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Thread: No banks?

  1. #1
    Member Blaze's Avatar
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    No banks?

    This might be a stupid question, but I've checked the guide and all and haven’t found an answer.

    Anyway, I'm in a war at the moment and hit a target a few times. He kept hitting me very often so I checked his build. Turns out he's running 25% rax. (about 8 hours an attack) So I looked at what he took away to achieve this and it turns out he's running 0 banks??

    He's an Undead/Warrior so he obviously doesn't need any farms.. but no banks? Is my intel wrong, or am I missing something?

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    Regular rainman's Avatar
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    I haven't had any banks in my province since YR 2, and managed to grow up to about 360k NW before getting chained down by multiple provinces double my size. You can still have a good income without banks, it simply adds a little bit.

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    Your Info is not wrong. He is simply trading economy for attack time and power. This can make sence in war sense a lot of times your economy gets destroyed even if you have banks.

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    Member Blaze's Avatar
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    So he's basically trading the ability to build/train a good chunk of land/solds to get less attack time and more power? Would this only be good in a shorter war, and do you know the base amount of income you get when you scrap the banks?
    Or what about trading banks for homes to get more peasants?
    Last edited by Blaze; 01-07-2011 at 04:30.

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    Like Rainman, I've been running zero banks since I hit about 700 acres in size (currently 1200). I'm Faery, so I get Tree of Gold to accent my income, but I run 25% homes to help income and also to keep my building efficiency decent.

    I believe employed peasants give you 2.75 gold per peasant, then that's multiplied by the percent of Alchemy science of course (assuming no banks or prisoners, which also give you more) and that should be the factors for your income.

    As far as an undead warrior goes, with no banks during war I have a tough time believing he'd be able to keep up with building and troop training without any banks on his own, but it's very feasible that if he's a focused attacker he's getting fed gold by his Kingdom mates, especially since fireballing his peasants would drastically hurt his own income.

    Edit: I see Pestermenot posted the nice Wiki page links also.

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    Quote Originally Posted by Rohanaj View Post
    Like Rainman, I've been running zero banks since I hit about 700 acres in size (currently 1200). I'm Faery, so I get Tree of Gold to accent my income, but I run 25% homes to help income and also to keep my building efficiency decent.

    I believe employed peasants give you 2.75 gold per peasant, then that's multiplied by the percent of Alchemy science of course (assuming no banks or prisoners, which also give you more) and that should be the factors for your income.

    As far as an undead warrior goes, with no banks during war I have a tough time believing he'd be able to keep up with building and troop training without any banks on his own, but it's very feasible that if he's a focused attacker he's getting fed gold by his Kingdom mates, especially since fireballing his peasants would drastically hurt his own income.

    Edit: I see Pestermenot posted the nice Wiki page links also.
    Well, the one thing to note is that undead don't have to train elites, just specs, which get trained into elites just by attacking. Warrior also gives 15% decreased losses, and Undead get zero offensive losses, so no need to retrain offense. That just leaves defense specs to worry about. I haven't played Undead in a long time, but do they get spec credits for attacks as well as elite conversion?

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    Quote Originally Posted by Che Guevara View Post
    Well, the one thing to note is that undead don't have to train elites, just specs, which get trained into elites just by attacking. Warrior also gives 15% decreased losses, and Undead get zero offensive losses, so no need to retrain offense. That just leaves defense specs to worry about. I haven't played Undead in a long time, but do they get spec credits for attacks as well as elite conversion?
    Curse of being a pure mage, I forget about specialist training credits. Since they do still get specialist training credits from attacks as far as I know, I suppose that would decrease the amount of gold they would need to keep their defense in place by quite a bit. Based on the couple undead attackers we've got in our kingdom, though, they take a lot of hits when their offense is out so they go through a whole lot of defensive spec training.

    Good point about the training credits.

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    Veteran gojete's Avatar
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    i was using an undead that sit his province, and it was more eficent to build armouries than banks, i was drafting with emergency and patriotism and the cost per drafted soldier was about 90 gc, compared to 140? without armouries i think, or 120, and then the train of off specs too, the income from banks at 900 acres is miserable you save more money with armouries.
    in war i always run 30% barracks with 100% BE reduce time by 30% to 32% at least.
    - Get the best out of your gameplay, go 45% homes minimum .
    -Successfully tested over 13 war wins in a row and many that number of non war conflicts .
    7 out f 7 war wins age 50 guarantees.
    High homes = good

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    I don't run banks wasted space for me. I however do run a sheet ton of rax... I figure if I can hit you hard several times a day spec credits and build credits. I can hit most guys in war twice before they hit me once... when i was playing avian could almost do 4 attacks in a day. was hard but did work. now I am trying this undead out.. I thinks I will return to the Avian next age and run hard and fast. I stay quite active so it will work for me. But doesn't work for some. Arms help but just waste acres. my build stat I run about 6 building types. homes.. which some say is worthless as well. TG Rax and guilds.. GS. and towers for self spells.

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    Member Blaze's Avatar
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    I totally forgot that undead have no offensive losses, and so you would only need to focus on d specs. You'd still be able to NM/NS to hurt that strat though?

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    That's what aid is for.

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    Quote Originally Posted by Blaze View Post
    I totally forgot that undead have no offensive losses, and so you would only need to focus on d specs. You'd still be able to NM/NS to hurt that strat though?
    If your survey doesn't show WTs, then he is a noob :P

    15% WTs and 2tpa will keep a LOT of the NS at bay, and run a good wpa, and he should be fairly decent. Again, he gets spec credits from attacking so doesn't lose his offense, so can spend all those credits on replacing d-specs. Additionally, with Warrior, he already has 15% lower losses, so he really doesn't have much to replace.

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    Quote Originally Posted by Che Guevara View Post
    If your survey doesn't show WTs, then he is a noob :P

    15% WTs and 2tpa will keep a LOT of the NS at bay, and run a good wpa, and he should be fairly decent. Again, he gets spec credits from attacking so doesn't lose his offense, so can spend all those credits on replacing d-specs. Additionally, with Warrior, he already has 15% lower losses, so he really doesn't have much to replace.

    You calling me a noob. >;} cause I am. lol always will be. but anyways. I run around 3tpa and no WT is that a bad thing and if so what should I run % of WT. for an undead attacker... right now I have over 80k offence for 800 acres. and around 30k def. any ideas. on how to better myself.

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    it really depends on who you're facing.

    If you're up against a bunch of halfer/rogues, WT's would be a good idea. If there's not too much of a thievery threat, you'd be good with just tpa.

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