Chemistry Synergy Team:
Personal experience is a good foundation for understanding what constitutes a workable situation. What I mean by this is what is mutually enjoyable at the point where the game is both fun and the players are reaping success. this requires us to go deeper than the concept of the divisions consisting of 8 provinces.
The buddy system: This is most evident in a band situation with connections that hone a cohesive sound. Notice in many cases there will be an obvious relationship in the lead section of say guitarist and singer, AND a relationship in rhythm between bassist and drummer. The connecting agents are the string player bassist and guitarist. Despite the relative distance in relationship of drummer to singer, it's the nights when they both are "on" that the best performances take place. - Same goes for quarterback/wide receiver and pitcher/catcher. This is the root by which team synergy grows.
My basic skepticism of the widely used system here in Utopia is that each kingdom has a peak and then a less spectacular foundation. Here I'm talking about the fun more than the success. Being told what to do in quasi-robotic fashion is fine if your focus isn't quite here. What I'm presenting as a template is a way to take your relationships in the game and express that as unfettered as one can offer. Besides the numerical harmony of the 8 persona/race combinations the game offers, I also decided on divisions to nurture the concept of team. This may seems counterintuitive, but I promise you that even the game of football only gets you 11 players on the field, not 25.
All the kingdom will be aimed at particular goals but the pursuit is down to the dynamic duo, all 12 of them. From there each duo has a chemistry with a member of another duo. Be it heavy attacker to thief or mage to merchant, each will find someone they can go back to back and take on the world. my hope is that you won't get lost in the mix but found as a unique gem that shines among the jewels around you. Call it art.