Page 28 of 33 FirstFirst ... 182627282930 ... LastLast
Results 406 to 420 of 484

Thread: Age 71 Proposed Changes Suggestions

  1. #406
    Post Fiend
    Join Date
    Apr 2011
    Location
    Alaska USA
    Posts
    210
    Yes I agree that a double food would be a better function.

    BUT, I think this could all be avoided/counteracted by a Trade Balance adjusted for chained province.
    At end of war, I think EVERYONE should have thier TB adjusted (Actual accumulated balance) based upon KD average acres (Net might skew too low after war)

    Wiki says:

    Aid to needy provinces is sometimes exempt from taxation. If the receiving province has been hurt significantly in recent days, aid may face a reduced tax rate (down to a minimum of 15%). This aid still accumulates in the Trade Balance of both parties. Also, if the province is below the average networth of the Kingdom, then the tax rate is calculated on the average kingdom province networth.

    I think that TB (% taxed) adjusted by KD Average Net should be impleneted OUTSIDE of war.
    After a war (end of war cease fire) TB (Actual accumulated balance)should be adjusted to according to KD Average Acres.

    Yes this also means that those higher than the average will accrue a negative TB.
    I think that this would encourage the bigger provs to aid the smaller provs.

  2. #407
    Member
    Join Date
    Dec 2016
    Posts
    43
    Quote Originally Posted by weedub View Post
    is the change in WH for real? or type-o?

    they lost the elite conversion?
    Yes they lost it. Ud war hero would be been unreal if they kept it.

    Elf needed +3 def spec bad or 7/8 elite. Will be hard pressed this age. I like all the changes tho good job!

  3. #408
    Member
    Join Date
    Mar 2017
    Posts
    35
    All I could say the new dev team does have something in them. From the previous two dev team it keeps giving me the feeling that they are a group of pro-faery type. This finalize changes keep giving me some head shake. It is so hard to decide since every of them looks very well balanced. I don't think they really pro any races. One thing for sure they do read and take it seriously from all the feedback mentioned here. Many feedback have been taken into account in the finalize changes.

    Since every race has a serious weakness, it makes it so hard to make a decision. I am pretty sure many kds are having difficult time in picking their races at this moment too. Well I can't wait for next age to start, I am sure many other kds will have find their unique kd formation to play on the next age, and I will be having a lot to learn from :)

  4. #409
    Game Support Bishop's Avatar
    Join Date
    Jul 2008
    Posts
    21,332
    Quote Originally Posted by weedub View Post
    is the change in WH for real? or type-o?

    they lost the elite conversion?
    Typo, WH still has conversion.
    Support email: utopiasupport@utopia-game.com <- please use this and don't just PM me| Account Deleted/Inactive | Utopia Facebook Page |
    PM DavidC for test server access

  5. #410
    Member
    Join Date
    Mar 2017
    Posts
    35
    Quote Originally Posted by Kido View Post
    Look, i have no idea how Utopia was built, or how the mechanisms like Prov control and army units/control/gens have been put together, as well as whether units/gens can be aided for a limited time. But i'd like to point out that the overhaul of the science system took a couple to a ages to complete, and is still not optimised.

    Like i'd probably play Utopia whether all those changes we're implemented or not, because i enjoy the forced intense teamwork of the game - and to me, chaining and getting chained is a big part of it. TBH, Clash and all those games doesn't hold my interest at all because of pretty much all the reasons you said, and a big plus on the forced teamwork of a Kingdom at war in Utopia. Clash feels, honestly pretty lonely, IMO. If i was going to do anything to grow the community, i would probably contact gaming community groups like TAW, or AJSA, or WG.. etc, to advertise Uto as a side game, especially for their management teams who might not have time to play video games. Being that i was involved with TAW for a bit, i think i saw at least that they bounced the idea around for a bit.

    As far as your complaints about war. It is true you get wrecked in war. Which is why in my kingdom the focus is on rebuilding. But perhaps the EOWCF could have some extra bonuses, like half price accelerated building, half wages and half food - however, that all may be linked to war itself and difficult to change.

    My opinion is, we cannot depend on old players to keep utopia going. New blood must be joining and beside, what I suggest is something higher. I hope utopia someday will become a business rather than a free game. Of course I do not hope I will be needing to pay to join, but selling stuffs in the process will be enough for the revenue.

