Results 1 to 12 of 12

Thread: GBP activation on Abducts?

  1. #1
    Member
    Join Date
    Oct 2014
    Posts
    24

    GBP activation on Abducts?

    It seems to me that the entire server is exploiting this where big kds mass abducts a smaller KD with 0 risks of declaration of war.
    Top 10 feeds on Top 20, Top 20 feeds on Top 40 and it just goes on downwards.

    I lost 35 scientists over 8 hits, and as biggest T/M on my KD, we have 0 chance of retaliating or even abduct back.
    There isn't any GBP on abducts as it continues to take 5, 5, 5, 4, 4, 4, 4, 4 each hit.
    GBP on land loss is obvious where hits could go from 300, 200, 140, 100 etc.
    A sharp decrease will be there.
    But Abducts continue to be taking a fixed % of Max scientists of your target.

    Will there be a GBP work around for science next age?
    Else I'm pretty sure many KDs below top50 will just say goodbye to this game.

  2. #2
    Postaholic
    Join Date
    Jan 2012
    Posts
    811
    Quote Originally Posted by revrev View Post
    It seems to me that the entire server is exploiting this where big kds mass abducts a smaller KD with 0 risks of declaration of war.
    Top 10 feeds on Top 20, Top 20 feeds on Top 40 and it just goes on downwards.

    I lost 35 scientists over 8 hits, and as biggest T/M on my KD, we have 0 chance of retaliating or even abduct back.
    There isn't any GBP on abducts as it continues to take 5, 5, 5, 4, 4, 4, 4, 4 each hit.
    GBP on land loss is obvious where hits could go from 300, 200, 140, 100 etc.
    A sharp decrease will be there.
    But Abducts continue to be taking a fixed % of Max scientists of your target.

    Will there be a GBP work around for science next age?
    Else I'm pretty sure many KDs below top50 will just say goodbye to this game.
    Not having hitters that can retal hits on you is a flaw on your part, not the game.

    Abducts should generate gbp though... odd that they don't, and good to know :) should be addressed though. Can't think of a good reason why they don't. To avoid early banks/splorers from abusing gbp?
    RoughKnecS

    --> Want art? <--
    --> Or see Tadpole banners? <--

    The industrys greats

    ** Cerberus ** Killah ** Shadowheart **


  3. #3
    Postaholic
    Join Date
    May 2010
    Posts
    941
    Get some unies ?

  4. #4
    Post Fiend
    Join Date
    Dec 2008
    Posts
    208
    I am not sure about abducts generating GBP but I when I had GBP from trads its was also working agains abducts so enemies were getting 1 scientist tops.
    Tadpole's troopers, aka RoughKnecks!
    22:31 atlas: didnt i say to not post in public forums? whats so f*cking difficult to understand about that?

  5. #5
    Regular
    Join Date
    Jun 2014
    Posts
    80
    Non-land attacks generate GBP, but at a much lower rate, so it takes several non-land attacks to induce the same amount of gbp as one land attack. Not certain on the numbers, but you can probably find it in the wiki.

  6. #6
    Needs to get out more
    Join Date
    Aug 2012
    Location
    Oh
    Posts
    8,976
    Quote Originally Posted by Mike^ View Post
    Get some unies ?
    I don't do that*. You get yourself some sage core. If you don't have it, you do it next age.

    And listen to Tadpole. Picture yourself an aircraft carrier with no escort. Mine sweepers, destroyers, even hunter-killer subs. The big guns require an entourage; it's symbiosis. They couldn't do it without you either.

    Yeah, sages stink this age everyone says...until today. Now you would be in retal euphoria with a pair of undead sages at your side.

    Good luck out there.

    * Defensive builds on t/ms that could be production.
    Last edited by StratOcastle; 13-04-2017 at 17:16.
    Quote Originally Posted by Bishop View Post
    Correct me then, instead of being a dick about it.
    love that thick mahogany back with no belly carve or anything...pure thick wood ! The thing ROCK is made of !
    ________
    Weed bowls

    http://www.bing.com/videos/search?q=...+say&FORM=VDRE

  7. #7
    Post Demon
    Join Date
    Feb 2012
    Posts
    1,404
    Totally agree that it is overpowered I think I already mentioned this 2 ages ago when scientists was much harder to come by, that is exactly because of the very low GB protection.

