its not a dig at anyone, i generally think any competent kd would benefit from shifting away from tact at towards something like cleric/warrior/warhero on their pure attackers en masse (mystic on undead is a support race so not a "pure" attacker, and a couple of avain tact finishers or something doesnt count). I know plenty of people have had succecss using tact and DESTROYING kds with it, but from my experience destroying kds with tact over and over if the only difference they made to their setup was to go tact->cleric if non undead or tact->warrior/warhero if undead they would instantly improve and be harder to deal with and beat.
because simply attacking faster isnt a good bonus unless you can do something with that speed. And speed doesn't give enough of an advantage to outweigh the military losses you experience simply from attacking...not when you compare it to a real bonus like the historical +1 general warrior bonus, the cleric bonus,+gains/dragon immunity, or say MS from mystic.
Tact is especially damaging if its not being done at a kd wide level....having 1/2 a kd at 10 hour attack times and 1/2 a kd at 12 hour attack times is actually detrimental to a kd as it makes things like chaining or nm waving much more difficult. i.e. mixing say undead tact with orc cleric just means your attackers get outa sync really quickly. You try chaining someone (or just not burning out as a leader/war coordinator) when your attackers core is spread out such that 2 people get in army in like every hour.
If/When you start to argue things like well we'd get another wave in at min time..blah blah blah, the thing people miss is you aren't chaining fast enough. The "extra" people you are chaining down dont amount to allowing your attackers to help deal with the enemy t/m's or hybrids since top mod off went down on both sides anyway. If you took a 100% simplictic aproach of each kd chains 2 attackers/wave at the 48-50 hour mark a tact kd has chained 10 to a normal kds what 8? How is that helping. By the 48 hour mark ops/chaining should have made both sides t/m's and hybrids mostly unbreakable anyway and 2 "extra" attackers (who started out small, chain top mod off down) who cant do anything but conquest arent helping you win. On top of that the extra wave has cost you 3.5-7% additional lost offense simply by attacking.
My personal arguement is that i'd RATHER face tacts who are chaining me down faster. You are building my low end for me, you are seting me up so when i chain you im actually able to finish off chains better because i have that extra 1-2-3 small attackers. THose small attackers may not have enough offense to break hybrids or t/m's but they are perfect for chaining pure attackers. And if each of my chains ends with you at 400 after incoming land but your chains end with me at 500 after incoming guess what im gaining an advantage.