We all know dungeons don't get the respect they deserve.
Dungeons are cool things. They're dank and creepy. We love them. Make dungeons great! (I'd say make dungeons great again, but from what I can recall they've never been great)
My proposed changes to strengthen value of dungeons:
- Double dungeon capacity
- Dungeons provide no jobs (prisoners still fill jobs as before)
- When sent on attacks, prisoners suffer regular casualty %'s rather than current setup which is that half return nomatter what
- Allow for prisoners to be gained on defense (this is huge and maybe too much, but think about it)
- New mechanic: Enslavement. Essentially allow a province to switch between the normal small amount of peasants gained on a trad-march, to instead gaining that amount in prisoners. This would allow for the acquiring of prisoners to not be solely tied to casualties inflicted. I see it as a simple toggle button to switch from one to the other, but a more elegant solution could certainly be devised.
- New op / change to kidnap?: Maybe allow the enslavement toggle to effect the results of kidnap? Or introduce a new op to just nab a portion of population for slaves.
Something would also need to be done to adjust the current 'cap' of 1 per 5 regular units. That's obviously a big reason why prisoners aren't sought after is that you usually max out on *usable* prisoners if you are 4x'ing around 3-4% dungeons in all but extreme cases. I dunno...
Dungeons. Give em some love.