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Thread: Age 54 Potential Changes Rev II

  1. #241
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    stop flaming people pillz.

  2. #242
    Sir Postalot
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    Calling somebody stupid is not flaming. You should stop pandering to non-whites and emotionally sensitive manchildren.

  3. #243
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    While I do that, you should go look up what flaming means.

    Break!

  4. #244
    Sir Postalot
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    "1. To engage in an online argument usually involving unfounded personal attacks by one or more parties."

    I was neither engaging in an argument, nor was I making unfounded personal attacks. He is obviously stupid and made a stupid comment. My comment was thus justified.

  5. #245
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    I've got stuff to do man, I'm not gonna sit here and argue about whether or not you were flaming or whether or not it's ok to call someone stupid.


    You were. It's not. Stop doing it.
    If you want to be a jerk, do it following the rules. There's no rules about being mean in general.

  6. #246
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    That's what the ignore list is for.

  7. #247
    Sir Postalot
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    I was not, it is, and I will do as I please.
    There is also no reason you had to derail the thread while addressing this non issue. I suggest that your spam be deleted.

  8. #248
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    Game mechanics fixes:

    Remove decreasing building efficiency, or

    Remove maxes on buildings, no need for both systems

    Increase draft rates, and or patriotisms strength

    Increase sciences strengths, %s, and weaken sages powers to compensate

    Increase birth rates basic rate outside of war

    Increase post war birth rate drastically, 1000-10000%,
    makes no difference to anybody cept those it should, provs under 1k peasants

    Increase pop bonuses, give one to a personality or 2, plus stronger sci

    Make buildings free to build post war, plus instant build time

    Decrease topfeeding penalties, gains reduction, higher losses, fix this somewhat

    Increase armoury % troop cost reduction/wages reduction maximum potential

    Decrease base troops death rate in and oow, or increase hospitals strength

    Give 1 personality or race ambush protection

    Remove ambush

    Or, half ambush death rates



    The aim is generally to speed the game

  9. #249
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    Quote Originally Posted by Pillz View Post
    I was not, it is, and I will do as I please.
    There is also no reason you had to derail the thread while addressing this non issue. I suggest that your spam be deleted.
    Banned for 24 hours. Keep your trap shut next time when you get told.
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  10. #250
    Game Support Bishop's Avatar
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    Quote Originally Posted by Cortez The Killer View Post
    Game mechanics fixes:e
    We aren't interested in game mechanic stuff, as i clearly pointed out in post one of teh suggested changes here -

    Quote Originally Posted by Bishop View Post
    For this round of changes we would like people to comment on the numbers themselves as we move closer to finding balance.
    .
    Last edited by Bishop; 29-04-2012 at 19:38.
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  11. #251
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    Quote Originally Posted by Cortez The Killer View Post
    Remove decreasing building efficiency, or

    Remove maxes on buildings, no need for both systems
    I know we don't have a lot of mathematicians in here, but the formula for DBE [ Effective % = Actual % * (1-Actual %) ] is what creates the 'cap'.

    Sure, you could run 80% of a given building [ 0.8*(1-0.8) = 0.8*0.2 = 0.16 or 16% effect ] but anything over 50% (at least so far as %-based Building Effects go) is worse than just running 50%.


    Draft Rates are fine as they are, though Patriotism might could use a slight tweak - not by much, however.

    Quote Originally Posted by Cortez The Killer View Post
    Increase sciences strengths, %s, and weaken sages powers to compensate
    This would effectively eliminate Sage as a Personality. The whole point of Sage getting the nice Science bonuses is because they DON'T get the nice bonuses (such as +50% Honor Bonuses, Extra General, -50% Combat Losses, etc) that the other Personalities do.

    Quote Originally Posted by Cortez The Killer View Post
    Increase birth rates basic rate outside of war
    This might actually bear some merit - mainly because the logic is sound but I'm against lowering Birth Rates during War.

    Quote Originally Posted by Cortez The Killer View Post
    Make buildings free to build post war, plus instant build time
    Nice idea in theory, but too readily abused.

