Here are the preliminary changes for Age 55. As you will see the racial and personality bonuses are relatively unchanged. The big changes will be the lowering of spec values to 4 with a drop in elite values. This should open back up some old tactics and strategies that fell by the wayside with the elite number creep. We will also be adding in a number of mechanic changes to address issues and to facilitate kingdom goals via warring.
Please use this thread to comment, thanks.
Racial Changes
Avians
- 30% attack time
+20% Sabotage damage*
- 10% attack gains
No Access to Stables
Town Watch, Vermin, Mystic Aura
Elite: 6/3, 700gc, 5.25NW
Dwarves
+ 20% Building Efficiency
Free Building Construction
Can use credits to raze buildings
+ 30% Spell Damage (Instant Spells)
+50% Food Consumption
Can't use Accelerated Construction
Quick Feet, Fanaticism, Fools Gold, Clearsight
Elite: 6/2, 650gc, 5NW
Elves
+ 1 Mana Recovery / Tick in war
+ 50% WPA
+ 1 defence specialist strength
Pitfalls, Mages Fury, Amnesia, Nightmare
Elite: 5/3, 650gc, 4.75NW
Faeries
+ 30% Spell Damage (Instant Spells)
+ 20% Sabotage damage*
+ 30% WPA and TPA
- 3 generals
Access to All Racial Spells
Elite: 3/6, 800gc, 6NW
Halflings
+50% TPA
+1 stealth
- 50% thief cost
-15% birthrate
Invisibility, Town Watch
Soldiers: 2/2**; Elite: 4/5, 550gc, 5NW
Humans
+5% Population
+ 30% Sabotage damage*
+ 40% Spell Damage (Instant Spells)
+ 1 Offense specialist strength
Tree of Gold, Fountain of Knowledge, War Spoils
Elite: 4/4, 600gc, 4NW
Orcs
+ 20% Gains
Earns Elite Credits
-75% Combat Instant Spell Damage and Duration
-75% Sabotage Damage
Bloodlust, Fanaticism, Aggression, Reflect Magic
Elite: 7/1, 850gc, 5.75NW
Undead
-50% Offensive losses on attacks you make
Converts some Specialists into Elites on successful land attacks
Spreads and is Immune to The Plague
No Food Required
- 25% science effectiveness
Greater Protection, Town Watch, Animate Dead, Chastity
Elite: 7/2, 1000gc, 6NW
Personality Changes
The Sage
+ 30% Science effectiveness
-66% Losses on Learn Attacks
Immune to The Plague
Mechanic Changes
The explore formula will be re-examined with an eye to allowing relatively small provs far cheaper costs.
The reduced gains protection afforded to smaller kingdom when attacked by larger kingdoms will be removed upon reaching a certain hostility level, which is yet to be decided.
Towards a similar end, when both kingdom reach max hostility the option to declare will appear regardless of the kingdoms networth.
Winning a war will not grant any honor taken from your opponents honor pool. Monarchs will instead be able to set a kingdom reward for winning wars, this reward will be 10% honor or land generated based on your kingdoms current honor/land. The reward will be allocated more heavily towards provinces with less land/honor.
* Sabotage damage mods will increase the cap, watchtowers will decrease it.
** halfer solds will be at 3 NW due to their higher power.