which kingdom you are from Hawk?
which kingdom you are from Hawk?
All I can say is lol to this plan.
I already feel that I have archieved more than you did, if we consider the numbers of our histories as percentange comparison.
This is me in 14 days, so you could very well keep your mouth "princess farmer" :)
Highest Networth 269709 Total Land Gained in Combat 1797
Highest Land Area 1409 Attacks Suffered 44
Highest Honor 3542 Times Defeated 39
Total Land Explored 20 Total Land Lost in Combat 754
Total Attacks Made 72 Thievery Operations Attempted 606
Total Wins 69 Successful Thievery Operations 342
Wins Against Larger Opponents 19 Spells Attempted 296
Average Relative Opponent Networth 81% Successful Spells 212
If your 168 attacks made in one full age with 1.6k thievery is what you are proud off... you could very well stay a low profile.
****
I am 44 Uniques last war, vs top active avians who had 49 uniques.
And I play a Halfing / War Hero hybrid.
So those stats, say pretty much about my point.... for those who have the capacity to understand.
***
PS: prior to be in FREE, I played an av/tact in a war for 4 days - got Viscount @ 1.2k acres...so technically I am 10 days old with the halfing/war hero hybrid.
Last edited by vlahul82; 22-12-2015 at 17:13.
Comparing the growth of a small prov to large prov is the mistake you're making here.
Are you saying that in 40 days you can be 12k acres, and in 80 days you can be 24k?
We should all stop playing the game then, this age was about 120 days which means you can easily end at 36k right?
My first assumption was that this was a troll account, but trolls don't work this hard
I am saying that growing to 3k acres by waring is quite simple. I growth to 1.4k acres in one single war and I did that with nw management and defense management....being sure that i can quad back and enemy can only 2 max.
And once you are 3k acres with the decent bonuses, can very well full wave over the noobish explorers that can only do CF... if they war is what we wish, but they won't.
To cut it shortly: my highest archievement was made on the following formula:
1 month OOP = prince/war hero @ 5k acres, the game was much tougher back then with more alliances and players to GB.
I've growth to 8k acres by TM over first 5 land provinces, no retal back.
Was planing to cut their 20k acres to 15k by TM them without retaliation and double explore my size from 15k to 30k acres. That's the triple crown. I've got deleted and I've missed it.
Now there is no reason for deletion, all i did was trading and xloging which now is legit by buying credits.
****
In 40 days a realistic size would be ~4k acres with a high amount of honor>>> marquise at least. But Prince is not impossible, depends how much waring we get. My hope is 1 war per week with the 4 days EOWCF being plenty for "war ready again" - but I doubt it will happen.
Once at 4k acres and holding a spot in top 3 land/honor, can always double size explore and use the bonuses from honor/science/waring as a leverage over the fat explorers.
and by the way, to make it a full story:
I did that archievement and the triple crown was already won in 1 month OOP. EVerybody on server was simply farming targets for me, nobody could possibly fight back to us.
I got deleted unfairly, i still claim that since within 2 weeks I did not cheat in any way (not to risk my first spot)....i did xloged earlier that age, but not in the last two weeks of my archievement.
However, I still got deleted and my assumption is because that age was screwed, nobody could archieve anything but me and my kingdom.
***
Funny thing is that after deletion, I took over a Marquise / 5k acres province and made it again Prince/8k acres within 7 days (by waring). At that point, deletion was not possible anymore since it was a similar ip with my own and no xlog or cheating of any kind.
I clearly stated: I WILL KILL THE ENTIRE SERVER, OR the Age Ends now.... and so it did. I've started to simply kill provinces and the age stopped in 8 weeks OOP.
It was the shortest age in UTO history.
There is still the article on UT:
http://www.utopiatemple.com/news.php?id=980&fpage=all
***
Remember, with 7 days prior the announcement I made that statement and I kept my word, the Age was ended otherwise all top 10 would have become my farms.
That is my intention for the next age too, to farm the entire top 10 :). Will see how that goes. In my entire 10 years of Utopia I have never lost a war.
Last edited by vlahul82; 22-12-2015 at 17:38.
sif Cheese ever had a prov over 2k acres.
EDIT: http://www.utopiatemple.com/news.php?id=973
from your link is hilarious
Last edited by SnirpsneR; 22-12-2015 at 18:15.
Cheese = flogger confirmed.
I will try to make this brief and touch on only the main points. It is hardly comprehensive. This thread got kind of off-track in a bad way between the time I started writing it and now, so I doubt it will ever come back. The post isn't edited so migh be a bit annoying to read. If anyone actually wants to discuss the reasons behind these different things we can do that.