    I am not afraid of being chained in wars, but unfortunately to say I do not belong or represent the majority type of players. Majority of the players cannot accept to drop from 2k to 300 in less than 12h. Do you want to know why?

    Because minority players view from the perspective of an entire kd's. Majority players view from the perspective of their own prov. Do you want Utopia to be a game of minority or majority? If you know your answer, your choice would be easy to decide.

    To attract the majority player, we must study how they think and what they prefer. Judge from my experience when I was in the game, all I could see the biggest problem is the players is unwilling to withstand chain. We can be almighty as we want, praise ourselves, our kds, our alliances, that we are the rambos that do not scare on chain, but it does not make a point, because the first step that is needed to focus is, we need more players to join the game.

    Make changes to the game would not be an easy task. But by a step and a step, keep on improving on the game and I am sure one day we will reach the destination sooner or later.

    The science system is all about the layout of the design, and an option to add in "stop incoming scientist" should be included. Once the design of input is improved, it should not be a big problem. It is not the concept I am against, it is the layout of the page.

  6. #411
    Newbie
    Join Date
    Mar 2017
    Posts
    4
    Quote Originally Posted by OldPlayerback View Post
    Chain only serve one purpose, to force an overpop to reduce one person offense and significantly lower his nw so he will be out of the range to harm the top range nw prov. Therefore every single wars every kds must chain. I chain and you do not chain, I guarantee you will lose the war.

    Utopia itself has many features lying around, which they can be used, added, or improved. We take example from real wars in real life. Resources can be a factor to win a war. Food can be a factor to win a war. Science can be a factor to win a war. It depends how you see it, and thus all these old features lying around could be changed and added into the warring system and no kds will ever need to chain-to-win.

    Warring between a kd and another kd, along with 25 provs within them, a kd's monarch is taking the troops from every provs to fight a war with another kd and vice versa. Resources, troops and every prov should be able to control and use more freely in a war. And because utopia do not have a battlefield to allocate or position the troops, it is only through text and numbers we fight a war.

    From the current war system now, because aiding and support is very limited to each prov in a kd, that is why hence chaining is very effective. But this isnt logical. By right the troops and all the resources of all 25 provs in a same kd should be able to allocated more freely among each others. Not just allocation, but there should be more options to fight the war. We have off spec, elites, def spec, mana, stealth, resources such as gc, food, and runes. All these features when there is a way to participate in the warring system, players will find a way to use it to create their own strategy, and chaining will eventually disappear from the history of utopia.

    War becomes unpredictable. From the current warring system, there are only a few factors needed to be know before war and we would mostly know which party will gain the upper hand. Which kd has more offense? How many UB tms? Are their size stay average to each others? The rest is looking at their activity in war and we would usually know after 48h of the war going.

    Warring in utopia takes too fast and too intense. Because provs cant really communicate and support each other in a same kd in war, that is why a focus chain on a particular one wins the war. It is just as simple as it looks like. Activity has been always emphasized in war, that every players must login to play the war or else the kd will lose the war. Army in army out. Tm login at specific time to help to op for the attackers. Duration spell, tried not to miss a single spell and keep them 24/7. Therefore mistakes cannot be afford to take place. Activity must be maintained high. Any side that has a lower activity or make a mistake is just 24h, the entire war outcome will be significantly different. KDs chain each other to the oblivion and by the 72h after a war is declared, you could usually see half of the kd's attackers becomes 300-500 acres.

    After playing for 10 years, you wont feel there is something wrong with utopia. Because all of us already familiar with it. But when you actually stop down and look on it carefully, you know it is wrong. Such a extreme requirement for activity to play a game and in order to win it, we must put in a lot of effort and most of the time, it affects the real life of serious gamers to play utopia. Discipline in a kd must be extremely high. Everyone must follow the orders or else a slightly ran off of actions will result in a weak team work. It feels like we are soldiers in an army but not playing a game. That is why warring in utopia cannot last long. It is too tiresom. After each war the players need not only a rebuilding but a rest. It is time for us to put a stop to this warring mechanism.

    Warring should be a bit more relax. After all, this is a game, a game is suppose to be fun. Give players that kind of advantage that when i play a war in utopia i wont feel tire, rushing time, or i need to discipline myself so much to play a war. Why a war must be ended in a weeks time? We can play it for a month. Take it slow. Enjoy the war and keep on participating each day.

