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Thread: Dungeons.

  1. #1
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    Dungeons.

    Question: How much prisoners do you capture? Is the number similar to undeads turning specialists to elites? Or is it dependent on how many dungeons you have? If yes, are the numbers static (depending on amount of dungeons) or variable depending on how much O was required to break the target?

  2. #2
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    This question has been asked numerous times just this age, in a couple threads. The amount of people you capture(max) is half the enemies casualties. This does not increase casualties, just makes some which would have been dead, into prisoners instead.

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  4. #4
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    Thanks for the answer topsy.

  5. #5
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    How do dungeons affect Clerics Animate Dead? Will they essentially prevent a cleric from resurrecting up to half of their casualties?

  6. #6
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    I guess there is also a "cloning the imprisoned" component to it. It doesn't effect it at all.

  7. #7
    Post Fiend zaqer's Avatar
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    Dungeons are going be more useful next age now that off/def specs values are lowered

  8. #8
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    Quote Originally Posted by zaqer View Post
    Dungeons are going be more useful next age now that off/def specs values are lowered
    but shouldn't dedicate any more space than you can fill them, so still 2-3% for next age?

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