1) Being large affords a kingdom far more strategic possibilities and opportunities. These include A) developing fundamental advantages over kingdoms that you don't have the opportunity to generate at smaller sizes, such as building cows, calf tiers, higher science/wpa, ect; B) strategies centered around stocking resources. The ability to truly stock resources changes hostile/war from a game inwhich peasant control is paramount to one where there are a multitude of win conditions because you normally have no people to start off with, but can have nearly infinite resources stocked if you have an ability to maintain it at all. Stocking also permits strategic oppertunities such as homespumping(where you draft such that at 0 peons you would still be overpopped) and building cycling(such that you can have max BE at specific times). Other more gimmicky strategies also become possible like bounce waving on maxed BE hosp.
2) When you are large people care more about ensuring a diplomatic environment in which larger wars can be planned out and developed over time. In war-tier, you normally get plopped into a war and develop strategies ad-hoc. When you are larger, you may often have 1-2 weeks to prepare for a specific kd, meaning you can craft your exploring/whoring/stocking/sci pumping around those particular dates. It isn’t a matter of “now I do this. Now I do that” but rather “I have x amount of time to achieve y goal. What is the best way of doing that in this specific situation.
3) Hostiles matter more and wars tend to be more snowball. When you are larger and care about your land, there is an incentive to keep it. Taking the land from others in war stance or hostile stance is irrelevant(although sometimes 1 is better than other) and so “winning” in hostile and then farming them in hostile becomes a strategy and something people wish to avoid. Since you are normally safer from other kd’s interfering you can also play button games in a much more robust manner than others. Since everyone is normally on such low peons/acre, hostiles are more geared towards making the war over before it starts, and everyone is more active the first wave of a war can be absolutely devastating so building strategies that allow you to either force the other kd to give you the button or that allow you to outhit them in hostile so thoroughly that they are ruined before war starts become a point of critical discussion.
4) What makes this all tick is that when land matters, war, hostiles, and relations more generally develop organically. If you have a 30/70 shot at winning a war in war-tier, 9 times out of 10 you just dodge it or eat the waves, since losing the land doesn’t really matter. When you are actually competing for land you are incentivized to keep it and gain more. This changes the way you look at oow and inwar to make the game a lot more holistic.
5) Final big difference is diplo. In a perfect world, diplo allows kd’s with strong starts to leverage their early power into long term advantages while permitting kd’s without strong starts or who end up in bad situations to give something up without ending their age. Diplo also allows for many of the advantages of being large discussed above, such as planning out when you have conflicts and with who. Unfortunately, the game does not handle diplomacy internally very well and has far too many options for breaking diplomatic solutions. Worst of all, due to the lack of proper ingame options diplo takes an unbelievably long time and often results in one or both sides super annoyed/demoralized/bored.
Tl;dr: More land gives more strategic options, more snowbally conflicts, more dynamic game-play, more organic conflicts, more import to oow/prep/hostile, and more stakes to everything. It’s not so much about different builds but being more attuned to long term strategies and knowing the right strategy for the right time. Also requires stupid amounts of time doing diplo and a willingness to actually think of the game in a more holistic manner.
Last edited by topsy's revenge; 22-12-2015 at 18:23.
Welp, vlahul is ruining a thread with his ego. I guess when you never achieved anything against real competition, you settle for what you can get.
Lampost: if you'd like real advice, feel free to pm me here or on IRC, I'd be happy to talk about it. Topsy did outline most of the major play style differences, but I'll add another:
Chaining. Look, in the war tier, you chain provs and you run high off attackers that can really still continue to participate in chains. You're chaining someone from maybe 3k at the high end to 500, who winds up being 800-1k with incoming land. They can still easily participate in chains in the other direction, enough of their offense survives. It's very different when you're looking at turtle capable attackers like dwarves that can hold land and keep def up -- you might keep enough off to 1x or 2x the chain target, but not to 4x them. It creates a very different look at the viability of deep chaining, and what you need to do to survive getting chained.
it's so easy to be a hater :)
pointing out: deleted = cheater.
The subject is uselless, my ego? your ignorance!
However, be sure Zauper that we will meet next age. With your shameful CF and 2-3 real wars per age. That is not utopia, that is "farming by CF agreement". Nothing proud in that.
At least i can be proud with the only prince/war hero archievement (in my time, don't know if after were any) and the fastest Prince in my time (age 13-25).
Land was never a problem for me. As I always stated, every noob can do 40% mills explore and swap build in Forti stance.
So get real, you might impress some noobs here on these forums, but you ain't impressing anybody skilled.
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