you guys even consider changes before you make them? Please hotfix merchant to actually work as a personality before you deal with the exact way it should function.

  11. #11
    Post Fiend
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    wow impressive work omac. now my kd runs a perso that has no bonus. fix this ffs. every age the same crap

  12. #12
    Post Fiend
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    you guys might as well make sure Rogue/TDs work while you're on it.

  13. #13
    Post Fiend
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    nice one crisco. they for sure made rogue not working either. nice fix. one of your best

  14. #14
    News Correspondent protector's Avatar
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    fix pls

    /edit
    its still not fixed
    and we did not get a 'refund' for the lost gc from that last tick where it went wrong.
    Last edited by protector; 05-04-2011 at 17:26.

  15. #15
    Veteran
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    fyi, you didnt fix your *screw* up omac. jesus i havent played in 5 ages and your still *screwing* up every single protection? get your *poo* together.
    Last edited by Palem; 05-04-2011 at 17:34. Reason: Language

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