Originally Posted by
noobium
actually good warring kingdoms wouldn't bother with gs outside of the few places where they will do actual good.
forts have actually been good on attacker types for a while, but like most things utopia is full of sheep and a few goatherds who have successfully convinced the rest of the server to play like total garbage so they'll have an endless supply of easy war wins and acres, and generally easier time extracting science when they want to (since they've encouraged kingdoms to play in a way which ensures that most kingdoms never get good science, the few who find a way despite that get mercilessly farmed sooner or later).
the big catalyst for this though is new milsci, which means that chains don't run as deep and relatively speaking attackers get more defense than offense if they use standard strategies. the upshot is that many attackers can actually run with no tg, and just use science and racial mods to carry their province. tg are still really good, they're just no longer mandatory.
that said most kingdoms, even so-called good warring kingdoms, don't do landchaining anywhere near properly and make huge leaks. actually good kingdoms can still landchain quite well, but it has been mercifully nerfed to the point where it's not so ridiculous, and wars aren't as decided by nw gains stupidity and the rape province button.
the traditional t/m was dead around age 56, or whenever faeries were dropped to /5 and lost their spellbook.