    Quote Originally Posted by Cortez The Killer View Post
    Give 1 personality or race ambush protection

    Remove ambush

    Or, half ambush death rates
    Between Cleric granting 50% lower losses, Undeads having 50% lower offensive losses, and Hospitals in general, there's no need for any additional casualty modifiers for Ambush. As-is, Ambush is about the only means to contend with an Undead Cleric's Elites.
    The only people who never make mistakes are those who never try to accomplish anything.

  12. #252
    Forum Fanatic gergnub's Avatar
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    Umm cant people read?

  13. #253
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    Yes Landro, some people may made unreasonable suggestions but many of us here are with years of experience into the game, so naturally it makes no sense to tease on those who has less just because we stayed in the game longer. In the opposite we should guide them that is what they called the word a senior for, the role is to aid but not to tease.




    crease posts are interesting to read, for many of his views share the same as mine :p His comment on the Rogue is the funniest one as it sounds truth in an ironic way lol. About his views on humans I do not agree on that as I do not think is as weak as he says. In another words, imo, lets say if you require an experienced player to play the Faery, then you require an elite player to play the humans.

    This race has no strength in Wpa Tpa? It has no offence capability like the Avians, and his defence is moderate as well, but at least not a weak defence like Avian too right? All he has is a population boost and super damage % on spells and ops. ToG and FoK is not meant for funding dragons in warring, that is what I thought. These spells only served as a purpose for them to prepare faster or better before a war took place.

    The 50% thievery damage is not given only when a war took place, you are enjoying this damage % even when you are out of war which means you can steal resources better than other races. And when you can steal better, you pump your prov faster, result in you prepare yourself better.

    Imo the way how I see the Humans are been changed in such a way, is that this race is been given a huge bonus in both magic and thievery damage, but it depends on your skills, that whether you can make use of this two bonus that is given to you or not. That is how I interpret the Human race in the changes they made.

    About the Orcs I does agree that it is a bit too strong. In my previous suggestion I even suggested to nerf the effectiveness of its WTs and further increase its weakness on tanking spells and ops in wars. However like one of my previous post here has mentioned, since I noticed that maybe, the Orcs are to be made as an opposite pair to compare against the Undead, so I saw a reason and logic why they made this changes, and therefore I feel not neccessary to comment on the race anymore deeper since I think they had already made their mind on it.



    And midoki's post share the same view as mine about the Humans, that I do not think they are meant to be a normal race this age but rather an experimental one from the development team. What he said is not something stupid Pillz, it is his direct sense when he saw the changes at the Humans like I did.

    I believe no matter how many years we had played the game, no one here is convinced enough to say they are 100% correct in everything about the changes of all races/pers every new age. I believe the persons with the most experience in the game would be the development team themselves who had done it since the beginning without missing an age at all, but threads such as this still exist to collect the opinions from all other players. So sometimes it is good to be humble a bit Piilz, nothing is absolute and it is not good to call other people stupid.

  14. #254
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    A simple way to balance Orc, UD, and Faery



    Orc: 8/2 or 8/3 elite
    Undead: 8/3 or 8/4 elite
    Faery: 3/7 elite, lower pop penalty to -5%; or keep 3/8, but give them much harsher penalties.

    Other things might need to be worked with, but it is very hard to balance the game when orc and undead elites are so good offensively, when they already have bonuses that are awesome for a heavy attacker... even moreso when the only other armies are at best 7/5 or 6/6, and the two 7/5 races have horrible elite defenses. It would also do a little bit to reduce the level of absurd offenses that some provinces are able to maintain in war.

    Then again I shouldn't give the devs ideas...

  15. #255
    I like to post Landro's Avatar
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    nooblet, I played Fae last age with 3/7 elites and was broken only 2x (and 1 bounce). If you lower Orc and UD elite offense Fae will be completely UB
    This is my province. There are many like it, but this one is mine.
    My province is my best friend. It is my life. I must master it as I must master my life.
    My province, without me, is useless. Without my province, I am useless.
    I must attack hard with my province. I must attack harder than my enemy who is trying to pk me. I must pk him before he pk's me. I will...

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