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Thread: Age 71 Proposed Changes Suggestions

  1. #211
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    Idea:

    Currently the land rankings has 1 measuring moment: EOA. Whoever is biggest at EOA will win.

    How about: the landcrown is measured by the KD who for most ticks during the age has been in #1 spot?

    It would make competition extremely fierce, as KDs can't afford to do long CFs because it might mean 1 KD gets to hold #1 for 4-5 weeks unopposed. Final charts will look something like:

    Emeriti: 859 ticks
    Sparta: 482 ticks

    etc etc.

  2. #212
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    Do you get a medal in the 25km marathon for staying in first place for the first half, only to burn out towards the end? First place is first place, however cruel it might be :P
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  3. #213
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    Quote Originally Posted by Elldallan View Post
    And exactly how do you propose to keep the growth kingdoms to the "growth" server? What's to prevent them from just playing for growth on the "war" server?
    And for there to be growth there needs to be something to grow off, so your concept is unfeasible.
    I am talking about creating a different meta. For instance in the war server I would create a system that doesn't allow for interaction besides an agreed war. You can't attack, steal or do anything against anyone until both of you agree to war. Then you would be able to set a date and then would be allowed to interact with each other. Also I would get rid of the explore pool for the most part, limit kingdom sizes to 22 and create a tournament for the top 10 kingdoms near the end of the age. There are alot of possibilities that could be adjusted of course. But a warring server is possible and would be a blast. Only two crowns would be honor and war crown. War crown would go to the winner of the tournament. ;)

  4. #214
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    A better idea would be for warring KDs to step out of their comfort zone and actually learn how to properly whore, understand the meta of growth. Dont blame those that invest time into the meta for warring KD's laziness.

    Soon as u realize that an entire age is simply one agreed war and u fight everyone but you for 12 weeks, continuously, the sooner u will also learn to enjoy it.

    Next we know we want a new server without gc "because some people suck at econ management" and just want everything to be free.

  5. #215
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    Or land dropping gets punished with a mechanic.
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  6. #216
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    Quote Originally Posted by Bart of Sparta View Post
    A better idea would be for warring KDs to step out of their comfort zone and actually learn how to properly whore, understand the meta of growth. Dont blame those that invest time into the meta for warring KD's laziness.

    Soon as u realize that an entire age is simply one agreed war and u fight everyone but you for 12 weeks, continuously, the sooner u will also learn to enjoy it.

    Next we know we want a new server without gc "because some people suck at econ management" and just want everything to be free.
    Completely wrong, I actually played back in the day before there was even a war stance. I don't mind whoring at all but the player base is now a warring first mind set that prefers agreed wars. Your missing the point I am talking about changing the meta on a different server not what the current meta is.

  7. #217
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    Rather than create a soft server Id rather make it easier IRL-uto wise for more relaxed KDs to still compete. Good solution would be shared provs on a 12/12 schedule and less emphasis on OOW whoring. Perhaps the landbased gains just introduced will "help".

  8. #218
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    Quote Originally Posted by Bart of Sparta View Post
    Rather than create a soft server Id rather make it easier IRL-uto wise for more relaxed KDs to still compete. Good solution would be shared provs on a 12/12 schedule and less emphasis on OOW whoring. Perhaps the landbased gains just introduced will "help".


    But seriously, I doubt this will ever happen.
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  9. #219
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    Quote Originally Posted by Bart of Sparta View Post
    Rather than create a soft server Id rather make it easier IRL-uto wise for more relaxed KDs to still compete. Good solution would be shared provs on a 12/12 schedule and less emphasis on OOW whoring. Perhaps the landbased gains just introduced will "help".
    Sure if the customer base wanted that, it would be a good idea. Issue is there are only 3 to 5 whoring based kingdoms left. That's a total of 125 people. That's a extremely small customer base to invest into a second server. Growth meta is old and tired, really no one wants to do it anymore. It's just not fun anymore for alot of different reasons.

  10. #220
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    TB Changes.
    Would it be possible to have a change to taxing of aid so that Kingdoms can't jungle 200k soldiers back and forth to cheat the nw range when attacking?

