EDITED BECAUSE BISHOP SAYS PROBABLY 4 POINT SPEC
Races:
Avian:
-25% attack time
+175% birth rates
+30% thievery damage
-10% gains
no access to hospitals
5/2
Town watch, invisibility, mystic aura, vermin.
Dwarf:
+ 20% Building Efficiency
Free Building Construction
Can use credits to raze buildings
+ 30% Spell Damage (Instant Spells)
+50% Food Consumption
Can't use Accelerated Construction
Elite: 5/3
Quick Feet, Fanaticism, Fools Gold, Clearsight
Elves:
1 Mana Recovery / Tick in war
+ 50% WPA
+ 1 defence specialist strength
Elite: 4/3
Pitfalls, Mages Fury, Amnesia, Nightmare
Faery:
+30% magic effectiveness
+30% thievery effectiveness
3/5
Penalty:
+25% wages
All offensive spells, Quick feet, invisibility, mages fury.
Halfling
+50% TPA
+1 stealth
- 50% thief cost
soldiers fight as 2 points
-25% pop growth
Town watch, reflect magic.
4/4 elite
Humans (unchanged):
+15% Population
+ 50% Sabotage damage
+ 50% Spell Damage (Instant Spells)
-1 def spec strength
Elite: 3/3 250 gc.
Tree of Gold, Fountain of Knowledge, War Spoils
Orc (loses reflect magic):
+ 20% Gains
Earns Elite Credits
-50% Combat Instant Spell Damage and Duration
-50% Sabotage Damage
Bloodlust, Fanaticism, Aggression
Elite: 6/1
Undead: (unchanged)
-50% Offensive losses on attacks you make
Converts some Specialists into Elites on successful land attacks
Spreads and is Immune to The Plague
No Food Required
- 20% science effectiveness
- Cannot train elites
Greater Protection, Town Watch, Animate Dead, Chastity
Elite: 7/2
Personality:
War hero: (is this just a random assortment of leftover bonuses?)
-50% land losses on ambush
+1 general (removed from warrior)
Immune to dragons
Warrior:
+10% OME (all times not just in war)
+10% enemy casualties
Sage:
+ 30% Science Effectiveness
- 50% Losses on Learn Attacks, -50% damage from amnesia
Immune to the Plague
Rest remain unchanged