    On the other hand Universities are very powerfull since you could run a build that will result in 0 loses on as many as 150 scientists for non sage if combining with guard stations (Universities alone max at 87,5% if they did not change that recently) and few players even in top kingdoms bother to check for this.

    If you got no current plans to war I'd suggest getting universities if you are at risk of getting vultured for science, build yourself so people hitting you get 0 or 1 on returns and retal smart whenever waved for science, you can be almost sure that they got crappy defense against return abducts and are on higher scientist count than your core so you get fine returns and make their few gains costly, personly I mannaged to almost cut the net cost of a wave in half by retaliating smart and drawing some fire for 0 abducts because the opponents did not check my build and was unprepared that I could safely retal, some will go for land insted if they realize there is nothing to gain abducting, so keep gs high too if you plan to use this strategy, and hospitals if you are not a sage.

    Usually people waving for scientists will do so early or mid age, I'd say it is not an issue before year 2-3 and then it dies down when the agressive kingdoms gets maxed, the smaller your kingdom is, the longer the risk, cause the kingdoms who will wave for scientists might have been vultured themself if they are smaller kingdoms.

  8. #8
    Enthusiast
    Join Date
    May 2016
    Posts
    384
    Non-Land Attacks

    Non-Land Attacks (Plunder, Learn or Massacre) increase the GBP rating by 0.06 * Current Gains OOW.

    For example if a target with a GBP rating of 20% (and thus Gains OOW of 80%) which is hit for a plunder, it will boost its GBP by (0.06 * 80% = 4.8% rounded off) 5% to 25%.

    Gains reduction about 6% from gbp, and sci lost/total as well, can be 2-6% easy enough.

  9. #9
    Postaholic
    Join Date
    Jan 2012
    Posts
    811
    Quote Originally Posted by Madchess View Post
    Universities are very powerfull since you could run a build that will result in 0 loses on as many as 150 scientists for non sage if combining with guard stations
    Quote Originally Posted by Bananamancer2000 View Post
    Non-Land Attacks (Plunder, Learn or Massacre) increase the GBP rating by 0.06 * Current Gains OOW.
    If GBP is same as for old learns, and if unis are as powerful as madchess says - it sounds like more of a build/strategy problem than a mechanics problem. And if so... TS: Get a proper build to protect you OOW (meaning hitters that can retaliate hits on your top T/Ms, and buildings to protect your science). With diminishing need for econ OOW (no sci investments), and with most wars being arranged (=no need for prolonged war builds) sci protection buildings should be easily fit.

    But I'm ranting. Haven't played under new sci mechanism so really shouldn't talk..
    RoughKnecS

    --> Want art? <--
    --> Or see Tadpole banners? <--

    The industrys greats

    ** Cerberus ** Killah ** Shadowheart **


  10. #10
    I like to post
    Join Date
    Mar 2016
    Location
    Utopia
    Posts
    3,932
    What banana said. Though off the top of my head it was actually lower at 4%. But banana could be right too.

    Move to strat section please!

  11. #11
    Post Fiend
    Join Date
    Jan 2010
    Posts
    265
    GBP for abducts *should* be at least somewhat similar to plunder/massacre right? Seems it's not though... generally with plunders/massacres you can get 3 off and then gbp starts to hit (out of war). I guess you did lose 4 on the 4th so it did go down but that does seem like very weak gbp if there is any at all. The GBP effect should just be based on what % of ur tists u lost (so u can't get free gbp thru 0 gain abducts if that needs to be avoided). I dunno though... this is definitely a scary thread.

  12. #12
    Post Demon
    Join Date
    Feb 2012
    Posts
    1,404
    losing 4 is hardly due to gb protection all the times, more likely the total number of scientists went below what was needed for abducting 5, yes gb protection made that happen 1-2 hits earlier than it should have happened, but if not topping it up with other stuff like gs or universities it only really saved 1-2 on hit 4-5 in that serie out of a total loss of 35 scientists. Of course it would save 1-2 more had hits continued for them to only get 3 scientists.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •