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Thread: Did Sanct and Mother Advice notice?

  1. #136
    Game Support Bishop's Avatar
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    Quote Originally Posted by Persain View Post
    Then its coded wrong but its worked like that since age 55, its a mod to effectiveness....not "offensive" effectiveness. The age changes support what I'm claiming and my use in those ages supports that.
    Its the same as the war mod, opping into wars is not easy.
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  2. #137
    It seems like someone has a fire growing in their crotch..

  3. #138
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    Quote Originally Posted by Bishop View Post
    Its the same as the war mod, opping into wars is not easy.
    For some reason i dont think anyone fully graps what i'm saying or adressing. WAR has no mods to tpa/wpa only damage done. So you cant compare the two at all.

    The initial complaint was a 18 mod human oping an 11 mod human cross fort. If fort gave a -50% effectiveness mod oping INTO or out of fort would be like a 9 mod tpa trying to op a 11 mod human. And oping cross fort stance is like akin to a dwarf orc trying to op a halfer. He suggested the success rate should tank...it doesnt

  4. #139
    Post Fiend Pendel1's Avatar
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    OMG so much drama, prolly dorje is drama queen, come on you lost only 80 mlns, and your mates around that too, its not so much.
    Next time learn math and then pop up accusing!
    BTW Proteus show me your 100 and I will place my bet too, MA will rule, we are superior!
    All the rest trolls and math genius acting forum members, create a topic in strategy talk and there talk about fortified or any other stance, really got bored to read 10 pages crap.
    Now to sanctuary ---> COME ON, you served the notice not us, lets roll!

  5. #140
    Enthusiast Cello's Avatar
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    Persain: I was saying that for comedic effect :P And I liked Zaupers explanation better anyways:

    [22:39:53] <zapanap> cello, lemme break it down for you
    [22:40:37] <zapanap> if you're in fortified, you're like a duck billed platypus. And then along comes the gila monster. How u act?
    [22:40:45] <Cello> zaupah: I'm still confused because I didn't bother to read all those posts :P
    [22:41:29] <Cello> but obviously, as a duck billed platypus, I would sting the ****er with the poisonous stinger that platypi have
    [22:41:43] <zapanap> that is correct.
    [22:41:46] <zapanap> and also how fortified works
    [22:41:48] <zapanap> hope this helps
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  6. #141
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    Quote Originally Posted by Bishop View Post
    Thanks goodz/csarmi - yes, the stances should stack and as far as i am aware they do, we copied the land hit mods that fortified already have.
    So do you mean to say that it is bugged indeed?

  7. #142
    Sir Postalot
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    Does the bug work with 2 kds in war too using that math csarmi?

  8. #143
    Game Support Bishop's Avatar
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    Quote Originally Posted by Persain View Post
    For some reason i dont think anyone fully graps what i'm saying or adressing. WAR has no mods to tpa/wpa only damage done. So you cant compare the two at all.

    The initial complaint was a 18 mod human oping an 11 mod human cross fort. If fort gave a -50% effectiveness mod oping INTO or out of fort would be like a 9 mod tpa trying to op a 11 mod human. And oping cross fort stance is like akin to a dwarf orc trying to op a halfer. He suggested the success rate should tank...it doesnt
    You can compare the two because they are identical mods, war also has an effectiveness mod. People in fortified do not suffer a defensive tpa/wpa nerf. The success rate should tank but humans have damage buffs and fort doesn't touch the cap afaik.

    Quote Originally Posted by csarmi View Post
    So do you mean to say that it is bugged indeed?
    Not that I've seen, and i am unaware of dorjes bug report.
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  9. #144
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    Bishop, is the intended effect of fortified is that:

    a) people from the outside should have 50% tpa vs you (when opping you)
    b) people from the outside should have unchanged tpa vs you (when opping you)
    c) you have 50% tpa vs everyone else on the outside so people from the outside have 200% tpa vs you

  10. #145
    007 licence to post Anri's Avatar
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    Quote Originally Posted by Korp View Post
    I think Anri felt jealous that he havent got any attention lately. Too bad it was a patethic move like this but thats not surprising considered its Anri. Too bad he had to hog a good thread to do it thou
    Not at all. I enjoy the peace in the forum. I will not hog the thread.

    I should have sent a PM to Flutterby instead and thats how i will carry on if i need to adress this matter anymore.
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  11. #146
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    csarmi if there was 200% tpa vs you Elit wouldnt have 80% but 100% success rate :D
    A Mother's advice - #forfun

  12. #147
    Forum Fanatic Elldallan's Avatar
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    Quote Originally Posted by Anri View Post
    Not at all. I enjoy the peace in the forum. I will not hog the thread.

    I should have sent a PM to Flutterby instead and thats how i will carry on if i need to adress this matter anymore.
    Aww but the drama and the threats... this is better than tv ;)
    Don't take it away from us :D

  13. #148
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    Quote Originally Posted by Persain View Post
    He was mistaken, the way fort works is
    I op out of my fort i have a -50% mod tpa multiplier.
    If someone ops me into for i have a -50% mod tpa multiplier.
    If that's the way it works, it's even buggier than I thought. It means you get +100% tpa and wpa on any ops into fortified, which means nobody in their right mind should ever go fortified to train. I cannot imagine that that's actually the case, since people would have cried about it to no end (pulse would have gotten completely farmed during their 8 days of fortified against rage last age, for instance).

    I believe the bug is that fortified simply doesn't give -50% tpa/wpa. Bishop's statement "we coded it the same way we did for hits" doesn't negate this, since fortified DOES give -50% gains. You could even argue (as elit does) that this is the way it's supposed to work: the only problem with that argument is that the guide and age change lists are wrong since they list "-50% gains and effectiveness on magic and thievery ops in" (guide, though its bogus) and "-50% magic and thief operation effectiveness and gains" (age 55 changes - these do support the ludicrous bug that Persain is describing).

    Sanc has very rarely used fortified during fights before, so it's no suprise that I'm not up on the level of bugginess. We had a 3-day hostile with warrior princess while they were in fortified last age, where it became clear that fortified gave them no penalty to wpa (nor us any bonus to wpa); I dutifully reported this bug (my mistake, I guess) but it was ignored. Both sides had superthieves and regular core provinces, so it wasn't clear to me whether the bug applied to thievery too. The way the change was written up and understood by me (and the way the guide implies it should be, once it's translated into english) is that fortified should be -50% gains and offensive effectiveness on ops both in and out (with the in part sliding in over 24 hours).
    Last edited by jdorje; 03-04-2013 at 22:39.

  14. #149
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    add it to your suggestions dorje!

  15. #150
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    Quote Originally Posted by Tox View Post
    add it to your suggestions dorje!
    It seems like it'd be more productive to just stop reporting bugs, and use the specialized information for our own benefit instead. Most bugs that I do report get a "no that's wrong" from bishop and they never get fixed. In an earlier era, I remember the "dwarf bug" where dwarves were supposed to get -30% TPA but instead had some ludicrous bug giving them something like +1000% offensive tpa. This bug too was disbelieved (and actively argued against by players who were dwarf and didn't want it to be fixed) for several ages before finally getting fixed one day (just in time to get us a war win versus brute).

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