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Thread: Races and personalities for a Kingdom Bank.

  1. #16
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    yea but their will always be provs bigger than you, if you dont have any offense they will attack you and all you can really do about it is b*tch. I wouldnt worry about tpa, you can always train more thieves. wpa is an issue because it takes time to get wizards and growing a lot makes the problem worse

  2. #17
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    either get a ****ing massive Dwarf/Merchant or 4/5 Elf/Merchants

  3. #18
    Forum Addict scorpio86's Avatar
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    @ kbone Land Lust is always available, plus sending out small forces of Beastmasters to feed off smaller inactives Provinces and/or that 'die' gradually throughout a war.

    @ The Imp What if we don't want to get a ****ing massive Dwarf/Merchant or 4/5 Elf/Merchant - PS what is a 4/5 Elf/Merchant? ? ???
    Last edited by scorpio86; 07-12-2011 at 23:42. Reason: one day i shall type a post without typos
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  4. #19
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    scorpio, the problem with having your ghetto bank faery attack chain targets is that the NW differential will be massive, meaning pretty much no gains.
    But I do actually think this is more viable than the normal "always someone can break you, so why bother with faery" argument allows. When your not being a real bank, your intent is just to provide a nice sum of money, not to be the entire source of dragon income ect. for KD. So even just being a little bigger than the top teir of attackers in opponent KD is enough in war to be unbreakable, and oow, as long as your not out of control large, or have stupid low defense your not going to get hit so much that you wont be capable of dicing/exploring back to semi-bank range.

    And I believe Imp means just have 4 or 5 elf merchants.

    Lastly, you could try being a dwarf/merchant a/m at the upper teir, overdraft at start of war, semi-turtle until you've grown a bit, and let pessies fill in.

  5. #20
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    Just something to think about:

    2 ages ago my kd tried to run a couple Faeries for TM support and it ended up failing massively ultimately leaving me as a lone Faery/Rogue. I figured the best way to help support my kd wasn't so much offensively (TM ops), but economically. The only real problem I faced was trying to avoid getting hit throughout the war and remaining useful.

    The way I saw it, no one messes with a prov they don't consider a threat. So I went with the following:
    50-55% Draft
    70-80% of the average kd NW (no cows and a pretty even spread, so I was behind the back)
    65-70 dpa (iirc)
    Enough Towers/Magic science to be able to ToG every tick.

    Naturally, I faced some small pre-war massacres, but really all the other kd saw was a really "poorly-run" Faery who wasn't casting spells on them and had a pretty mediocre tpa. What they didn't see was me single-handedly covering 40-50% of the dragon funding/killing and giving out a nice and steady supply of aid to anyone that needed it.


    admittedly it's not the most leet of strats but I had a lot of fun playing it

  6. #21
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    Quote Originally Posted by scorpio86 View Post
    @ kbone Land Lust is always available, plus sending out small forces of Beastmasters to feed off smaller inactives Provinces and/or that 'die' gradually throughout a war.
    well in order to LL, they would need to attack you 3 times in the same day, so by that point youve lost a lot of acres. LL is one of the hardest spells to cast, and im not sure but I remember seeing somewhere that you need a mod wpa 4x greater than the opponent to have a decent success rate. I imagine it would be very difficult to have that high of a wpa while being a 'bank'

    oow, as long as your not out of control large, or have stupid low defense your not going to get hit so much that you wont be capable of dicing/exploring back to semi-bank range.
    I dunno about that. how big are we talking? if your only a little bigger than your kingdom, than you will be a perfect target for a lot of people your size(biggest prov in the kingdom and cant retal). If your a lot bigger than your kingdom, then your prbly in range of top kingdoms, and they would love to take your acres. perhaps you could dice/explore back to size, but that sounds like a waste of resources

    min gain in war is 3% btw for a TM
    Last edited by kbone; 08-12-2011 at 02:02.

  7. #22
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    Quote Originally Posted by scorpio86 View Post
    @ The Imp What if we don't want to get a ****ing massive Dwarf/Merchant or 4/5 Elf/Merchant - PS what is a 4/5 Elf/Merchant? ? ???
    Then you don't want the best race/personality for a kingdom bank....

    And 4/5 Elf/Merchant is 4 or 5 elf merchants....

