Originally Posted by
Allanon
The trouble with the current system is the influx of new players has been too low to accommodate replacing the players moving up from the kds they learned to play in, who in turn have been too few to replace the players stepping out because of the crazy activity demands of the top. The top is is too much of a time sink for a lot of players in this game, and burnout is a real factor for those who can achieve sustained top play.
If we want to address the attrition that has resulted in this lower playerbase, the key isn't reducing kd size or anything like that. It's acting to reduce the amount of activity that is demanded of players at the top, and easing the learning curve required to play the game at a reasonable level. I won't pretend to know how to address that, but those are the two factors that need resolving imo.