Natsu, then we disagree on basic philosophy of how the "niches" should interact. To simplify things a bit You basically want a paper, rock, scissors type interaction between the "niches" with t/m besting hybrid, hybrid beating attacker and attacker trumping t/m. This is pretty much the way the system works now with the caviot that if played properly within a good kingdom scheem faries are nearly invincible (I can elaborate on this if needed but most of the issues with faerys have been previously discussed in this thread). In this system faerys can op everyone (besides other faerys not acounting for the level of skill the faerys are played) but attack no one, hybrids can op attackers and some other hybrids and attack attackers and some other hybrids while attackers can attack everyone but op no one. What I'm saying is this paper, rock, scissors type approach severly detracts from the value of hybrids because a kingdom that chooses to run a mix of faerys and pure attackers can be assured of either being able op or attack (or both) almost enemy province they run across where as a kingdom running either a mix of faerys & hybrids or hybrids & attackers gains a small overall boost to either attack power or op power while sacrificing either the ability to attack some enemy provinces or the ability to op some enemy provinces. This in effect means that for any sensiable kingdom faerys and attackers are a requirement (while hybrids are just an extra option that can give your kingdom some extra benefits but also come with sertain sets of negatives as well. If you NEED 2 types of provinces in your kingdom but not the third the third will never be as valued as the other 2 and it dosnt make any sence at all to me to have 4 or 5 hybrid "niches" when none of them are going to be as valuable/usefull to a kingdom as faerys, orcs and/or undeads.