  8. #23
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    In ghetto its better all just stock a bit of money and give it to dragon. But fary/merc just good in aiding money and runes with -10% pop I doubt faery/merchant can help much in killing dragon.

  9. #24
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    Quote Originally Posted by scorpio86 View Post
    Am i misunderstanding turtling? Isn't it massing your defences? I know that a bank doesn't have to necessarily turtle and a Province is always more helpful to a Kingdom when it can make at least a few attacks a day in war, but doesn't a bank try to hold onto it's acres and function as a 'resources atm' to it's kingdommates?

    DDodge when you say a Dwarf can turtle better than Human, do you mean better than Faery as well? If so how? 7/4 Beserker to 4/7 Beastmaster.

    I have checked the charts and my thoughts are solid on the matter. :-)

    well perhaps you want to run your bank differently. i guess the first step is to define it, even though u kinda have already i'll define how I view a bank should play for his KD in a war.

    First thing is when i say a "bank" i am talking about an actual BANK, as in a COW. if ur talking about someone that is not significantly larger than the rest of your KD, then i would direct you to Palem's post, which might be more along the lines of what ur thinking, but i wouldnt call that a bank.

    Secondly, im not sure what charts you checked but there are only 2 faeries in the top 50, one is not a bank hes in the #1 kd, and the other one is a fail-bank in a ghetto, 0/2 war wins... i certainly wouldnt get all excited about running a faery/merchant bank over that.

    My definition of a banks role in a war:
    quad tap their largest provinces for 3.5% gains each hit, killing troops and starting chains for the KD to follow up.
    kill dragons single-handedly
    fund dragons single-handedly
    have decent wpa to avoid getting FB'd from 200k pezzies down to 25k (decent TPA too but ns wont really matter assuming they wont ever get in range to break you)

    Dwarf/Merchant is the standard for banking, with human/merchant viable.

    since i just happened to check the charts it brings up another question though.... whats up with that Undead in the top 10?!?!? wonder how much exploring/dicing that is or if hes just farming all the other cows??

  10. #25
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    Quote Originally Posted by scorpio86 View Post
    isn't turtling just 'pure defence'? Mass Beastmasters, high percentage of Forts, Guard Stations and Thieves Guilds with high TPA/WPA and round the clock defensive spells - that sounds like a well defended Faery Bank to me.
    When talking about cows turtling ability you not so much mean as what you described, but the ability to have good defense when your offense is home(and offense is almost always needed). For example as dwarf you can invest majority of your army to elites and still maintain good defense, and when in signs of trouble/need to send out, you can easily mass some def specs. Bottom line is is that dwarf with army home is hard to break by both enemy cows or tryed to be cq'ed down in war etc, usually you don't want to attack a province with 150 opa and dpa if that means you are left on 40 dpa after doing so.

  11. #26
    Forum Addict scorpio86's Avatar
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    Oh lol how many abbreviations and slang terms are there? Cows turtling now is it? Why cows, why not orca or salamander turtling?
    Please explain this animal related metaphor? :-) cow turtling lol

    Also let it be known i do not have a bank, nor a wish to play as a bank, in my original post in this thread i admit my idea for a Kingdom bank was based upon 40 seconds or so of forward planning. I have not even played using all of the races of Utopia so far. Regardless of this i think, with my noob logic, that a Faery Merchant T/M would be my pick for a safe and secure bank Province.
    Last edited by scorpio86; 08-12-2011 at 13:33. Reason: damn typos
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  12. #27
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    cow: a really big animal (prov) which can bring a lot to the table.
    turtle: an animal (prov) which can protect itself by ceasing to attack.

  13. #28
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    just to put a stop to this: if you're not one of the top 5 provs in the world, and you don't have offense, you're just a farm. it doesn't matter how much defense you have, you're going to get hit. therefore, "banking" in anything but a top kingdom is relatively worthless.

    better to be useful to your kd by having offense than having no offense and getting hit everyday.
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  14. #29
    Forum Fanatic Darkz Azn's Avatar
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    faery/shep is a defensive cow

    dwarf/merch is a cash cow can be a offensive cow

    odd ...


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  15. #30
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    damn Darkz Azn, you just went to town!

    age 50 Fratzia had a faery cow

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