utopiasupport@utopia-game.com still working? no one reply to us since 8 days ago
utopiasupport@utopia-game.com still working? no one reply to us since 8 days ago
Will you commit to keep utopia ftp ?
Will you acknowledge this was my idea?and adding some basic tour and explanatory features to the game.
Support email: utopiasupport@utopia-game.com <- please use this and don't just PM me| Account Deleted/Inactive | Utopia Facebook Page |PM DavidC for test server access
Further to my previous post, I thought about this news all day and have some more questions I'm really curious to know the answers for.
As mentioned, I also run a gaming business, and as common sense may dictate - having and making a game and operating a game is completely two different things. The former requires an initial injection of capital (whether it's monetary or time) to develop and complete but once it's done then it is done. To operate a successful game becomes a completely different monster as this requires on-going support, updates, marketing and advertising, and user expansion as well as enhanced user experience.
While Dave and Jeff have taken the load off Sean and Bryan by purchasing the game with which I assume a lump sum purchase, the game still remains as it is. The cost remains the same as well. Changing some bugs and errors as well as some minor enhancement will not make much change (if any at all) to a diminishing community of Utopia. Further funding with a solid business model and plan is required to "take it to the next level". But in order to do that, the game needs ongoing funding or, it needs to fund itself. Games, similar to mobile apps and platforms can generate revenue two ways: 1) Have an ongoing user-expansion, high user = potential profit, collect funding from investors and bank on the fact that the game can eventually cash-in on the large user base or; 2) There are revenue generating functions within the game (for example League of Legends generates revenue from purchasing of skins and heroes).
Therefore, with this in mind, I have some further questions:
4) What model is in place (any case study to share) to 'expand' the game as opposed to going status quo?;
5) How do you intend to re-brand a dying concept (text based game) to a new-age crowd?; and
6) Is there a revenue model in place? How does the game continue to fund itself?
Sorry for so many questions. I obviously do not expect them to be completely answered but I'm just speaking out loud to myself as I'm very curious to see what Dave & Jeff envision.
Last edited by baka; 14-02-2017 at 09:52. Reason: spelling errors
Pulse (Leadership) -> BiO (Leader) -> BeastBlood -> FREEAKSTYLE -> BeastBlood
I thought of more questions this morning:
- Will the game's time still be based on GMT+0 or will it adapt for a new age to your timezone (if that's different)?
- Will either or both of you have a certain amount of personal participation or maybe reachability in the forums or IRC, or will you work through omnipotent proxy's like Bishop, Palem and other possible mods, or both?
- Is there a chance I could convince you to participate to the Utopian Secret Santa? Not as players (cause you have plenty of work probably), but as an extra tier people can choose when signing up. For example, John signs up for 1 gift (makes or buy 1 gift, receives 1 gift) but he'll send an extra gift to you guys. They could possibly send it to a postal box, addressed to the company. It's a nice way to show our appreciation of the effort you put in our favourite past time. Of course mods like Bishop could also do something similar. :)
- Will there be an (on demand) shop with Utopian merchandising? Those could be t-shirts or a cool office mug.
- Would there be a possibility to have a community input in the shop? Some people playing have some awesome skills to make great Utopia themed stuff. But it's expensive to just make it and ship it for free (part of the Secret Santa concept). It could maybe work as some market place (fixed prices) or auction (bidding option, tho I prefer myself fixed prices) where a fixed percentage would go to the dev company. Think Etsy or eBay but with only two categories: official merchandising and a community merchandising. It would be a way to get more funds for the game. The on demand system has as advantage that you don't need to invest in wares that maybe won't be sold, since you only order (official merchandising) or make them (community merchandising) when an order comes in the shop. It would of course take longer for the merchandise to arrive at the client, but if you calculate that in the expected arrival and announce that in the shop, I'm sure people wouldn't mind!
PEW PEW PEW!
Do you like midget porn? Will you send me noods? Is it true bishop and Palme are the same person with multiple personalities?
All for one and one for Chrystal!!
What a shame, bishop sounds so fun. that was unexpected. can't these new guys have at least cool nicknames then. :) now we get utopia changes from brian or benjamin or something. allright good luck guys!
Last edited by Emilio; 14-02-2017 at 12:19.
Perhaps odd but to me brutally obvious question... As a community, how can we help?
Last edited by Vengeance; 14-02-2017 at 13:04.
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