Yes, they should...
Yes, they should...
Retired at one time but no longer retired.
But they DO protect against acres lost in Traditional Marches by the enemy?
LIVE LONG AND PROSPER
GS do, yes.
Retired at one time but no longer retired.
Cheers for that Ordray.
LIVE LONG AND PROSPER
Here's an example of why you should have hospitals.
Lets say that you have 5k defense specs or 25k raw defense.
You lose 5% on defense.
After 1 hit you have only 4750
2 hits: 4512 = 22560 defense
3 hits: 4286 = 21340 defense
4 hits: 4071 = 20355 defense
5 hits: 3867 = 19335 defense
6 hits: 3673 = 18365 defense
7 hits: 3489 = 17445 defense
8 hits: 3314 = 16570 defense
As you can see, you lose 34% of your defense in just 8 hits.
That's only if the enemy doesn't use Pitfalls on you which most would do. With pitfalls, the numbers are even worse.
hit 1 4687 23435
hit 2 4394 21970
hit 3 4119 20595
hit 4 3861 19305
hit 5 3619 18095
hit 6 3392 16960
hit 7 3180 15900
hit 8 2981 14905
~41% of your defense lost in just 8 hits.
Now, look at it with a 25% reduction from hospitals, without and with pitfalls:
Without:
hit 1 4812 24060
hit 2 4631 23155
hit 3 4457 22285
hit 4 4289 21445
hit 5 4128 20640
hit 6 3973 19865
hit 7 3824 19120
hit 8 3680 18400
With:
hit 1 4765 23825
hit 2 4541 22705
hit 3 4328 21640
hit 4 4125 20625
hit 5 3931 19655
hit 6 3746 18730
hit 7 3570 17850
hit 8 3402 17010
As you can see, you end up with a significantly higher defense with hospitals than without.
Now, let's look at offensive losses which occur at a rate of 7%/hit.
Let's say 1 hit/unique, 2 uniques/day and a 4 day war, so 8 hits again. Human w/ 5k elites.
Without hospitals:
hit 1 4650 37200
hit 2 4324 34592
hit 3 4021 32168
hit 4 3739 29912
hit 5 3477 27816
hit 6 3233 25864
hit 7 3006 24048
hit 8 2795 22360
With 25% reduction:
hit 1 4737 37896
hit 2 4488 35904
hit 3 4252 34016
hit 4 4028 32224
hit 5 3816 30528
hit 6 3615 28920
hit 7 3425 27400
hit 8 3245 25960
That's a difference of ~450elites and 360,000+soldier drafting costs without armories to retrain them. And it's a difference of 3.6k raw offense.
Retired at one time but no longer retired.
if undead is played right it shouldnt have hospitals
Yes, it should for the exact reason that I mentioned above. Their defense is going to sink like a sack of rocks in the river when they get chained.
Retired at one time but no longer retired.
Undead don't lose on offense and you can retrain defense specs easy
Go ahead and let me chain them 2x as fast and we'll see how long that offense lasts.
Retired at one time but no longer retired.
you would actually chain them slower as they would have more buildings invested in TG, barracks and guard stations and they will be able to bounce back faster
Not more than an Orc/Cleric would have. I'm pretty sure that I'd chain him faster still ;)
Retired at one time but no longer retired.
By the very definition of a chain, you CAN'T train faster than they are killing. All you can do is limit the damage. When within the timeframe of two hours, their smallest provs are able to safely double tap you, and you can't attack without releasing a lot of your offense and then playing the waiting game, you're out.
You can't train Dspecs easily if you can't attack, it's that simple, especially when you have a dragon on you noming 10% of your income...and if they sent a gold dragon, you're even more screwed.
"I don't hate you, I'm just removing an enemy..."
~~~D. Randall Blythe
Quite an unrealistic picture you have painted there gallowmere. The undead will always be able to hit people as it should always have 100 + OPA. So unless the other KD is full of turtles the chained target should be able to TT anyone in its networth range. It should also have incoming land, GBP, lot's of GS and high rax so it's next bit of land comes in faster.
I agree gallowmere, if chained that deeply you will need to release Dspecs, and so making hospitals extremely pointless. @training if your in a good KD you will get the aid you need.
with no hospitals they wont be in nw range for long.
Support email: utopiasupport@utopia-game.com <- please use this and don't just PM me| Account Deleted/Inactive | Utopia Facebook Page |PM DavidC for test server access
Kingdom with UD and hospitals: 1 chain targets in first wave, 2 if heavy NS.
Kingdom with UD, NO hospitals: 2 chain targets in first wave, no ops needed. Econ contain on all other provs from day 1, 3rd+4th targets already being NSed.
24 hours in: No hospitals = 4 "dead" provs, with hospitals = 2-3 "dead" provs. Pretty duh from there. Point isn't to end up stronger... point is to make them waste more work taking you out. No hospitals = chain by accident... oops!
BTW, the forts are for offense. If this is too confusing for you, stick to getto "chaining" anyway.
it's vs. its is ambiguous - from now on I'm attempting to use the proper possessive it's, and the contraction 'tis. (Its will just be the plural.)
Think Different
There are currently 1 users browsing this thread. (0 members and 1 guests)