Only Faery now could cast Mystic Aura.
Give it to someone, Elves for example. Or to Mystic Personality.
Looks a bit ridiculous: Orcs have 5 racial spells, Elves only 4.
P.S. Elves now looks much prettier then in rev 1.
Last edited by Vit; 28-04-2012 at 09:16.
Yeah to connect back to my previous post, you could give the mystic aura to halfers, their self spellbook sucks and I think they are a little weak as is. Even though invisibility is strong, not many people use TW especially with the reduced birthrates, its really no good unless you are on the verge of being UB in war.
lol, it was just a day's time and the thread increases 5 pages long xD Actually the way I saw the races changes are like pairs, perhaps thats what the development team wanted for the next age.
Pair 1, Hybrids:
Avian - A/T
Dwarf - A/M
Pair 2, Super T/Ms:
Elf - Super Mage
Halfler - Super Thieve
Edited Pair 3, Strong Offence Attackers:
Orc - Strong Offence Attacker without oping ability and with better magic defence
Undead - Strong Offence Attacker with oping ability and without any t/m defence
Pair 4, T/Ms:
Faery - Quality T/M with bonus in Wpa Tpa and Damage
Human - Quantity T/M with bonus in Population and Damage
PS: Human actually doesn't lose his income strength totally. The +30% income is swifted towards the ToG spell which you will no longer see an inactive Human race with millions of gc, but with hundred of thousands of runes perhaps :p
Overall, you can see eventually there is no absolute way for a race to turtle and defence themselves like an unbreakable castle. Every races has its weaknesses and it is breakable.
But still, I am against the Elfs with extra manas and Nightmare spell as usual :\
I think Orcs are a bit overpowered with the Reflect Magic spell. Remove it from them, all the other changes are fine :)
why not make science gains based on enemy kingdoms science.
10% of losing kingdoms science. So say they have 250,000 books total :
250,000 / 25 (amount of provinces) so 10,000 books lost of each member
Kingdom that won
250,000 / 21 Provinces - 11,905 books gained per kingdom member
Rough figures and % for easy working out.
BTW will science gained come to winning kingdom as "raw" books or will it be like a learn hit whereby you cannot choose where it will be distributed?
Orc
+25% Damage Received from Combat Instant Spell Damage and Sabotage Damage
Now this IS a penalty.
I agree, war hero is just a tad bit weak. I suggested -50% honor losses on incoming land attacks/ops, instead of the honor bonus, but your addition would make it a decent personality as well.
Bishop, I don't see any race with MA. Does Fae still have it or is it gone next age?
This is my province. There are many like it, but this one is mine.
My province is my best friend. It is my life. I must master it as I must master my life.
My province, without me, is useless. Without my province, I am useless.
I must attack hard with my province. I must attack harder than my enemy who is trying to pk me. I must pk him before he pk's me. I will...
Good question landro! Was wondering that also
Regardless of what the final tweaks look like, I really like the way Age 54 is shaping up. It's a much needed shift to a more dynamic warring game. Great job on the changes—I'm looking forward to the age start.
+1 off specs on Undeads would be a good boost so they make a viable option for pure attackers compared to Orcs . Or reduce the sci penalty to -10%
humans and fearies still seem a bit too strong and in an age with many more and stronger hybrids, orcs and undeads seems to be lacking defence against it.
my note on avians is that their elite is very weak for the cost and what use will a A/t possibly have of vermin?
change vermin and increase the def value(6/4 or 6/3 to rival elves and dwarves) or decrease the cost of the elite to 650 at least.
vermin? make it a thief op and increase its effect by 50%. starvation has been a far too small factor in this game for too long and its really an interesting mechanic.
possibly making it a rogue and avian exclusive? this will increase the worth of greater arson(a seldom used op). rogue as it is, is a weak personality at the moment(sure AW will be more powerfull now but how fun is it to only cast that 24/7?)
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