These are the potential changes for age 54. Please direct your comments and questions about these changes to this thread in the suggestions forum.
Race Changes
Avian
-30% Attack Time
+ 30% Spell Damage (Instant Spells)
- 10% attack gains
No Access to Stables
SpellBook: Clearsight, War Spoils, Fools Gold
Elite: 7/4, 600gc, 6.75NW
Dwarf
+ 5% population
+40% thievery damage
-10% BE
Spell book: Quick Feet, Fanaticism, Vermin
Elite: 7/4, 700gc, 6.5NW
Elves
+30% WPA
+1 mana in war
Spellbook: Pitfalls, Mages Fury, Amnesia, Nightmare
Elite: 6/5, 700gc, 6.75NW
Faery
+50% damage on spells and ops
+50% WPA and TPA
-10% Population
Offensive Specialist Strength -2
Spellbook: All racial spells
Elite: 3/8, 1000gc, 8NW
Halflings
+30% TPA
+1 stealth
-15% Birth Rate
Spellbook: Invisibility
Elite: 5/6, 500gc, 5.75NW
Humans
+20% BE
+ 30% Thievery Damage (Sabotage Ops)
+ 30% Spell Damage (Instant Spells)
Spellbook: Tree of Gold, Fountain of Knowledge
Elite: 6/5, 600gc, 6NW
Orcs
+20% gains
Can train elites with credits
-25% TPA and WPA
Spellbook: Bloodlust, Fanaticism, Aggression, Shadowlight, Reflect Magic
Elite: 9/3, 900gc, 6.75NW
The Undead
-50% Offensive losses on attacks you make
Successful land attacks convert specialists to elites
Spreads and is immune to The Plague
- 25% science effectiveness
Spellbook: Greater Protection, Town Watch, Animate Dead
Elite: 9/2, 1000gc, 6.75NW