Originally Posted by
changeling
I think you're missing the point of the arguments against the attack time change. It's not the total time that matters, but when that time occurs.
Think of it this way, your standard work day might be 9 to 5 right, 8 hours. Great. Do you prefer that? Or 7 hours total, but you need to show up to work from: 7am-8am, 11am-1pm, 3pm-4pm, 6pm-7pm, 10pm-11pm, then again from 3am-4am.
You sacrifice more actual personal time to compete in Uto wars if you have an inconsistent schedule. I.e. with 12 hour attack times, you can attack in the morning before work at 8am, then again in the evening after dinner at 8pm, day in day out. Nice and easy to manage around your schedule. With 16 hours, you start out at 8am, then have to attack again at midnight, then you need to take a break in the middle of the work day at 4pm. If you actually have to do work at 4pm and can't make it for the tick (and you dont get destroyed army home), then suddenly with your 5:30 pm attack time, you're now stuck waking up at 1:30 am, then you'll have problems the next day with your army returning at 9:30 am when you're at work as well.
Basically, you're forcing every attacker who does not have the ability to stop and play utopia at any time during the work day without fail to compete in wars, to play either Tact or Avian (we all know that you can't rely on buildings in war). Forcing players into only 1 race and 1 personality would have an even greater impact on the game (as well as players who couldn't wake up for an attack at 3am because of the 16 hour attack times, get destroyed army home, and leave the game demoralized.