Age 65 - FreeakStyle - FeyrPlay Alliance Win - Dwarves Stole My Bike
Age 66 - FreeakStyle - #1 Honor & Warring Kingdom - Making FS Great Again
Age 67 - BeastBlood - #1 Honor Human(Prince) - Steve from Walmart
Age 68 - BeastBlood ft OldSchool - #1 Honor Kingdom & Avian - We Are All Feyr
Age 69 - Ancient Spartans - #1 Kingdom in The History of Utopia - Clever Use of Words
Age 70 - Ancient Spartans - #1 Land(25325 acres) & NW Faery - Spartan of Redeeming Qualities
I'm also not really sure what "pressing" issues that made the former owner's game unplayable were solved?
Rituals?
P2W?
Removal of Fort?
Introduction of Paladin?
Introduction of Dryads/Bocan?
Were these all pressing issues that weren't solved by former owners?
How about:
-Fully integrated intel systems (more than just a link to munk-script).
-Fully integrated and usable chat
-Learning curve for new players
-Game variety (for all the mechanical introductions you made, the game has become more one-dimensional)
-Age-based (or transcending) personal goals to improve individual province play
-Ghetto-issues --> the ease of building a successful group/community from scratch. It's pretty much impossible to do so as it is unless you already have a vast network of people you know.
Perhaps you have forgotten OOPS'ing since it's nearly been removed from all normal aspects of the game, but we could always revert that so you can experience the pain once more.
Or the social login that went down ~5 weeks into our ownership and required immense TLC to get working again
With an amazing team of community members we built a Guide from scratch to mimic the original (still working on Version 2)
Among other countless enhancements to the codebase that have been made to provide a smoother and more enjoyable playing experience that go unannounced.
Are you actually suggesting the game has moved towards a pay to win model? In fact, I've searched quite a bit and haven't found anything remotely worth playing that is not pay to win, it seems Utopia stands alone in this category and I will reiterate, it will remain that way.
It's nice that you have taken the liberty to itemize things already on our To-Do list. It's unfortunate though that in order to accomplish those major changes it takes time; we are ,however, making measurable progress towards our goals.
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Well, if the OOPSing has been conclusively solved that's a good thing. I haven't played competitively this age so I wouldn't know. My last experience was last age, and then it was still horrible. But, if it's really solved now I'm impressed :)
I may seem scathing at times but really all I want is the game to move forward and become mechanically interesting again. A lot of the changes recently, while intended to help smaller KDs, have mostly catered to FSUing KDs and grievers. Those that want to seriously play the game barely have any tools at their disposal to do so, and this really needs to be addressed.
Anyways, I'm happy to share thoughts and ideas about how to tackle those issues, you know where to find me!
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