    There are a lot of the existing features that can be used for. Example resources, gc, food and runes. How would you apply gc to fight a kd's war except only for funding a dragon? Use the imagination. The influence of food only matters to the scale of a single prov. Take this influence to the scale of a entire kd. How exactly can we apply resources to fight the war.

    What else we have? Yes I miss out one thing, even 4 Generals of each provs can be applied in wars. Let's say I have 4 generals and i occupied all offense in one hit. I used 2 generals in this attack, i have no more offense left. I can lend my generals for your prov to fight. So instead of making 4 hits, you can make 6 hits with the offense you got.

    Do anyone of you seeing what I am proposing all the time? What is the direction I am heading? Unpredictable wars. We know every provs now only have 4 generals to apply. Now when in war, a kd's prov can lend their generals to the other prov. A prov can hence make more hits that it is expected. One prov can makes one hit, while another may make 8 hits. How can the war be predicted? The allocation of troops, generals, aiding and support can be done within their own kd. It is unpredictable.

    Then what else we left? Mana and stealth. If mana can be used to create Fireballs to kill the peasants, can mana be used to slay a dragon? By logic it should be. Can it be use to create a Behemoth? Yes it should be.

    There are a lot of imagination can be applied in the field of mana and stealth. Since long ago I have suggested, please create more spells and more ops options in the war to be applied from. Spells that works in the scale as the kd wise, not just prov wise. Mages in a kd can apply their mana to create a Big Fireball for example, and release them to the opponent for a certain effect and a result, for example lets say, 24h no drafting of soldiers is allowed for that entire kd. This is kd-wise spell and ops. Extend the war mechanism that players no long needs to chain one prov to 300 or 200 acres. It is really boring. You have so many features lying around, with just a little bit of brain storming and thinking you can create a fun war full of them. Why keep on chaining? Why everyone need to login to the level of discipline that we must do army in army out? This is a game, not a job man.

    When the options of to war increases, there will definitely be fun. Having more options doesnt mean we can use them all in one single war. But we can choose to apply some with the limited resource or uniques we have, such as attack time.

    However, creating more spells or ops doesnt mean the same as creating more different troops in utopia. Taking example we have now only units of off spec, elites and def spec. Probably different units of bomber, rangers, trap users can be added, but in this area i would say to proceed with extreme care.

    Why would i say so? Utopia is a unique game of races and personalities. It is not the units that is fun. Yes we can add in more different units but you will directly influence the unique of utopia or change the game into another game instead. Maintain the unique of utopia is important, when messing around units types, extreme care should be hold because games that has a huge variety of units type are actually belongs to another genre. If you step over im afraid the look of utopia will change into something we do not recognize.

    read all your posts. and agree. so much opportunities to make the game more flexible and engaging.

  7. #412
    Regular
    Join Date
    Jun 2010
    Location
    Austin, TX
    Posts
    69
    Quote Originally Posted by OldPlayerback View Post
    My opinion is, we cannot depend on old players to keep utopia going. New blood must be joining and beside, what I suggest is something higher. I hope utopia someday will become a business rather than a free game. Of course I do not hope I will be needing to pay to join, but selling stuffs in the process will be enough for the revenue.

    I am not afraid of being chained in wars, but unfortunately to say I do not belong or represent the majority type of players. Majority of the players cannot accept to drop from 2k to 300 in less than 12h. Do you want to know why?

    Because minority players view from the perspective of an entire kd's. Majority players view from the perspective of their own prov. Do you want Utopia to be a game of minority or majority? If you know your answer, your choice would be easy to decide.

    To attract the majority player, we must study how they think and what they prefer. Judge from my experience when I was in the game, all I could see the biggest problem is the players is unwilling to withstand chain. We can be almighty as we want, praise ourselves, our kds, our alliances, that we are the rambos that do not scare on chain, but it does not make a point, because the first step that is needed to focus is, we need more players to join the game.
    I've only skimmed your posts, but what I've read I strongly disagree with. Utopia is in essence a PvP game. You and your kingdom vs every other kingdom in the world. War should be violent. It should hurt when you lose. Chains should happen and if people don't know how to survive then they learn. In war you are forcing another kingdom to surrender because they are either tired of warring you or accept your kingdom is better. If provinces aren't pushed to pain points, why would they choose to quit fighting? Risk of your province collapsing and starting over is a tangible effect. The more provinces pushed to that point the closer a kingdom is to winning the war.

    Can you show me your survey results that prove the majority of the players only care about their province?

    I can just as easily say the opposite. Your opinions aren't facts.

