so i will be playing another undead cleric heavy attacker next age and since the age is winding down i would like some advice on how to improve my province for next age. below is my info. please make any suggestions you can. i will be trying a different build setup next age. I have been playing A/t/m this age which has only been possible with such low tpa and wpa cause im playing in the ghetto. since i will have a full kd next age to run i will be strictly attacking.
this age growth build:
27% Guilds
25% Banks
20% WT
18% GS
5% Towers
5% Stables
this age war build:
18% WT
18% GS
17% TG
15% Rax
10% Banks
10% Guilds
7% Towers
5% Stables
next age growth build:
25% Banks
20% WT
20% GS
20% Guilds
10% Armouries
5% Towers
next age war build:
20% WT
20% GS
20% TG
15% Rax
10% Guilds
10% Banks
5% Towers
Personality & Race: , Undead
Nobility: King
Acres: 2,204 Acres
Money: 21,980gc (29,844gc daily income)
Food: 72 bushels
Runes: 58,570 runes
Population: 50,065 citzens (22 per acre)
Peasants: 11,913 (24% Peasants)
Building Efficiency: 70%
Soldiers: 1,208 (61.3 % estimated draft rate)
Skeletons: 4,197 (16,788 offense)
Zombies: 7,004 (28,016 defense)
Ghouls: 14,356 (129,204 offense / 43,068 defense)
War Horses: 5,991
Total Modified Offense: 145,014 (66 per acre)
Practical Offense (100% elites): 145,014 (66 per acre)
Total Modified Defense: 61,806 (28 per acre)
Practical Defense (0% elites): 32,532 (15 per acre)
Thieves: 3,933 (1.78 per Acre) (from CB)
Wizards: 7,454 (3.38 per Acre) (from CB)
SOS on Happy Grasslands - Last Updated: 9 minutes ago
Science Intelligence on Happy Grasslands (xx:xx)
[http://www.utopiapimp.com]
[Posted By: Happy Grasslands] - Undead
Utopian Date: February 13 of YR11
Relative Date: 9 minutes ago
Real Life Date: 10/28/2012 6:07:20 AM
** Effects summary **
+9.9% Income (194,459 points)
+6.9% Building Effectiveness (185,250 points)
+4.6% Population Limits (193,250 points)
+15.9% Food Production (15,427 points)
+16.3% Gains in Combat (528,860 points + 16,797 in progress)
+24.4% Thievery Effectiveness (64,648 points)
+37.7% Magic Effectiveness & Rune Production (154,708 points)
Survey on Happy Grasslands - Last Updated: 9 minutes ago
Survey on Happy Grasslands (xx:xx)
[http://www.utopiapimp.com]
[Posted By: Happy Grasslands] - Undead
Utopian Date: February 13 of YR11
Relative Date: 9 minutes ago
Real Life Date: 10/28/2012 6:07:12 AM
** Buildings summary **
1. Banks: 220 (10.0%)
2. Training Grounds: 374 (17.0%)
3. Barracks: 330 (15.0%)
4. Guard Stations: 396 (18.0%)
5. Guilds: 220 (10.0%)
6. Towers: 154 (7.0%)
7. Watch Towers: 396 (18.0%)
8. Stables: 109 (4.9%)
Total Acres Built: 2,199
In Progress: 0 (0.0%)
Total Acres: 2,204
Un-Built Acres: 5
SOM on Happy Grasslands - Last Updated: 10 minutes ago
Military Intelligence on Happy Grasslands (xx:xx)
[http://www.utopiapimp.com]
[Posted By: Happy Grasslands] - Undead
Utopian Date: February 13 of YR11
Relative Date: 10 minutes ago
Real Life Date: 10/28/2012 6:07:03 AM
** Summary **
Non-Peasants: 75.9%
Efficiency (SOM): 116.5% off, 106.7% def, 101.6% raw
Net Offense at Home (from Utopia): 2,349
Net Defense at Home (from Utopia): 30,859
Modified Attack Points (calculated): 183,822
Modified Defense Points (calculated): 76,164
** Standing Army (At Home) **
Soldiers: 911 (1,061 offense / 972 defense)
Skeletons: 240 (1,398 offense)
Zombies: 7,004 (40,798 defense)
War-Horses: 145 (up to 147 additional offense)
Total Attack Points: 2,349
Total Defense Points: 29,903
** Armies Away (Back in 10:39 Hours) **
Soldiers: 297 (346 offense / 317 defense)
Skeletons: 3,957 (23,050 offense)
Ghouls: 14,356 (150,523 offense / 50,174 defense)
War-Horses: 5,846 (up to 5,940 additional offense)
Total Attack Points: 176,119
Total Defense Points: 45,957
Captured Land: 0
** Troops in Training **
Skeletons: 1,061
Next 10 hours: 120 120 119 119 121 119 112 113 112 6
Zombies: 1,293
Next 13 hours: 100 99 100 99 100 99 99 100 99 100 99 100 99
I was at about 160k offense but got wrecked by MS recently. was also at around 3 tpa til i made a couple of land grabs.