why give a notice at all? not being a asshat for once. i seriously want to know. cf ends why not just attack?
why give a notice at all? not being a asshat for once. i seriously want to know. cf ends why not just attack?
All for one and one for Chrystal!!
no no no son. you have to prenotice the notice of hostilities. thats how it works. :)
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As I understand it the point of notices initially were to allow kd's the ability to sit oow and not force them to war when cf ran out(since if notice was given you could switch then). However, with the stock requirements being pretty much limitless notices are really now just a way of making sure you don't get vultured(or AS vultured) directly oow.
Notices let you pump on lower draft, explore freely, and play more "relaxed" as they allow you to know in advance who is coming for you and when and gives you time to prepare. In short they make everything more predictable. On the other hand early age there are no notices so you constantly have to be alert monitoring other kingdoms/in range provs for killers and cows so its a more intensive and unpredictable game style. Without notices everyone would be constantly drafted up and rotating in and out of fort. Personally I like notices because they let you switch gears between relaxed and uptight modes of play.
And yes you are right when duration cf expires they give you added cushion when you come out of a conflict so you are not immediately engaged and have more time to recover.
Notices benefit some more than others obviously, people who require sci pump etc. to execute their strategy will want them more as opposed to kds like sleepy who force wars and do fsu throughout age.
There is nothing wrong with notice in general, it's the morons who think that notice issued = entitle you to hit the kd you sent to regardless of the options for fights your target has available.
Notices don't really do that anymore though proteus because pump requirements are so high by late age. If I am pumping to 33 military/acre and that will take 8 days of stocking and 4 days of drafting/swapping/training then whether the notice is 24 hours or 48 hours it doesn't really matter. The advantage of 33-34 military/acre over someone who would go from sci pump to war build(even if they do have a little stock of say 2kgcpa) within a 48 hour notice is astronomical.
Ultiamtely right now you pretty much need to be ready by time cf is up no matter what since you'd have to do all of these things before notice period anywase. That's why i was saying only practical effect of it seems to be to limit eowcf vulturing(which i do think is important though).
I think 2) is harsh to say about Drixx considering he approached you before the whole conflict to try and not make the GB happen. If your demands during negotiations were anything to go by during the Pre-GB I can see why the GB didn't get stopped.
Just like any negotiations you make one and the other party counter offers it. When one side refuses to come to the negotiation table talks die down fast.
It is good it is over though and hopefully we can move on from it and improve the play in the top next age. I really would like to see the top land/nw kingdoms come together to set up appropriate definitions etc with suitable punishments should any be broken whereby all agree to help to police it. This might bring an end to alliances if people are aware the top will action **** play and won't feel the need to have "back up" to not be bullied etc.
+1
Not so much for what you are saying ( but you bring up valid points), yet how your manor has improved in conversation in these forums.
Please continue to talk in a respectful manor, and you will find people will judge you on what you are saying, instead of how you are saying it.
Confucius Say
It's all right to sit on your pity pot every now and again. Just be sure to flush when you're done.
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