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Thread: Age 66 potental changes

  1. #46
    Member Xerxes's Avatar
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    Agree with what many are saying about tweaking the elves and halfers... especially Elves. Something if missing for them to be pure t/ms. And the leet value is too high to go pure attacker, making them overall kind of a weak hybrid race...

    I feel like attackers in general are too pumped and t/ms in general are too nerfed. Something to look into.
    -I go by Iceman now. Don't forget it... or forget it. Completely your choice!

  2. #47
    Post Demon DM_Benjamin's Avatar
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    Was hoping to see more Elf Hybrids next round, sadly that wont happen it seems
    Redwood Originals ~Lowriders for life

  3. #48
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    It's fine if Elf can't be a pure TM. But as you note, they also can't really pull of a hybrid role either. They're just kind of middling for any purpose.

  4. #49
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    Quote Originally Posted by handofthrawn View Post
    Elf definitely caused more damage this age to attackers. Honestly opting other tms just steals honor and doesn't win wars.
    If you cant take down the enemy t/m you cant win a war. Purely oping attackers is 100% going to lose you wars against good kds.

  5. #50
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    No real diversity. The game is a slow game and tanking is king. Just another age of everyone playing Dwarf Sage - really. Diversity is always going to happen in the ghetto, but it would nice if things were a little more balanced in top tier. Honestly just get rid of Sage personality, and the game is going to get fun.

  6. #51
    Postaholic chalsdk's Avatar
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    Quote Originally Posted by Xerxes View Post
    I feel like attackers in general are too pumped and t/ms in general are too nerfed. Something to look into.
    Why stop a 20 age tradition?

  7. #52
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    The War Hero
    Converts some Specialists into Elites on successful land attacks

    Is this the same conversion mechanics that undead had?

    Edit:

    Replace sage with artisan :D
    Last edited by FlamingKnights; 21-08-2015 at 01:01.

  8. #53
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    Quote Originally Posted by Persain View Post
    If you cant take down the enemy t/m you cant win a war. Purely oping attackers is 100% going to lose you wars against good kds.
    Thats what massacres are for and there is nothing better then massing a faery. Sadly elfs look to be beyond weak this next age. Halflings and faerys are much stronger then elfs with these changes. But I like the changes and should be fun.

  9. #54
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    Elf Needs Buff

    I think I have to agree with others. It's fine if elf isn't the greatest TM but restore their ability to effectively hybrid or it just won't be viable. Hopefully they will read these forums and give the Elves a little bit of love.

    Each Race seems to have something they do well that the others don't really share. Elves don't appear to be better at anything over Halflings and Faeries.

  10. #55
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    Quote Originally Posted by handofthrawn View Post
    Thats what massacres are for and there is nothing better then massing a faery. Sadly elfs look to be beyond weak this next age. Halflings and faerys are much stronger then elfs with these changes. But I like the changes and should be fun.
    You aren't massacring a t/m enough pre war to to truely disable them, 1-2 hits doesnt magically open them up to FB's and stoping NS/AW/Prop. Trying to massacre mid war is a death wish unless you have already won, in which case i repeat you arent winning if u cant down an enemy t/m. Either you win the core war so hard u can conquest/trad march wave them down or you have to be able to op enemy t/m's.

    Its why puting +damage on feary and splitting the +tpa/wpa between elf/halfer makes wars somewhat more even. This age we had wars basically come down to the fact that our faeries>>their faeries nothing more nothing less and thats meh/boring at best.
    Last edited by Persain; 21-08-2015 at 02:11.

  11. #56
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    Quote Originally Posted by Persain View Post
    You aren't massacring a t/m enough pre war to to truely disable them, 1-2 hits doesnt magically open them up to FB's and stoping NS/AW/Prop. Trying to massacre mid war is a death wish unless you have already won, in which case i repeat you arent winning if u cant down an enemy t/m. Either you win the core war so hard u can conquest/trad march wave them down or you have to be able to op enemy t/m's.

    Its why puting +damage on feary and splitting the +tpa/wpa between elf/halfer makes wars somewhat more even. This age we had wars basically come down to the fact that our faeries>>their faeries nothing more nothing less and thats meh/boring at best.
    Let's agree to disagree and leave it at that haha. There are different ways to play this game and we obviously play different which is fine. I aim for wars not to last past min time. :)

  12. #57
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    Quote Originally Posted by handofthrawn View Post
    Let's agree to disagree and leave it at that haha. There are different ways to play this game and we obviously play different which is fine. I aim for wars not to last past min time. :)
    where as i aim to win and thus my average war lasts between 5 to 7 days

  13. #58
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    Give elf fanaticism and bloodlust and quick feet!

  14. #59
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    Quote Originally Posted by Andurilas View Post
    Give elf fanaticism and bloodlust and quick feet!
    and revive dead troops on all attacks..

  15. #60
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    Ha, actually adding those spells and giving a defensive casualty bonus would make elf a sexilicious hybrid.

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