    Soldiers need some attention anyway, seems 1.5 nw for a 2/2 unit is far to low compared to specs where a 0/6 unit has Three times the def, no off and 4 times the nw. Also no wages for soldiers... Make soldiers 1/1 again, 2/2 is too much and changing the nw wouldn't target the aiding problem. Half wages for sols would also be good.
    Last edited by adjin; 02-03-2017 at 11:25. Reason: adding soulution

  11. #221
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    Why not make all KDS 20 players Max. In-areas off some being 10-15 and some 19-25. Bullys is the biggest drop of players. We grow our player base fr.o.m. 22 since 24 and 25 man KDS started to hit us with higher acres/ nw and player base thinking they where good. But a fair fight they suck. Make the game more even here and players Will stay Much longer

  12. #222
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    Quote Originally Posted by Deathlyric View Post
    Why not make all KDS 20 players Max. In-areas off some being 10-15 and some 19-25. Bullys is the biggest drop of players. We grow our player base fr.o.m. 22 since 24 and 25 man KDS started to hit us with higher acres/ nw and player base thinking they where good. But a fair fight they suck. Make the game more even here and players Will stay Much longer
    And then next age it will be 17-18 province kingdoms complaining about the mean 20 player kingdoms hitting them.

  13. #223
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    Quote Originally Posted by Bart of Sparta View Post
    A better idea would be for warring KDs to step out of their comfort zone and actually learn how to properly whore, understand the meta of growth. Dont blame those that invest time into the meta for warring KD's laziness.

    Soon as u realize that an entire age is simply one agreed war and u -Ceasefire and/or get taxed by everyone bigger than you- for 12 weeks, continuously, the sooner u will also learn to enjoy it.

    Next we know we want a new server without gc "because some people suck at econ management" and just want everything to be free.
    Fixed the important area. That is the area that is not fun for 90% of the server. Majority of people play utopia as a warring game, and I get that in its current form it is set up as a "Here's guidelines, do whatever you want, game" but to think that warring kingdoms should give up their fun, so whoring oriented kingdoms have "more people to play with up top" is faulty thinking imo.

    The one MAJOR aspect of changes I am surprised noone is talking about, is the new War Win Bonus. Land reward bonus is a lot of land, and now it is being increased to 1.5x that land. I think warring kingdoms are blinded by the thought of 1.5x more honour that they don't realize that if you string 2-3 war wins together you are likely in the top 10 land/nw and now have to play with people that will farm you out and have their own set of rules.

    It is going to be a very harsh age for some warring kingdoms I think who will get a few wars and then not know what to do when the top 5 come around to take their land and make deals with their own language on terms and how that works.

    As a warring kingdom who generally sits in the top 10 by eoa, i can appreciate forcing kingdoms who have high war wins, but constantly stay small (*Cough CoL*) and force them to have to expose themselves to tougher opponents. Not sure that this is the way though.

    If this War Win Bonus change goes through I think we NEED to have at least 4 day eowcf, even if it means 2 day max fort or something. Kingdoms coming out of a war will be very weak, and have now grown a ton of land and honour. This will just encourage further the meta of large kingdoms hitting a kingdom ruthlessly after eowcf ends to take that land/honour. Every kingdom in the top 20 that wins a war will be ruthlessly attacked im sure by all of the top 5 kingdoms straight oow. It will be a battle to see who can poach and gain as much off these "overgrown warring kd" that pop up. It will just turn into an age of "Warring Kingdom Whack-a-mole" One comes up, BONG, you knock them back down ruthlessly and decisively.

    Warring kingdoms are going to need to be prepared to retaliate, and I don't think 3 day eowcf is going to give them that time (lets not pretend that fort matters here, because they will get vultured right through fort, almost preferrably because going into a fresh fort will mean they are more likely to not retaliate).
    Last edited by jmiedema; 02-03-2017 at 13:20.

  14. #224
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    Quote Originally Posted by jmiedema View Post
    And then next age it will be 17-18 province kingdoms complaining about the mean 20 player kingdoms hitting them.
    No just let the KD auto fill to 20, or let KDs auto fill to 25, as opposed to stopping at 22. Why have to use invites to have a Full KD. You still have the option of paying additional wages to put up "the wall" against randoms coming in, but at least everyone would have the option to auto fill to a full KD

  15. #225
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    Regarding War Hero adding honour for attacks in/out of war, can we get a bit more clarification as to the level of bonus this is, as it would very much change the personalities balance.

    Is it something like "5% of the honour gained from your out of war attacks, and 10% of the honour gained from your in-war attacks, is added additionally to your province, but not removed from the opponents honour"

    so if I hit an opponent for what would usually grant me 100 honour, now I will get 105 honour oow, and 110 honour in war, and the opponent will lose 100 honour regardless? Something like that? Would be good to know the level of bonus that is being talked about. @Jeff @David

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