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Thread: Feelings ~ TVK 71

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  1. #1
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    What The Virtual Kingdom Is:

    The Virtual Kingdom is an idealized kingdom template consisting of 3 of each race and 3 of each personality. This total of 24 provinces is completed by a 25th province that is not represented among the 24. In this case the elf cleric is the anomaly.

    The purpose is to demonstrate both a cultural and strategic direction for fragmented kingdoms that would best be served by merging. In this template I use 5 divisions to represent a 5 kingdom merge. By deploying the full array of available races and personalities my endeavor is to offer a cultural signature. This is pageantry; a celebration of the game.

    My travels have taken me all over the game. I've journeyed through war, top, honor, casual and kingdoms torn by civil war. I've seen the struggles to keep healthy via recruits and the depressing loss of good players. I've seen leaders lost with no hope struggling to play in futility. I've seen top leaders driven to retire, unable to reach their former accomplishments.

    Over the next few entries I'll try to reintroduce what I've learned in more concise fashion. I realize reading my posts can be numbing so I'll attempt to cut the strategic principals down to function more so than purpose.

    Thank you for your time and attention. All comments are welcome.
    Quote Originally Posted by Bishop View Post
    Correct me then, instead of being a dick about it.
    love that thick mahogany back with no belly carve or anything...pure thick wood ! The thing ROCK is made of !
    ________
    Weed bowls

    http://www.bing.com/videos/search?q=...+say&FORM=VDRE

  2. #2
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    The Concept of Triangulation by Color

    Red = unbreakable/virtually unbreakable
    Yellow = breakable by some means
    Blue = breakable by all means

    In this kingdom template we will use the word 'triangulation' to define the 3 aspects of breakability. Breakability is both a qualitative and quantitative analysis. Imagine each aspect being one side of a triangle. These aspects are applied to both your defensive and offensive integrity and the target defensive and offensive integrity.

    1. Breakable by march. How breakable are you? How breakable is the target? The quality aspect includes how far above and how many taps. The higher the tap count the more options become available such as massacre/raze. This also accounts for you and your targets ability to resist chaining etc.

    2. Breakable by magic. This is the ability to resist and cast. High quality casting equates to reliable meteor landing etc or nightmare/fireballing.

    3. Breakable by sabotage. The ability to resist assassinate wizards/propaganda and the ability to reliable do the same insofar as rogues. Nightstrike, theft, general arson by non-rogues.

    By using intel the kingdom can assess realistic objectives and objectives that may present a struggle. Beyond these aspects are such things as meter control, ceasefire environment and economic security.

    The color system offers a quick glance to evaluate the strategic theater for those who may weary number crunching.
    Last edited by StratOcastle; 14-03-2017 at 05:30.
    Quote Originally Posted by Bishop View Post
    Correct me then, instead of being a dick about it.
    love that thick mahogany back with no belly carve or anything...pure thick wood ! The thing ROCK is made of !
    ________
    Weed bowls

    http://www.bing.com/videos/search?q=...+say&FORM=VDRE

  3. #3
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    Oh
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    Division Array

    Divisions are arrays in 2 premier spearhead divisions(1,5) a central spearhead division(3) and 2 control/logistics divisions(2.4).

    Divisions 1 and 5 are fortified with three of the highest penetration based provinces which include elf mystic, halfling rogue and orc cleric. This combination offers the highest aspect ratio to satisfy the triangulation concept illustrated in post #5. The two additional provinces, human tactician and undead war hero, offer utility in gathering intel and running divisional interference to protect the 3 primaries.

    Division 3 is decidedly biased toward higher durability. While it retains solid marching capability the magical and sabotage aspects are slightly muted in the interest of higher defense and malleable sustain.

    Divisions 2 and 4 are designed for general engagement and stand as the bulk of the net worth salient control compliment. Their purpose is to augment a central control mechanism and advance the work of the 3 spearhead divisions while bolstering economy.
    Quote Originally Posted by Bishop View Post
    Correct me then, instead of being a dick about it.
    love that thick mahogany back with no belly carve or anything...pure thick wood ! The thing ROCK is made of !
    ________
    Weed bowls

    http://www.bing.com/videos/search?q=...+say&FORM=VDRE

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