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Thread: BB vs PewPew

  1. #91
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    This game needs a drastic change. Kd size of 8 would make it quite interesting. That's already 15 competitive kds and more with possible returning players and blooding new leaders with a potential less responsibility load. Tweak and adjust game mechanics to adjust to changes.

  2. #92
    Post Demon Chrystal Palace's Avatar
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    Quote Originally Posted by American Badass View Post
    As said, it is apart of the game and it kills the competition. We are not all as skilled as you Elit to overcome a no cow advantage. Just like the call of duty franchise that grew, you need to make it noob friendly so anyone can play it if you want it to stay alive and grow.

    I use to play a game called "Socom" on the PlayStation that required great patience and skill and provided hours of fun but as it took a massive learning curve it slowly faded out and died to call of duty as people couldn't commit the time and effort. If this game doesn't adapt to cater for the noobs, it'll die too :(
    socom navy seals was a good game. it was for PS2 i think. the first one did very well but then 2 did not do so well. i think thats right around the time splinter cell and **** came out wasnt it? but yeah socom took skill. i remember trying and dying so many times.
    All for one and one for Chrystal!!

  3. #93
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    Socom was always used in Arena.

    I miss TechTV :(

  4. #94
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    Quote Originally Posted by American Badass View Post
    I think lowering roster sizes would help. One of the main reasons people CBA to lead is that it takes time too recruit players. Eoa comes and it is not rare to need to replace 5 players. Not sure who it was that loled I made a thread to recruit but during essay deadlines I don't want to be manually recruiting 100s of people on IRC. Bumping the thread is sufficient enough. 20 player maximum sized rosters would break up the current big kids and there would be more 20 player kingdoms to compete. They need to somehow stop banking. All attempts so far have been fail.
    KD size is not the issue, lack of players wanting (and able) to lead is.

  5. #95
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    Let's go the other way.

    2 kingdoms.
    2500 players per kd.
    Last edited by Palem; 05-05-2014 at 23:30.

  6. #96
    Post Demon Chrystal Palace's Avatar
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    who would the leaders be?? one kd all fae with palem as queen!!
    All for one and one for Chrystal!!

  7. #97
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    one could argue that it is a lot easier to lead a kingdom of 10 players.

    It would be fun if you could make formal alliances of say max 5 kingdoms. Then declare an alliance war on another alliance. :p Where all 5 of you have war status with each other :p
    My life is better then yours.

  8. #98
    Post Demon Chrystal Palace's Avatar
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    Quote Originally Posted by goodz View Post
    one could argue that it is a lot easier to lead a kingdom of 10 players.

    It would be fun if you could make formal alliances of say max 5 kingdoms. Then declare an alliance war on another alliance. :p Where all 5 of you have war status with each other :p
    that would be fun tiems!
    All for one and one for Chrystal!!

  9. #99
    I like to post Band of Horses's Avatar
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    Please everyone you are getting off topic in here. This is not a thread about prov per kd.
    "The Utopian voice of reason" ~Ben (And he's an official moderator)

  10. #100
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    It should be....

  11. #101
    Mediator goodz's Avatar
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    is useless thread :P

    Should wait till war starts. Sounds like pewpew is going to run after someone else and beastblood is going to find loophole for notice clause so they can jump them after that hostile at which point pewpew will probably do something silly like they always do!
    My life is better then yours.

  12. #102
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    ...that's why we're discussing kingdom sizes...get with the picture guys lol

  13. #103
    Forum Addict TheOne's Avatar
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    cows isnt the problem. it's part of game mechanics. and it factors in the whole macro strategy. it's the lack of competitiveness at the top.

    this is due to

    1) players leaving the game
    2) lack of leaders

    how to improve them?

    1) phoneapp, marketing. have the devs ever did math to see whether it's worth it to do any of them?
    2) idk. again drop kd sizes. so hopefully more people will stand up. please stand up!

    cJ
    Last edited by TheOne; 06-05-2014 at 03:34.


    Utopia is just social text-based chess/poker/starcraft/trading
    There is only 1 important strategy in Utopia. Game Theory

    Age 57-63 : Pyromaniacs co-leader
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  14. #104
    Mediator goodz's Avatar
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    Quote Originally Posted by TheOne View Post
    cows isnt the problem. it's part of game mechanics. and it factors in the whole macro strategy. it's the lack of competitiveness at the top.

    this is due to

    1) players leaving the game
    2) lack of leaders

    how to improve them?

    1) phoneapp, marketing. have the devs ever did math to see whether it's worth it to do any of them?
    2) idk. again drop kd sizes. so hopefully more people will stand up. please stand up!

    cJ
    in my opinion the current mechanics don't make top warring as enjoyable as in past, or cowing for that matter. The explore formula basically caps you. The complete lack of flexibility makes how you use pool pretty one dimensional. Basically everyone is going to explore as many cows as they can to x acres, say 11-12k. It used to be that perhaps you would explore 1 cow to 35k or maybe they would do 3 cows to 20k, and core would be like 4k. What was better was less obvious. It is kind of less fun now imo at least the cowing/banking perspective.
    My life is better then yours.

  15. #105
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    Quote Originally Posted by goodz View Post
    is useless thread :P

    Should wait till war starts. Sounds like pewpew is going to run after someone else and beastblood is going to find loophole for notice clause so they can jump them after that hostile at which point pewpew will probably do something silly like they always do!
    Don't think you can wiggle out of dibs

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