Final Changes claim a Rogue TD efficiency of +50%, but as far as we can tell, it's only +25%. Anybody else noticing this? Perhaps my understanding of what "+%50 Land Effect" means isn't correct? (TPA increase and loss reduction * 1.5).
Final Changes claim a Rogue TD efficiency of +50%, but as far as we can tell, it's only +25%. Anybody else noticing this? Perhaps my understanding of what "+%50 Land Effect" means isn't correct? (TPA increase and loss reduction * 1.5).
Last edited by hwulf; 01-12-2017 at 15:16.
No. If you have 20% tds it counts it as 30%. What formula do you use to calc the effect?
@hyulf: I'm guessing the way you are calculating it isn't taking account of the fact that building effectiveness decreases when you have more buildings. ie ignoring rogue for a second, someone with 15% TDs does not have 50% more benefit from them than someone with 10% TDs.
You have 21.7% TDs. Without the rogue bonus, you would have 60.7% bonus at your BE.
With the rogue bonus, you effectively have 50% more TDs, so ~32.55% TDs. At 88.3% BE, that's 77.54% thief loss reduction. Your survey shows 77.49% -- there is some rounding error in the numbers I provided.
Looks right to me.
Thanks! This was the issue. My sheet was multiplying the bonus to the effect, not the building %. It happened to work out properly with +25% effect, which is why I didn't notice the formula was wrong.
There are currently 1 users browsing this thread. (0 members and 1 guests)