Well obviously Bishop because another account can be created to cheat with, and the whole thrust of an 'anti cheating mechanism' is that it stops cheating, no?
This whole thing leaves a very bad taste in my mouth,although I'm not personally affected. I do know two sets of two people who this will affect.
First invites are legitimised - supposedly so that people can invite their friends in and fill their kingdoms was the label on the tin - hence the whitelisting. The invite system was not at all supposedly so that the top kingdoms can stop their rampant cheating and avoid deletions, as a lot of people thought at the time.
Then the whitelisting was withdrawn - severely hampering friends and partners who don't happen to live or work separately - thus negating the initial reasoning for the invite system. Not at all of course because there was a scripted wave on some top kingdom's bank?
The real cheaters have far more sophisticated ways to cheat the system that logging two provs. Two provs aren't enough for the cheaters. And frankly if a friend or partner cross logged for the other once in a while or even all the time that's hardly earthshaking. Certainly not compared to the massive cheating at the top - except the invite rules were changed to ensure that was no longer categorised as cheating. Even the mass scripted attacks are probably by an ex or current top player, as the level of knowledge and sheer dedication to 'winning' points to that.
So...from here it looks like....well,suck it up if this affects you, cos you aren't in an upper kingdom, who are either extremely active or use VPNs.
That translates to ....couples or friends, give it up, go find another game, would be easier. You're banging your head against a brick wall here. Don't forget that the chances are also that you will be detected as a multi at some point now that the whitelisting has gone, so it starts with 'unable to interact' and ends with 'deleted'. Shame about the mid levels and ghettos that will now lose players because this is all now too much stress and hassle. Anyone in those mid level and upper ghetto ranks knows that inviting friends etc has been the only way to get new players. Shame they'll likely go back to being threequarter or two thirds full.
This strategy is not scalable for the simple fact that unless the devs find a way of magicking players out of thin air via a huge campaign, that there won't be any need in fact to scale because the player base will shrink further rather than grow. Blimey the number of players even when it first moved to Omac now seem like glory days compared to now. And we're going to lose more with this change.
Hey but that doesn't matter because the upper kingdoms are ok,right?