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Thread: Comments on Age 63 potential changes

  1. #46
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    suggested race tweaks, trying to keep in line with proposed changes:

    avian:
    elite: 6/2, 800gc, 5nw
    start with -50% training credits; 25% of starting soldiers are automatically put into training as defense specialists when a new province is created
    (avian elites become far more versatile, better fitting their role. by the way, how do you intend to handle avian protection if things remain as they are? huge elite offense oop but difficulty training defspec? i figured some workaround should be implemented if you give avian a better elite.)

    dwarf:
    normal food consumption (was +100% food consumption)
    +30% BE (was +25%)
    elite: 5/3, 750gc, 4.5nw
    spellbook: animate dead added
    (dwarf is shifted to a much more defensive race, and gets to preserve a few % of acres that would have been farmland. this makes them far more adept at counter-attacking. dwarf gets all of the cast-once buffs if i'm not mistaken with AD)

    elf:
    keep as is. maybe drop their elite nw to 5.5 in order to be more rational.

    faery:
    keep as is.

    halfling:
    spellbook: lose aggression and animate dead
    elite nw dropped to 6
    (puts halfling more in the role of superthief, encourages them to use offspec more and makes hits against them far more fragile)

    human:
    remove science cost penalty
    Elite: 6/3, 1000gc, 5.25nw
    spellbook: gain aggression
    (much less gimped on their elites; they need it in order to be a competitive pick outside of growth kingdoms, and even growth kingdoms can't use them as they are now. maybe remove their population bonus if you think this is too good)

    orc:
    Elite: 7/2, 900gc, 6nw
    nerfs to their existing bonuses to make this elite more rational.
    (a better defending elite - note that there are no /1 elites at all, if you're going to force elite wage increases then those elites will need to be a lot more versatile)

    undead:
    -60% offensive combat losses (was -75%)
    Elite: 6/4, cannot train, 6.5nw
    (weakens Undead top-end offense but brings their at-home defense to age62 human levels post-chain; balanced because undead cannot train their elites and cannot thieve, but an undead that can arrange all-elite offense can choose to run a more defensive strategy).

    under this scheme, orcs retain a lot of ability to target t/m but don't get locked into army in army out as much, and undead's hat is more that they stand up to being chained, and have some defensive tactics against turtle types rather than just waiting for their army to get shredded and all they get is some lousy plague.

    i like the personalities more or less as they are.
    Last edited by noobium; 08-10-2014 at 17:07.

  2. #47
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    Quote Originally Posted by zaza945 View Post
    "Can train Elites with Specialist Credits (New)"

    ^^ avians in proposed 63 changes.

    "Earns Elite Credits"

    ^^ Orcs in age 57.

    Is that purposeful? Looks to me like avians can chose between training elites or specs, no?
    Word of Bishop is it works exactly like the old orc bonus.

  3. #48
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    dragon slaying bonus makes no sense for war heroes, they are immune to the damn effect. Yes i realize there are 24 other provs in the kingdom, but if you're running some kind of war hero setup then I'd assume it's to take advantage of the dragon immunity. If you want war heroes to be more viable, the honor bonus needs to be toned down so they can be more 'generally' strong.

    Random suggestion:

    The War Hero
    +50% Honor Effects
    Retain highest achieved title regardless of current honor
    Immune to Dragon effects
    Immune to The Plague
    Access to War Spoils
    Starts with 400 elites
    Last edited by Youlose; 08-10-2014 at 16:29.

  4. #49
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    Quote Originally Posted by Youlose View Post
    dragon slaying bonus makes no sense for war heroes, they are immune to the damn effect. Yes i realize there are 24 other provs in the kingdom, but if you're running some kind of war hero setup then I'd assume it's to take advantage of the dragon immunity. If you want war heroes to be more viable, the honor bonus needs to be toned down so they can be more 'generally' strong.
    I don't see how it makes no sense. They're immune to dragons because they're heroic, so they go in and fight better than everyone else. And where are the WHs reaping the great honor benefit this age? Does anyone care about that?

  5. #50
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    Avian - drop the birth rate penalty
    Dwarf - no comment
    Elf - no comment
    Faery - no comment
    Halfer - I like it
    Human - It's better, but I still don't like it.
    Orcs - Good
    Undead - Also good

    Merch - Still weak. Even weaker now that spec credits decay. I still like "-25% all in-game gc costs"
    Sage - good
    Rogue - I like this. More opportunity for hybrids
    Mystic - no comment
    Warrior - no comment
    Tact - no comment
    Cleric - no comment
    WH - This doesn't work. The only way it actually has a chance at working is by playing TM, which makes the plague and WS bonus pretty pointless and you're also at a massive disadvantage compared to the other TMs up until you hit Count, which is when the +honor effects really starts to give nice bonuses, but let's not forget, those bonuses that you've worked all age to get can get swept away with a chain.