    Monarch of Pasty Troll Kingdom (Ages 10 - 26)
    Monarch of Seagulls (Ages 49 - 69)
    Monarch of Mixed Nuts (Age 74-???)

  8. #413
    Member
    Join Date
    Mar 2017
    Posts
    35
    Quote Originally Posted by Glimi View Post
    I've only skimmed your posts, but what I've read I strongly disagree with. Utopia is in essence a PvP game. You and your kingdom vs every other kingdom in the world. War should be violent. It should hurt when you lose. Chains should happen and if people don't know how to survive then they learn. In war you are forcing another kingdom to surrender because they are either tired of warring you or accept your kingdom is better. If provinces aren't pushed to pain points, why would they choose to quit fighting? Risk of your province collapsing and starting over is a tangible effect. The more provinces pushed to that point the closer a kingdom is to winning the war.

    Can you show me your survey results that prove the majority of the players only care about their province?

    I can just as easily say the opposite. Your opinions aren't facts.

    It can be easily done. Leave your current kd and join a random one and venture around the kds in utopia by your own. You wont be able to see the outside world if you keep staying at your old kd for ages.

    The answer for your question is outgrow.

    You believe chaining provs to pieces on the ground is the key to win the war. I believe having multiple outgrows that becomes a UB win the war too. When kds can no longer chain effectively on each kds, naturally outgrows will happen.

    I am an old player, and I can subject to changes, that makes me a bit different than you guys. You guys are unable to accept changes once you get to know the game. A little bit suggestion of changes and there goes heavy decline and objections, without even going through the proper procedure of discussion, that proves it can't.

    The question is not to focus that my suggestion is not suitable. It is to prove that my ideas will not work. The same can I request from you, how can you prove my suggestions will not make utopia great again?

  9. #414
    Director of Age Changes
    Join Date
    Nov 2008
    Location
    EU
    Posts
    1,937
    Most of his suggestions are nonsense cause he doesn't understand the mechanics well enough.
    Discord: Hex | IRC: Hextor / Avenger

  10. #415
    Member
    Join Date
    Mar 2017
    Posts
    35
    Quote Originally Posted by Avenger View Post
    Most of his suggestions are nonsense cause he doesn't understand the mechanics well enough.
    Criticism is only worth to read when it comes along with constructive points, best follow up with solutions. I have quit whining a long time ago.

  11. #416
    Regular
    Join Date
    Jun 2010
    Location
    Austin, TX
    Posts
    69
    Quote Originally Posted by OldPlayerback View Post
    I am an old player, and I can subject to changes, that makes me a bit different than you guys. You guys are unable to accept changes once you get to know the game. A little bit suggestion of changes and there goes heavy decline and objections, without even going through the proper procedure of discussion, that proves it can't.

    The question is not to focus that my suggestion is not suitable. It is to prove that my ideas will not work. The same can I request from you, how can you prove my suggestions will not make utopia great again?
    Suggestions are not the same as the doom and gloom you are trying to preach. You think we aren't getting new players because of mechanics....I think it's because of lack of effort. Zynga made millions from facebook games....I think Utopia would benefit from that integration as well...even without mechanic changes.

    Monarch of Pasty Troll Kingdom (Ages 10 - 26)
    Monarch of Seagulls (Ages 49 - 69)
    Monarch of Mixed Nuts (Age 74-???)

  12. #417
    Forum Addict Bo To's Avatar
    Join Date
    Mar 2014
    Posts
    1,229
    Is there diminishing returns on sci or you change it with: Approximately +50% Scientists will be required to reach maximum effects.

  13. #418
    Member
    Join Date
    Jan 2017
    Posts
    31
    Quote Originally Posted by Bishop View Post
    Typo, WH still has conversion.
    haha good

    it killed alot of ideas if it was real.

    just saw it lost the proposed
    "Increase honor gains by generating honor in all land attacks (in or out of war)"

    as well.
    Last edited by weedub; 07-03-2017 at 17:46.

  14. #419
    Post Fiend
    Join Date
    Dec 2014
    Posts
    135
    Quote Originally Posted by Bishop View Post
    Typo, WH still has conversion.
    does it stack with undead?

  15. #420
    Post Fiend joeblogs's Avatar
    Join Date
    Nov 2014
    Posts
    265
    "The age of halflings"

    Can anything even counter a halfer besides a halfer....
    "Because of the implication"

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •