I recently rejoined after not having played since mehul left. I'm having some trouble figuring out the magic modifiers. This is probably a stupid question...
Is the following correct?
RAW WPA determine your chance of success
Magic Sci makes spells more effective (i.e. last longer, kill more, etc)
Guilds do nothing to magic, they only train wizards exclusivly
Thats it
To my understanding guilds this age have no effect on magic success or effectivness, none listed in angel or on utopia anyway. So if you dont intend to train any more wizards during war you can go without guilds in your biuld.
I have 5WPA raw, and 50% magic sci so far, but no giulds at this present moment. I'm also DE/Mystic. My storms last only 6 hours and I appear to be completely incapable of casting paradise. I'm pretty sure this only happened once I razed my guilds, as I was able to paradise a week and a half ago, but the only effect I can find listed for guilds anywhere is 'Trains x.xx wizards per day'
Am I missing something here?
Tags: http://nhacchuongdoc.mobi/nhac-chuong-kinh-di, http://ringtonedownloads.mobi/instru...ingtones-free/