    Military Sci - I like it as long as it's only a small boost.
    Arson - much needed
    Fort - meh
    Spec credit decay - love this
    Elite wages - this worries me. Faeries are completely awful if they can't run full/mostly elites. Same can be said of Halfers. If that can get sorted out, I fully support this.

  6. #51
    Enthusiast Zantetsuken's Avatar
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    Quote Originally Posted by tiggis View Post
    Make WH specs and Elites kill the dragon at +1 normal value.

    Or

    Make a dragon sent to a kingdom that has at least one WH in it take 1% damage per tick per Warhero up to 10%
    I think 10% would be WAY too much. Maybe a cap of 3-5%. Let's see...

    War Hero:
    -50% Honor losses when attacked
    Immune to Dragon effects
    Immune to Plague
    20% of units sent to fight a dragon survive

    Is that too strong?

  7. #52
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    Quote Originally Posted by Zantetsuken View Post
    I think 10% would be WAY too much. Maybe a cap of 3-5%. Let's see...

    War Hero:
    -50% Honor losses when attacked
    Immune to Dragon effects
    Immune to Plague
    20% of units sent to fight a dragon survive

    Is that too strong?
    I think it would have to be "20% increased damage to dragon" instead of just letting units survive. Maybe 20% is too much, but either way, I think that all units sent still need to die.

  8. #53
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    Quote Originally Posted by zaza945 View Post
    "Can train Elites with Specialist Credits (New)"

    ^^ avians in proposed 63 changes.

    "Earns Elite Credits"

    ^^ Orcs in age 57.

    Is that purposeful? Looks to me like avians can chose between training elites or specs, no?
    Bishop said no already.

  9. #54
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    Quote Originally Posted by Zantetsuken View Post
    I think 10% would be WAY too much. Maybe a cap of 3-5%. Let's see...

    War Hero:
    -50% Honor losses when attacked
    Immune to Dragon effects
    Immune to Plague
    20% of units sent to fight a dragon survive

    Is that too strong?
    Basically +20% damage to dragon.. too strong I think.

    I am still thinking WH does 1% damage per tick to dragon (max 5% per tick for a kingdom) is a cool new idea.

    Makes the perosnality less selfish

  10. #55
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    The War Hero
    The effects of high honor are calculated as if you had 2 more ranks of honor (can't get more than the effects of Prince)
    Horses defend on ambushes
    Immune to The Plague
    Access to Chastity
    Starts with 400 elites
    This is my province. There are many like it, but this one is mine.
    My province is my best friend. It is my life. I must master it as I must master my life.
    My province, without me, is useless. Without my province, I am useless.
    I must attack hard with my province. I must attack harder than my enemy who is trying to pk me. I must pk him before he pk's me. I will...

  11. #56
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    It would have to be 1% of current Dragon HP. Otherwise you'd kill it just by chillaxing for 3 and a half days. Other options would be troops sent to dragon resurrect as soldiers (50%?) or maybe Dragon actually gives WH some kind of bonus, even if it's like a draft rate bonus (idea being people are excited to follow WH into the fray).

  12. #57
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    I'm ok with the changes. But the elite wages should not be added if changes stay as it is. The elites are not worth extra wages..

  13. #58
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    Humans and Dwarfs are now really terrible attacking races. Avian are still dog meat and can't support a proper army. Orc and Undead are best attacking races now, and arguably were already last age as well. CS on Faery is laughable.

    These are the worst changes ever, you should merge the personalities and increase play style opportunities. Stop pigeonholing everyone into a certain play style. This game is dying.

  14. #59
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    Maybe Avian can get a boost in a different way. Give them ambush immunity. They are flying home anyway, it makes a kind of sense. Or maybe re-introduce Fog. Avian has access and is immune to Fog. Just thinking outside the box.

    Just my two cents.

  15. #60
    Enthusiast Zantetsuken's Avatar
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    What if you removed Dragon Immunity from WH and replaced it with +X% damage to dragons? I still like the idea of allowing troops to survive fighting a dragon. I mean, how else do you become a hero of war? :)

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