indeed, it explains why they destroyed game, having no ideea what are they doing:
"Sean: I used to play a lot of Quake and Counter-Strike"
- that's why they dropped strategy part of the game that made this one of a kind and make it more like a shooter game, despite the fact it can't be a shooter
- another thing still they did not learn is about cheating: design game so cheating does not make much impact. they made changes so cheating is encouraged then complain they spend too much solving the issue
Here 2 changes that totally destroyed original game:
1. attacking time in war does no longer take account of prov. NW difference
- this made cheating a big advantage and destroyed strategy war game, making it more like a shooter and along with reduced attack time 50% of players had to quit. there were players doing 14...16 hours attacks and was not a big problem. right now if you don't make min. 2 attacks/day you have to quit. it takes no brain for a multi to make 16 hits in 10 seconds and destroy a province. hard chaining , like in a shooter game is most used now.
2. introducing destructive races like avian, undead ... and helping big kingdoms to attack or raze-kill much smaller kingdoms. why big kingdoms have still good gain attacking 1/2 their size and not fight each other ? who want to play such an unfair game ?
3. still no definition for war wins, game scope ... so what else is this game about if not about cheating ? because cheating is the only fun part this game offers now , for those that can enjoy doing it of course