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Thread: Age 54 Potential Changes Rev II

  1. #46
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    Faery's elite is a bit strong with the 8 def points. With the lower nw it gets even stronger.
    The -10% pop is not enough to stop faeries building up to be unbreakable and pump sci and farm honor to increase their strength. Add Sage to that mix and you got a winner.

    I've been playing Faery/Mystic this age with no particular exceptional sciences and it hasn't been that hard to stay ahead of attackers my own size. So far it seems to me that Faeries manages to run enough defense to make attackers focus on other attackers during wars and only time one hits them is late wars when most of the opposition has been beaten down.
    Played Faery/Rouge the age before, when Faery had 7 def point elite, and it was the same then, though during that age I had to run a bit more elites and forts, but the result was the same once honor bonuses kicked in.

    So, please consider dropping Faery's def down to 7 points again.. or increase the nw of that elite.

  2. #47
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    Quote Originally Posted by Ahab View Post
    War hero does need a small buff. It's awfully weak right now.
    I personally think give War Hero Immunity to dragon.

  3. #48
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    A war hero with honor is very strong - all you have to do is get it and keep it.

    Quote Originally Posted by Quacky-T View Post
    Faery's elite is a bit strong with the 8 def points. With the lower nw it gets even stronger.
    The -10% pop is not enough to stop faeries building up to be unbreakable and pump sci and farm honor to increase their strength. Add Sage to that mix and you got a winner.

    I've been playing Faery/Mystic this age with no particular exceptional sciences and it hasn't been that hard to stay ahead of attackers my own size. So far it seems to me that Faeries manages to run enough defense to make attackers focus on other attackers during wars and only time one hits them is late wars when most of the opposition has been beaten down.
    Played Faery/Rouge the age before, when Faery had 7 def point elite, and it was the same then, though during that age I had to run a bit more elites and forts, but the result was the same once honor bonuses kicked in.

    So, please consider dropping Faery's def down to 7 points again.. or increase the nw of that elite.
    Less wpa/tpa mods mean need more troops.
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  4. #49
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    Quote Originally Posted by Ahab View Post
    Agreed it makes a big difference, and mean would be preferable to median.
    It is median and median makes much more sense. Why should the kingdom with the huge explorer get more bpa than a kingdom of similar core size?

  5. #50
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    Quote Originally Posted by Bishop View Post
    A war hero with honor is very strong - all you have to do is get it and keep it.
    Easily said, but few attackers keep it for long. With the increased honor gains from wars this age it might be viable, but the draft and training time bonuses seem weaker than the current warrior's +10% OME and troop loss bonuses.

  6. #51
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    Quote Originally Posted by lastunicorn View Post
    It is median and median makes much more sense. Why should the kingdom with the huge explorer get more bpa than a kingdom of similar core size?
    or someone with a tiny chained prov get punished.

    Quote Originally Posted by Ahab View Post
    Easily said, but few attackers keep it for long. With the increased honor gains from wars this age it might be viable, but the draft and training time bonuses seem weaker than the current warrior's +10% OME and troop loss bonuses.
    Yes, but you should be comparing it to next ages personalities.
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  7. #52
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    Quote Originally Posted by lastunicorn View Post
    It is median and median makes much more sense. Why should the kingdom with the huge explorer get more bpa than a kingdom of similar core size?
    It'll be strange trying to prop up your median province to advantage when you expect a WD if those around the median are widely different in size. If you have a median province at 1200 acres, those above are at 1600 or higher, and those below are all below 800 acres, you're going to want to send a bunch of aid to the 1200-acre province so they don't get chained down below 800 and leave you with a much lower bpa per province. It just seems like a distraction.

  8. #53
    I like to post Sheister's Avatar
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    of which, none has been more screwed than sage imho. (the sad part is, I am probably not even going to play one even if it gets fixed, so I am not sure why I am going to bat for sages lol!)

  9. #54
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    Quote Originally Posted by khanmy View Post
    radical indeed... and cannot wait to test the changes for new age :-D!!!

    Me likes it - especially the game mechanics not over done this time!!!
    This. Word for word. Lets end age 53 now and get freeze time for 54 going! I like these changes

  10. #55
    Needs to get out more DHaran's Avatar
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    Quote Originally Posted by Sheister View Post
    of which, none has been more screwed than sage imho. (the sad part is, I am probably not even going to play one even if it gets fixed, so I am not sure why I am going to bat for sages lol!)
    Sage has been imba for a very long time, and even with these changes is still a very strong perso.
    S E C R E T S

  11. #56
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    I do not understand what you are trying to do with humans?

    Humans
    +10% Population
    + 50% Thievery Damage (Sabotage Ops)
    + 50% Spell Damage (Instant Spells)

    Spellbook: Tree of Gold, Fountain of Knowledge, War Spoils
    Elite: 5/5, 500gc, 5.5NW

    It strikes me as like a halfing without the benefits of quickfeet. As an a/T it looks to me that the Avian is a better choice. As an a/M I would go dwarf. Where are they meant to fit?
    Last edited by Tabuazero; 27-04-2012 at 15:43.

  12. #57
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    Quote Originally Posted by Bishop View Post
    or someone with a tiny chained prov get punished.
    Because to win the war you either were strong with a nice bank and should be rewarded for it, or had a bunch of people who were chained hard and you show an inability to protect the "weakest players" in your kd. Either way for 99% of wars the chained & banky players should even out. And its not like you are punishing or rewarding the bank/chain specifically where land=bonus, you'd still be giving average kd land=bonus.



    With a median since there are 25 prove in a kd you specifcaly are telling kds that to screw over the kd thats beating you you should aim to bring the acres on the bottom 13 prov as much as you can

    ie kd it specifically asks kds to be land split and instead of encouraging a loseing kd about to withdraw to max gain for acres pre withdraw your telling them they should try to do something like
    12 prov at 2500-3000 acres
    1 prov at 900
    10 prov at 800-900
    2 chained people in the typical 300ish acre range.

    to specially hurt the bpa/credits the winning kd gets. It just you encourage a certain play type of kd nw splitting in war such that whichever kd wins gets screwed with science/credit gains upon that win. Instead of simply rewarding kds to try to get a war win by being stronger than than their opponet, they also have to now make sure that the 13th ranked prov is as large as possible. Not a fan.

  13. #58
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    you guys destroyed avians, elves (6/4 I guess is okay for hybrid) but destroyed humans, dwarfs (idk why you made them 6/5 age 53 anyways) but i like the 7/4 on them.,

    7/2

    and 6/3 you guys just ruined any chance of hybrid attackers
    and any chance of anyone playing these races LOL

    honestly what do you do, sit there like a chicken, thinking of ways to peck peoples eyes out?

  14. #59
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    does the tactican mean you get additional spec credits from the warwin bonus?

    Also I d like to comment that I think its too bad there s no personality left with -50% land lost when ambushed.
    Last edited by Humanoize; 27-04-2012 at 16:03.
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  15. #60
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    Why people moaning so much. I think the changes are "balanced" (I say this as they're not air tight but theyve added new dimension of gameplay) and call for more team play. Elves / Humans can play Hybrid but now you need to incorporate a few heavy hitters. Hybrids should not be able to bring down defensive turtling mystics / rogues.

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