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Thread: Dwarf Rogue vs Halfer Rogue...

  1. #31
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    Quote Originally Posted by Over View Post
    Once chained u wont be able to use personality like other attacker personas which are still beneficial (tact , war, cleric) after desertions.

    And dwarves/rogue should be ready to be chained with hybrid off/def before it can utilize thieves.

    If halfer can go ub, they can get aided and train off specs + with agg. soldiers they can bottomfeed or be slayers.
    This.

    Only way I see a Dwarf/Rogue being good is if you're using them to have a Rogue cow. A Heifer (Halfer cow) doesn't have great cowing bonuses, but Dwarf/Rogue might be able to get up there. They'd still be less useful than a Sage or Merch cow, and it's better to use Fae/Rogues to target cows anyway, but the option is there I guess? Never really learned much about cowing, except how not to do it...
    Last edited by noobium; 02-09-2015 at 10:23.

  2. #32
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    Quote Originally Posted by Wilmington View Post
    No attacker can go UB unless they are just too big. With people regularly sporting 100+ opa, that's just not going to happen. I don't get many desertions because I am active and know how to mitigate them. Tact and cleric bonus costs me 10% land each, warrior costs 14%. I can run with all those with 15% TDs and still have 51% land for Homes, farms, guilds and towers.
    You assume u dont get chained and have perfect scenario.

    Those attacker personas are still in effect even if u dont have buildings like rax,tgs,hosp etc. Once deep chained what buildings completed u will have? It will be mostly under construction.

    How to mitigate desertion is build some land, get sols aid and release thieves to sustain max military so u can keep multi tap.

    Thieves are always first to release than military. At least it is how i overcome desertions when release is needed as attacker.

    If u wanna play go try and have fun but u should not be the lonely dwarf/rogue in your kd.

    Good Luck and let's have a exciting age.

  3. #33
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    I'm actually playing Halfer/rogue this age. I will be attacking oop, but that's about it...lol. Pretty much going superthief to destroy some Faeries. Prop won't be as effective when they get to all elite, but AW will be more effective cuz they will have more wizzies.

  4. #34
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    Quote Originally Posted by Wilmington View Post
    I'm actually playing Halfer/rogue this age. I will be attacking oop, but that's about it...lol. Pretty much going superthief to destroy some Faeries. Prop won't be as effective when they get to all elite, but AW will be more effective cuz they will have more wizzies.

    Prop is also effective if u get their thieves and wizzies.

    Proping enemy thieves is making ur next ops easier and easier while you r getting stronger. :) 1 rogue GA wts of mystic, other prop him to stone age,, save stealth and next mystic. Cs will stop some but halfling wont lose anything due to prop gains and cheap thieves.

    And as halfer, if u gonna slay dragon, prop off spec ortiented enemy atatckers so u prop and slay with 5 points :)

    good luck :)
    Last edited by Over; 02-09-2015 at 11:06.

  5. #35
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    Thieves and wizzies are what I'm going for. My job is to keep the Faeries off my attackers. A Faery/mystic with WTs instead of TDs is failing a lot and losing a lot of thieves when they do. That would be a real waste of +20% damage and +1 stealth. I would probably just AW him and let him kill his own thieves...lol.

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