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Thread: New Anticheat Measure Going Live Today

  1. #526
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    That assumes that monarchs are in the same IP as all of their provinces. Now, obviously if a monarch logs in to one of their provinces, they suddenly are in fact operating from the same IP, but they are not living in the same one. I'm afraid I am not knowledgeable enough about the internet to suggest the technical fix, but is there anyway to tell regional proximity to an IP? Perhaps you could have something like "if you are logging in from an IP from x distance away from IP from which account was previously logged from, you cannot log into any other accounts from that IP for x amount of hours." That way, if the monarch x-logged he would be locked out of his own account for a certain duration.

  2. #527
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    Quote Originally Posted by Topsy View Post
    That assumes that monarchs are in the same IP as all of their provinces. Now, obviously if a monarch logs in to one of their provinces, they suddenly are in fact operating from the same IP, but they are not living in the same one. I'm afraid I am not knowledgeable enough about the internet to suggest the technical fix, but is there anyway to tell regional proximity to an IP? Perhaps you could have something like "if you are logging in from an IP from x distance away from IP from which account was previously logged from, you cannot log into any other accounts from that IP for x amount of hours." That way, if the monarch x-logged he would be locked out of his own account for a certain duration.
    Not going to work if there is a bulk of us who use both phone, work and home computers to log uto.

  3. #528
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    Only if you are logging in to other people's accounts from those different locations.

  4. #529
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    FinalFantasyWorld is right, that would affect people who log in from work and home or using a cell.
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  5. #530
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    Perhaps what I am recomending is not comming across clearly(or i simply don't fully understand what FFW is saying).

    In my suggestion, the hour gap comes from logging in to an account from your ip after you have logged in to a different account from that same IP. So say I am a monarch. I traditionaly log in from one IP, then there is suddenly an account logged in from that IP that was last logged in from a great geographical distance. After I have logged in to this account, I cannot log back in to my original account for whatever the time is(say 6 hours?)

    If you simply have 3 different IPs from which you log into your own account, none of this would kick in, because it is only your account that you are logging into.

    Edit: ahh right, so two different people from same IP both play on multiple IP's, and that would make my idea kick in whenever they played at home. OK, bed it is.
    Last edited by Topsy; 06-12-2011 at 11:42. Reason: FFW & Bish, ftw.

  6. #531
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    Thats not as effective as just stopping the interaction. ISP locations tend to be diverse even on the same range.
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  7. #532
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    It is certainly not as effective, but it would allow people to ambush, which is something that is predicated on events completely outside the power to plan. As noted before, I think there is a certain good, and certain level of fairness brought to the game, if people living together are at least able to ambush chain targets.

  8. #533
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    You are just OKing them if they want to xlog and ambush for each other during a war if they get chained. The bad outweighs the good.
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  9. #534
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    Quote Originally Posted by Bishop View Post
    Dropping the block period would greatly alleviate this and shoudln't affect the main thrust of the system.
    How about dropping the block once a certain level of GBP is reached to give chain victims a better chance of being able to hit somebody and survive.
    This is my province. There are many like it, but this one is mine.
    My province is my best friend. It is my life. I must master it as I must master my life.
    My province, without me, is useless. Without my province, I am useless.
    I must attack hard with my province. I must attack harder than my enemy who is trying to pk me. I must pk him before he pk's me. I will...

  10. #535
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    Pretty much the same thing as i just responded to Landro.
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  11. #536
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    Quote Originally Posted by Bishop View Post
    You are just OKing them if they want to xlog and ambush for each other during a war if they get chained. The bad outweighs the good.
    I can pretty much follow and support everything you say in this thread Bishop, but since ambush is purely defensive (can't do it unless attacked and only on the one that targeted you) I think the weight here tips a little to the other side.
    Benefit to cheaters in this case < the discomfort of the 'couples'. imo

  12. #537
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    perhaps scavenger - we can put it to the developers if people feel it is necessary.

    In case peeps are interested, we've seen a massive reduction in cheat reports from players since the system went live on Friday. As of today only 3% accounts are affected in any way, down from 4% only 2 days ago, and continuing to drop. What we're seeing is the cheaters abandoning their farms and multi accounts as they realize they can now longer operate them effectively. They devs say they will post more stats as the numbers settle down.
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  13. #538
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    Cool (on both)

  14. #539
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    As I read this thread, I am absolutely shocked by the way that the official voices for the devs are behaving. Rather than give actual answers, there's a whole lot of condescension and the general response is, "Oh well, we don't care about you or your concerns. This is how it is and there is no chance that we'll change."

    If in a 30-some page thread, there is only a few people saying the change is a GOOD idea, how does this not strike you guys as being something that's very, very bad for your player base and maybe something you should announce that you are re-considering and going to work on... maybe with community involvement. Also, someone else had a good point. Why was Mehul able to maintain the whitelist when the game was much more active, but now it's too much to ask?

  15. #540
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    Quote Originally Posted by warfrogs View Post
    As I read this thread, I am absolutely shocked by the way that the official voices for the devs are behaving. Rather than give actual answers, there's a whole lot of condescension and the general response is, "Oh well, we don't care about you or your concerns. This is how it is and there is no chance that we'll change."

    If in a 30-some page thread, there is only a few people saying the change is a GOOD idea, how does this not strike you guys as being something that's very, very bad for your player base and maybe something you should announce that you are re-considering and going to work on... maybe with community involvement. Also, someone else had a good point. Why was Mehul able to maintain the whitelist when the game was much more active, but now it's too much to ask?
    Mehul didn't maintain a whitelist - he arbitrarily allowed people to play together with no quality control.

    Sometimes the right decision is not popular with a vocal minority.
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