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  1. #7
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    Reflections on Assualt tactics

    If we look at the Continental Division the province out of place would be the Dryad Warrior. Unlike previous TVK spearhead division I've moved the working parts into assault divisions. The intent of the Dryad Warrior is to break enemy near unbreakables prelude to war. There's no expectation the Dryad Warrior will maintain constitution going into war. However, we devise ourselves around making the Dryad Warrior more difficult to dispatch by running interference.

    Interference/assault are close quarter tactics we use to break enemy objectives into less efficient and time consuming objectives. The initial quest of the Dryad is to break a hard defense. By breaking that hard defense the hope is to make the enemy more breakable to the orcs, the humans and then the avian. This is a spearhead by opportunity, not the focus. This is where command and control between 5 divisions operate.

    If the Continental Division achieves an opportunistic break on an enemy hard target then the "action" of spearheading takes place. This then pushes the initiative of the Plaza Division to run interference on enemy attackers. The practice is to collapse into the funnel created by the division that achieves breakthrough, thus pinning enemy counter measures into a narrow field.

    Let's move on to the assault, starting with the Dwarf Heretic. The Dwarf Heretic opens with Expose Thieves on the likely suspects and reports any cast difficulties. If cast difficulties are encountered, the Special Division(HQ) is notified and lays down a casting field appropriate to the encounter.

    Next, look at the DE mystic as a belt fed machine gun. We don't want the DE mystic dragging resources vulnerable to enemy sabotage, so we feed a nominal rune battery as the DE unleashes, let's say Nightmares on near enemy attacker(s). The DE mystic can exercise the option to concentrate NM or spread them out to maximize attacker taps. We always feed more than a cast requires. The Dwarf Heretic moves with sabotage and may or may not march depending on field status. We'd like the Dwarf Heretic to camp when possible.

    If enemy theft is well microed then the Orc Paladin takes action to crash the saboteur, and the Human Undead from the Special Division is dispatched to cover the Orc. If not the Orc Paladin attacks the interference target, followed by the Avian Undead.

    A word on targets: Assualt/interference targets generally fall into the category of enemy heavy attackers and attacker hybrids in near nw/acre range of TVK t/ms. Divisionally the objective is to push these potential dangers out of max effect range. This is not the end of our enemies offensive encounters. The objectives of an adjoining division might be to push those enemies out of their own max effect and thus results in a default chaining by incidental design. We can change intent on a dime if we sense blood in the water and the status is apparent to HQ.

    While the totality of actions seem sophisticated, remind yourself that the objectives are achieved within the division. In our example the complexities that face the division are then channeled to the Special(HQ) and Plaza Divisions as objectives. The order of battle is to take initiative tactically to serve the theater of war. What this is, pragmatically, is understanding the importance of winning battles room to room that dictate the pace of war. A war analogy would be a sniper holding back an infantry unit. We must have tactics in place to be snipers and counter snipers.

    When the decisions are conducted in real time between 5 people that understand each others tendencies we can sharpen our teamwork. Top kingdoms may have superior command and control, so all we can do is what we know in our wheelhouse. Keep it tight and be a conduit of opportunity.
    Last edited by StratOcastle; 05-12-2017 at 22:29.
    Quote Originally Posted by Bishop View Post
    Correct me then, instead of being a dick about it.
    love that thick mahogany back with no belly carve or anything...pure thick wood ! The thing ROCK is made of !
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