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Thread: Stance Timers

  1. #1
    Member Shangri-La's Avatar
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    Stance Timers

    I noticed that fort stance has a 96 hour cooldown now (the guide to changes noted this, and I saw it then). However, I noticed that once we went to normal stance we could not switch to aggressive (It apparently has the same cooldown as fort stance). I dont notice this change being mentioned. Is it just a bug? Can we expect this to change, or do we have to deal with this the whole age? Thank you for your time

  2. #2
    Post Fiend
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    Exiting fort triggered the 96h stance change cooldown for us. How does it work for other stances?

    Fort->Normal/Aggressive 96h
    Normal/Aggressive->Fort 24h
    Normal<->Aggressive 24h

    Anyone able to confirm these?

  3. #3
    Dear Friend Korp's Avatar
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    It was a unforseen issuse that occured after fixing the fort-bug. They have no ETA on a fix but are aware of the issue.

  4. #4

  5. #5
    Postaholic
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    Is this a permanent fix?

  6. #6
    Member Shangri-La's Avatar
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    Thank you for your feedback everyone. I didnt see the other post.....Panthira- from Bishops words, I would expect this to last the duration of the age

  7. #7
    Forum Addict CannaWhoopazz's Avatar
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    Mmm... So you are stuck in Normal for 96h after coming oof. Did you have the option to go from Fort->Agg? I wonder if you're then stuck in Agg for 96h as well.

    I'm glad we can drop Fort before the 72h max, but it's unfortunate that you're then stuck in whatever stance you choose for 96h...
    Quote Originally Posted by vines View Post
    100 is the same 1. And 1/92 just means .92.

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  8. #8
    Postaholic
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    Yeah, especially agg. That can get costly. :)

    Thanks, Shangri-La.
    Last edited by Panthira; 18-08-2016 at 05:18.

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