Every race can destroy a prov on it's own. And the attacking races don't even need relations to do it :)
No. Their econ is basically screwed, but Orcs/Undead don't really need econ in war. Orcs gain enough credits to retrain all their dead into leets. Undead convert to leets for free and retrain with spec credits. A faery can not stop an Orc/Undead from attacking and doing their job.Fay/mystic for example....MS you with one cast then 20-30 FB's(roughly) and an Orcs/UDs econ is ruined basically.
One hit on a faery that causes millions of gc worth of damage to retain, loses a LARGE portion of def because they don't run hospitals and opens themselves up to more and more attacks causing a snowball effect that shoots the faery 200 acres and causes the faery to not be able to function and do it's job properly?To show the "balance"..what can an Orc do? One hit on a fay?
Completely and utterly dismantling a prov and causing it to be useless at the cost of some pezzies, some def specs and a few hits which can most certainly be attacked back for? Sounds like a good tradeoff to me.
Since you guys think 40 dpa is suicide, I assure you that 95% of the provs on the server were running "suicide" strats long before faery ever showed up.Granted if you chain a fay he is toast, but with these changes all you are doing is forcing the rest of the attacking races to run suicide strats to break a fay next age.
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Palem, I know you seriously dont believe this and and just making your case to leave fays alone. Tell me how ONE orc can destroy a fay of the same size. One hit is all an orc can do. They cant NS, they cant FB their sci's suck. In one full mana and stealth run a fay can crush an orc. You are forgetting about retraining defense as well after a Fays NS run on the orcs side. Not to mention the caps being changed next age.
I'm not counting irc, or we'd get them for age 58. Some people have no sense of humour.
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I dont think Fae need a -10% pop.
I do think they need a change to make them a bit more difficult to be great at.
Perhaps a science penalty like undead have.
Or a BE penalty of some amount.
NO access to Ambush...
I dont know enough about the proposed synergy to make an absolute statement.
PS. Undead need warspoils back.
Last edited by tiggis; 02-08-2012 at 13:36.
One hit, then another, and another and another. After that first hit, there's no stopping the rest of the hits. And there's no reason for an Orc to train defense in war if he's getting oped, especially if he's trying to drop a faery.
A faery can't "crush" an orc with one mana/stealth run. They can do some good damage, yes. I might even agree that they can do too much damage, but that's because FB is too strong and has very little to do with Faery. But what a faery CAN'T do, is make an attacker stop attacking. The same can't be said about the other way around.
One on one as you're saying, the Orc wins every time. It'll take much more than 1 NS run and 1 spell run to destroy an attacker. The smart Orc runs high WTs and takes significantly reduced damage from the NS and doesn't really care if the Farey destroys his economy.
Each hit on a Faery is taking 15% of their land before taking into account gains science. Each hit on the Faery can reduce their defense by 6.6% or so. (Bloodlust+BG) The Faery won't be able to kill the Orc's elites fast enough to survive.
Retired at one time but no longer retired.
So in conclusion, Human is a Better A/T than Halfing and a Better T/M than Faery while Faery is a better T/M than Halfing. The World is gonna end...
Crossed over to the Dark Side, is this what I have always wanted?
suggestion: forced win should show on both sides, not just the winning side.
why should they be spared a loss just cause they refuse to surrender?
It does show.
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