yea, sure, might as well say utopia isnt a "video game" either because theres no video. Thing is civ and utopia are DEFINED to be a war game by the defintion of what a war game is. The fact that they incorporate more than just the battlefield into themselfs doesnt negate what they are. Diplomacy for example could be a win condition in both, but if u wanted a non war game with diplomacy for example go take a look at
http://store.steampowered.com/app/245470/Democracy_3/
Thats why when the OP says "wars are to hard to get" i'd argue everytime he waves someone hes "waring" them. That is unless u call an army that invades to take something from you not a "War"....but that would be in conflict with human history and how english defines words. If u view the game that way you could argue that the mods should balance the game in that direction...i.e. such that any conflict is actually "War" unless someone "surrenders' without fighting back, in which case they should give up resources quickly and easily. If u tweaked the game that way, but kept in mind that it "sux" to always lose, so you "protect" what is required to fight someone tpa/wpa/military via massive reduced losses you'd end up with more "Wars" which people find very fun, but not the constant bullying.